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Revision as of 19:21, 12 December 2024 by Spiderjjr45 (talk | contribs)
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Maedar are a race of serpentine humanoids closely related to the medusa. The Maedar are one of if not the only race that is immune to a medusa's petrifying gaze.

Physical Appearance[edit | edit source]

Society[edit | edit source]

D&D 5e Racial Features[edit | edit source]

Ability Score Increase. Your Strength score increases by 2 and you Charisma score increases by 1.

Age. Maedar have lifespans equivalent to Humans

Alignment.

Size. Many Maedar vary in size depending on the nature of their parent Medusa. Your size is Medium or Small.

Speed. Your base walking speed is 30ft.

Darkvision. Accustomed to life in darkness, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Venomous Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage.

Medusu Sympathy. Your nature as a child of a Medusa gives you a natural resistance to petrification which you can extend to your allies. You are immune to the Petrified condition and allies within 10ft of you have advantage on saving throws against being Petrified.

Poisonous Gaze. As an action you can activate your unnatural gaze. Each creature in a 15ft cone must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save a creature is Poisoned until the start of your next turn. If the saving throw fails by 5 or more, instead of being poisoned the creature is Restrained until the start of your next turn. You can use your poisonous Gaze a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Languages. You can speak, read, and write Common and one other language of your choice.

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