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{{Infobox_character|affilliation=None|name=Nassir Tycho|image=NassirTycho.jpg|caption="A valiant death or glorious victory, I will earn my clan honour either way."|relatives=Clan Tycho|languages=Common, Draconic|alias=|deathDate=|deathPlace=|species=Dragonborn (Brass)|gender=Male|height=7'3"|weight=364lbs|eyes=Yellow}

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Nassir Tycho is a Brass Dragonborn zealot barbarian, searching the world for glory for himself and his clan. He is a character in the Within the Wicked Wilds Community Campaign.

Physical Appearance

Nassir is a hulking presence, wrought from years of physical labour, training, and combat. Towering over most others, elongated scales and spines dot his body, alongside a pair of immense horns. Clan ritual scars circle his arms and torso, etched into the brown and grey mottled scales to commemorate both victories and defeats.

Personality

The personality of Nassir is a dour and practical one. He is often gratingly blunt, and has no interest in dulling down his opinions for the sake of others, though rarely intends to offend. Much of his personality is dedicated to his almost religious dedication to the traditions of his people, the tenets of which dictate almost every major choice he might make. He has a strong aversion to any kind of falsity, considering deceit to be the hallmark of the coward, who has no place in the clan. He also has a distaste for those who choose to avoid martial combat, though rather than considering them cowards, he simply believes they are misguided for sacrificing the chance for the purest form of glory and martial achievement.

History

Early Childhood

Nassir was born in the winter of 866 to a family of 5, alongside a sister and a brother. His parents were lesser members of their clan of warriors, both by deed and by blood. His childhood was not an unusual one, and he and his siblings grew to the age of 5 as most young ones do - however, past this point, they would be subject to the harsh, draconian traditions of Clan Tycho.

Upon reaching the age of 5, every child of the Ordu begins the series of trials that determine their place in the clan. During the first night of their fifth year, Nassir and his siblings were taken from their beds, and brought into the wilds. They would be left there, defenseless, to fend for themselves for three days to ensure they had the strength to live amongst their elders.

First Trial

Nassir and his siblings were left approximately 10 miles from the settlement of Clan Tycho. Cold and alone, they fought to survive even the first night, abandoned in the dead of winter, and only managed to do so by finding an uprooted tree to huddle in the relative shelter of its roots. During the second day, Nassir suggested that the three of them split up to collect material to build shelter for the coming night, and find something to eat. This would be the last time he would see his sister. She vanished without trace searching on her own, and left Nassir and his brother Arven to huddle together alone. The final day of their first trial saw the true challenge of their ordeal - it happened that the uprooted tree they had been sheltering in was the home of a large boar. Upon its return, it attacked the two five year old boys, who were only just barely able to fight it off with the branches they had used to construct their primitive lodging. Nassir was gravely wounded during the encounter, though would be granted a mark of great honour - his first ritual victory scar, snaking around his wrist upon his return to the village the following day. The loss of Nassir's sister left a scar of its own, one of many marking losses Nassir would face.

Second Trial

Two years since the first ritual trial Nassir and his brother faced, it became time for their second. Now seven years old, they had both begun training in the basics of martial combat. Armed with primitive spears, they were cast out once again on their own on a hunt. They were to return with a beast, or to not return at all. The trial was an individual one, so Nassir and Arven went their separate ways in search of a prize to bring home. After several hours of searching and tracking, Nassir came upon and ambushed a young buck, catching it on his spear and killing it nearly instantly. Content with his trophy, he slung the deer over his shoulders and began his trek back to the village. About an hour passed marching through the trees with naught but the whispers of the wind passing through the trees - but...there! He heard the sound of someone calling out, weakly, for help. Following the noise, Nassir came upon Arven, lying wounded in the mud, alongside the corpse of a scorched beast Nassir could not recognize. Rushing to his brother's side, and realizing the severity of his wounds, he was faced with a difficult decision - rescue his brother, thus bringing Arven a great shame, or leave him to die. The answer was simple.

Nassir dropped the carcass of the deer he had been carrying, and tied a thin rope around its legs and to his waist. With a grunt, he hefted Arven onto his shoulders and began the two hour journey home, covered in a vile mixture of mud and the blood of his own brother, through the fields of groaning trees.

Several hours later, the village had begun to write the two brothers off as dead. As the fires were lit approaching dusk, those on patrol were greeted with the sight of a stumbling, exhausted Nassir struggling to continue to walk. He made it to within 50 paces of the village edge before he collapsed, bringing both the sentries and his parents rushing to the two young dragonborn. It would not be until the following day that the story of what had happened would be told.

Shame

Nassir's actions in saving his brother had brought his sibling great shame. Through the following years, Arven began to resent him more and more - where tasks had once been cooperative, they became competitive. Everything Nassir did, his brother felt the need to exceed it to justify himself.

Blooding

-TBD-

Leaving Clan Tycho

-TBD-

Languages

Common, Draconic, Tycho'a

Nassir's Notes

Marion


Lambda


Sneeze


Kompi


Paris


Sabbatical

Attacks and Weapons 

Nassir's preferred method of combat is with a massive greataxe, though he is prone when enraged to disregard his weapon and resort to animalistic brawling with teeth, claws and horns.

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