Relatives | Large family and community of relatives in his home village |
---|---|
Languages | Common,Elvish |
Affiliations | Oath of the Ancients |
Aliases | An inarticulable screetch, Beaks |
Marital Status | Single |
Place of Birth | Amusa |
Date of Death | n/a |
Place of Death | n/a |
Species | Kenku |
Gender | Male |
Height | 5'7" |
Weight | 150lbs |
Eye Color | Black |
Acorn is a Kenku Oath of the Ancients Paladin in the Within the Wicked Wilds campaign.
History
Acorn, whose birth name is a screech impossible to recreate in Common, had a humble upbringing. His loving parents operated a seed farm which provided for his family of 5 brothers and sisters. They lived in a small Kenku village on the coast of Amusa. He toiled tirelessly in his family's fields, and before long had grown to be the strongest of his family.
When Acorn became of age, he journeyed away from his village to seek out a trade of his own. He soon found work as a hired hand for a traveling merchant. The kenku loaded wagons and tended to the horses as they traveled throughout the cities of Amusa. The crew called him "Beaks", a name that he resented. He soon grew tired of the job, wanting to do more than carry boxes and barrels.
One day the merchant caravan was attacked by a group of goblin bandits led by a large hobgoblin. Acorn fled the scene, hiding in the nearby forest as his boss was killed, and his fellow workers tied up as the bandits ransacked the caravan.
Suddenly a figure flashed into the path. Vines and thorns rose from the ground, disabling most of the bandits as an elvish paladin, Elrohir, quickly dispatched their leader and sent the remaining brigands running. The noble paladin sensed the young kenku, and summoned him over to tend to him and the surviving crew.
Amazed by the skill and power of this elf, who had effortlessly carved through the bandit crew, Acorn begged Elrohir to take him in and teach him to fight. The paladin, having recently lost his apprentice, and sensing great promise in the boy, agreed. He trained him in combat, focusing on defensive postures. He trained him in elvish ways, teaching him to understand and write elvish. And he trained him to be a disciple of Mielikki. Elrohir gave him a new name, "Acorn" saying he would grow into a powerful oak one day. Acorn joined the ranks of the paladins, taking an oath to defend nature and help the helpless.
Adventures
Adventure logs go here
Physical Appearance
A kenku with black feathers and a gray beak, Acorn is slightly smaller in stature than an average human, but has a remarkably powerful build. A lifetime of hard work, along with the training he went through with his elvish master and the blessings of Mielikki have given Acorn great strength and constitution.
Personality
Acorn has a friendly personality, always looking to help. However he can sometimes be prideful, ever since his youth when he was the strongest kenku in his village. In his training, Elrohir zeroed in on this and made an effort to teach Acorn humility, an important tenant of any paladin.
Kenku's tend to have a reputation as untrustworthy, and Acorn feels an obligation to change people's perception of his race. He is proud of his village and of his kenku heritage.
Languages
Common, Elvish, Auran
Powers and Abilities
Kenku features:
- Mimcry
Outlander features:
Paladin features:
- Fighting Style: Defense (+1 AC when wearing arrmor)
- Smite
- When you hit with a melee attack, you can expend 1 spell slot to do (1+spell level)d8 radiant damage, plus 1d8 extra vs undead/fiends
- Lay on Hands
- Immunity to disease
- Once per day can channel to restore a proficiency or 2 spell slots using a bonus action
- Nature's Wrath
- Turn the Faithless
Attacks and Weapons
Weapon | Hit | Damage | Range |
---|---|---|---|
Longsword | +5 | 1d8+3 slashing | 5 ft |
Javelin | +5 | 1d6+3 piercing | 30ft / 120 ft |
Proficiencies
Armor
- Light armor
- Medium armor
- Heavy armor
- Shields
Weapons
- Simple weapons
- Martial weapons
Tools
- One type of musical instrument
Equipment
- Chain mail
- Shield
- Longsword
- Javelin (x5)
- Priest's pack
- Holy symbol
- Staff
- Hunting trap
- Trophy
- Set of traveler's clothes
- Belt pouch