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The Shadow Forge Shutdown


The Shadow Forge Shutdown was a Fey/Shadow conflict in which The Curator enlisted the aid of the many heroes of the Greedy Green in order to break into a factory in the Shadowfell to finally stop Horatio Cheshire for good.

About

TODO: Clean up

Table 1

- The Iron Hawks entered the Shadow Forge, including Vadath, Delphi, Linden, Tristram, and Ezra.

- They fought a bunch of orcs/goblins

- They beat up a machine (The forge control panel)

- Vadath's mount got banished temporarily.

- They used Tristram's Popcorn Shack method to get a Tiny Hut (Andy paid extra chips to make it a 1 action spell this time, not a precedent)  to create a safe space for them to keep beating up the forge machine. They finally killed it (250 hp) and this section of the forge turned off.

- Half the heroes re-entered the forge with the goal of protecting a couple of fey which were keeping a portal open...a portal that led to the final chambers of the forge with Horatio.

- Zevendell, Delphi, Amber, Tokax, Ezra, (and others ocassionally swapping in and out) fought a bunch of strange monsters to protect the fey.

- Eventually thanks to attrition, the PCs were running out of ALL resources, including health, and began to bail, jumping into the portal and joining the final battle in search of a Cleric.

- At one point Nick's secondary character Izac came to this room to try one last attempt at keeping the Fey safe. It bought the last players enough time to get through the portal, but the fey and Izac were unfortunately lost to the monsters, closing the chamber and ending the table.

Participants

Balhannoths Hungry Angry Lonely Lost Cheshire Goblins Cheshire Orcs, Cheshire's Hydra

- Armored Goblins x4 - Orcs x 2 - Fang Mount x1 - Flesh Mound x1 - Legionnaire x1

- Armored Goblins x5 - Orcs x3 - Flesh Mound x2 - Legionnaire x1 - Ghouls x6 (killed 3, turned 3)

Sorrowsworn

Perspectives

Durian

Despite our best efforts, it was clear that Cheshire's monsters would continue to wreak havoc across Isonhound until the mad alchemist could be stopped at the source. I answered a correspondence from a Fey entity calling himself the Curator, requesting my help with that very matter. I joined a large group of adventurers at a secret location where the Curator debriefed us on his plan. As it turned out, Horatio Cheshire had somehow broken into a forge located in the Shadowfell and was using the equipment in this Shadow Forge to create his monstrous abominations. I was split into a team tasked with infiltrating the forge and destroying the machines used to create the monsters. As we snuck in through one of the Curator's Fey portals, we heard the humming sound of several capsules lined along the walls continuously spitting out more Cheshire monsters. Fighting off an endless supply of monsters would have been a fruitless effort unless we could also cut off the machines' power supply. Across the room, we heard the blare of another enormous machine powering up. In a flash, the machine produced a gargantuan assemblage of reanimated flesh and metal. The grotesque abomination sprung to life, creeping forward with thunderous steps towards us. My psionic attacks proved very ineffective against a monster which had no means of thought, so I flew swiftly past it and focused my attacks on points of the machine that appeared to be feeding it power. Targeting the machine seemed to work as parts of the forge began to crumble around us. Much of the team fought through the horde of monsters towards the other end of the room, joining me in attacking the weak points of the main machine before it could produce another abomination. As we appeared to finally cut off the last thread of power to the machine, the ceiling of the forge started to cave in and we were all forced to retreat back through the Curator's portal. Having successfully taken down the machines in the Shadow Forge, the Curator sent us to defend a portal leading to the mad alchemist himself, as it was currently under attack by invisible Shadowfell monsters. Being capable of seeing invisibility, I hovered over the battlefield and relayed to my teammates where to target their blows. This method proved effective, as we were able to protect the portal long enough for the adventurers on the other side to weaken Horatio Cheshire and his Dracohydra that he had been passing off as Tiamat. We made our way through the portal ourselves and joined the rest of the adventurers to help land the killing blows on Cheshire, finally putting an end to his abominations. The Curator thanked us, offering us each a favor of information from his vast library of Fey knowledge as gratitude for our service.

