Languages | gith undercommon common |
---|---|
Place of Birth | plane of Limbo |
Species | githzerai |
Gender | male |
Height | 6ft01in |
Weight | 146lb |
Character Sheet
(I don't use dndbeyond so I will try to keep this current)
Image Credit
"aiimagegenerator.art" bot for discord, curated by datsadness
Background Bullet Points
-planar traveler stranded in Quelmar, original party got wiped out by X [easiest answer would be githyanki or mind flayers but could be anything local]
-(cant plane shift on his own and all his 'zerths' got killed)
-presumably picked up by the outpost colonists while he was wandering around trying to figure out how to continue his mission
-belongs to obscure order of gith knights whose purpose is to destroy planar gates
-believe permanent gates are 'tools of chaos' that will eventually merge and destroy all the other universes if allowed to exist
-(borrowing this idea from Greyhawk where it makes somewhat more sense, also why I changed the race from relith to gith)
-otherwise somewhat mild and curious about Quelmar, but there's underlying 'sadvibes' because he thinks this world is doomed to fall to chaos
-(also borrowing from Elric and Morgaine novels)
Mission History
s83 patrolled northern farms, several unrelated threats seemed to be bothering farmers, made "friends" with reclusive wild magic sorcerer willing to construct combat golems to guard the farmers
s86 explored mysterious graveyard, learned some lore about missing explorer party which was apparently killed off then buried with crude headstones, fought their ghosts and looted abandoned necromancer lab
s88 investigated "hauntings" in eastern village Ymbtryman, fought canvas golems in sewer and found magic mirror converting paintings to evil constructs, deactivated/recovered mirror (found links to "Naz and Marion" former PCs)
s89 escorted magical researcher while scouting the southwest jungle in new airship, looking for "well of souls", found possible spot shrouded overhead by magic fog, jumped into the fog rather than doing recon, party got wiped by evil tree boss, saved by local harengons and told to try again later
s92 signed treaty with fiendish giant to recover helmet which blocked devils' plane travel to Quelmar, infiltrated frost giant fort in glacial rift area, looted magic coin to open vault while other PCs created distractions, escaped with helmet/freed winter wolves/giant plans/hag eye as well as random loot
s95 tracked down ranger possessing "ring of winter's wrath" wanted by frost giants to expand territory, ranger wanted to avoid contact and tried running away, put him to sleep and took ring, then ambushed by giant hunting party with frost salamanders and ice mephits, white dragon endboss showed up before party could get away and took ring
s97 asked to find reasons for drought at border town of Darbin, attacked by water bandits outside town, researched three merchants making undue profits from situation, weaponsmith was bankrolled by other two but seemed sincere, "water wizard" attacked party at his factory and company was controlled by last merchant, "Madam Alligator" was evil mastermind, fought her and guards at temple, killing her ended Control Weather ritual which restored normal rainfall
Current Magic Gear
stone of good luck (attuned) bought from vendor after s83, dmg p205
+1 amulet of the devout (attuned) looted from necromancer lab in s86, tasha p119
+1 warhammer bought from vendor before s88, dmg p213
Feats/ASIs
starting array s15 d8 c9 i10 w12 c12 (rolled)
lv1 +2 str to 17, +1 con to 10
lv4 heavy armor master, +1 str to 18