The Paladin was the final antagonist of the Ancients Alive campaign, another figure on the hunt for the Tools of the Primordial Ancients. The party, allies, three tools, and a wish were needed to best this formidable foe.
History
The Eladrin Paladin fought in the War of Essence against elemental chaos and used the four tools to bind and sunder the elements into their respective planes. However, the Paladin’s zeal went further: he wanted to destroy the elemental planes with the tools. His Eladrin comrades foiled this attempt and left him for dead. 800 years later, as rumors of the tools resurfaced, he had a second chance.
The Paladin was first encountered in Jewelspar’s Living Library, tipping off the crew that Golkont had the Wand of the Spout. However, in battle the Hawk Mage was attempting to retrieve the Wand from the party. The Paladin had tricked both groups into suspecting the other, and he arrived with the Wand to claim victory at the docks of Dardin. In the aftermath, he subdued Golkont and used the arcanaloth’s true name to control the fiend.
The Paladin tracked the party to Tenorixion’s lair, traversing great distances quickly with the Wand. The adventurers barely escaped his wrath after plumbing the dragon’s memories for the Paladin’s origins.
Rather than continue this game of cat and mouse, the Paladin would force the adventurers to give up their three artifacts. By activating the wand in a snowflake pattern throughout the realm, he created an unnatural ice age called the Arctic Autumn. He was holding the realm hostage. The foolish crew attempted to steal his Wand while he rested, but he caught them red-handed. In desperation, they teleported him to Tenorixion’s lair using the Sorcyst Blade. The element of surprise was useful for the Paladin, and he slayed the dragon. His icy grip on the realm remained unchallenged.
The bumbling buffoons thought they could sneak up on his snowflake pattern location a second time. Expecting the adventurers, the Paladin sent his cronies Golkont, Kagutsi, and Shasa ahead of him and tricked the party. In this last Arctic Altercation, the paladin was ultimately beheaded.
The Unknown
Most of the Paladin’s powers came from the Wand of the Spout he wielded. However, the adventurers never learned how he found the Wand or even his name. He fooled the party twice and would have escaped had it not been for Andif’s wish.