Vadath

After months of effort by Vadath and many other adventurers Horatio Chesire had finally been located and cornered. A powerful Fey only known as the Currator summoned many adventures to finally bring Horatios evil to an end. Seven members of The Band of Iron Hawk were present for this raid. Horatio had holed himself up in a micro dimension known as The Shadow Forges. This realm was stuck between our material plane and the plane of shadow. These forges were how Horatio constructed his monstrosities. The Currator told us that four forges were active and that we needed to try and shit down three of them before we could confront Horatio. Hearing this three strike teams were formed. Two teams of six and one of five. Vadath along with Zen, Tristram, Linden, and Delphi took the role of the group of five. Arlin and Percy were each sent with a different group of six making sure each group had at least one guild member in it. The Currator use powerful and strange Fey magics to bolster all the adventurers. Vadaths greatsword became magical and was easier to swing, he felt heartier then ever before, and he felt like a colossus while mounted on Tempest. Vadath and his four companies were sent into their forge and upon entering found a group of Chesire Goblins and a Chesire Orc. They seemed to be arguing and getting ready to leave. Vadath immediately took the charge and rushed in on Tempest and began cutting down the enemies. He chased them down a hallway into a more open room to find even more Chesire Orcs working some strange machinery. To his right were three portals spewing out different things the furthest from him was exoelling boddies into the room. Tristram attempted to hypnotize the orcs but only managed to snare one in his spell. Vadath and the group began fighting not only the orcs but the forge itself. It seemed to him like the forge was defending itself. Before long a strange flesh monstrosity materialized from the center of a magical ring on the far end of the forge. Vadath disengaged the orcs and along with Zen began to fight the hideous beast. As they fought on the beast swallowed Zen whole and the forge began to animate the corpses that were piling up from the portal. Tristram used magic to free Zen from the beast and before it could fall the yet another mound of animated flesh was summoned from the forge. Vadath, Tempest and Zen dealt with the first and engaged the second as they did this the other party members were attack the forge machinery. Two orcs remained as one attempted to wake his friend from Tristrams spell sadly he was successful. The Orc woke up and smashed down a giant red button and from the same part of the forge that summoned the flesh beast came forth a Sentinel like no other. Vadath knew the group was in trouble and left the second flesh beast to Zen. The Sentinel teleported into the middle of the group and began its assault. Vadath and Tempest charged in hoping to draw its attention and were successful. While fighting this metal behemoth Vadath heard Zen getting swallowed again and Tristram yet again came to Zens aid. The Sentinel summoned for lightning blast that arced in between the party striking multiple members at once. As the battles raged Tempest was magically banished from the forge. The group had used most of its resources and still fought on even though the odds were agaisnt them. It was then Tristram deployed a curious strategy he had used before. Tristram summoned what he called his pop corn hut. This was truly a sanctuary. The group ran into this opaque hut for safety. The flesh monster and the Sentinel were not able to penitrate its magic. Linden summoned a swarm of magical bunnies on the machinery and Delphi used her magic to create a cloud of Daggers. This magic destroyed the the forge machinery. The two spell casters then used their abilities to move the magics to hit the remain flesh monster and the Sentinel. The hut held fast as the enemies fell and forge buried the party in over three tons of rubble. The Iron Hawks had stopped the forge and its creations but were now trapped under rubble. The group had no way to escape till they called out to the Currator for aid. With his mysterious power the Currator was able to teleport the adventurers to safety. It wasn't long after that that Arlins group returned from their forge also badly wounded and barely alive. Vadath waited eagerly for his 1st Lieutenant Percy to return with his group. Vadath and Delphi knew the group was in trouble and asked the Currator to send them to the last forge to help. Upon entering into the last forge Vadath and Delphi were greeted with carnage similar to what they had experienced. The party was struggling to survive fighting the forge and a Sentinel of their own. Vadath immediately and without hesitation charged the Sentinel. He attacked it wildly scoring several solid strikes on the colossus. Delphi healed those she could as the rest of the partied rallied what they could and attacked the Sentinel and the forge. Eventually they were successful in shutting down the forge and destroying the Sentinel. The group was teleported back to the Currator where all the adventurers prepped for the coming battle agaisnt Horatio Chesire himself inside the final forge of which he was its master.

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