(Created page with "{{Infobox_character|affilliation=The Wilds of Amusa|name={{PAGENAME}}|image=Warden.jpg|relatives=Unknown|languages=Common, Grung, Sylvan, others unknown|species=Fey|gender=Ambiguous}} '''{{PAGENAME}} '''is (Information on your heritage/background/class) == Physical Appearance == Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc. == Personality == Is your character social? A drunk? Laid back? == Histor...") |
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{{Infobox_character|affilliation=The Wilds of [[Amusa]]|name={{PAGENAME}}|image=Warden.jpg|relatives=Unknown|languages=Common, Grung, Sylvan, others unknown|species=Fey|gender=Ambiguous}} |
{{Infobox_character|affilliation=The Wilds of [[Amusa]]|name={{PAGENAME}}|image=-ai-Warden.jpg|relatives=Unknown|languages=Common, Grung, Sylvan, others unknown|species=Fey|gender=Ambiguous}} |
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'''{{PAGENAME}} '''is a mysterious fey guardian inhabiting the wild jungles of western [[Amusa]]. Their primary goal is to protect the wilds at all costs and to keep the wilds natural and free from both those who [[wish]] to control or destroy them. |
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'''{{PAGENAME}} '''is (Information on your heritage/background/class) |
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== Physical Appearance == |
== Physical Appearance == |
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The Warden is a tall graceful figure in an ethereal green cloak and hood. This cloak that seems to flow without wind covers most of their body save for their delicate pale hands and the bottom half of her face, showing only their mouth. Attempts to see more of the Warden's face have proved fruitless. |
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Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc. |
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== Personality == |
== Personality == |
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At all times the Warden is calm and composed, speaking in a quiet and toneless voice. Their top priority is to protect the wilds and the creatures that inhabit from outside forces. Though when a situation seems dire they are willing to work with outside civilizations to defeat a larger threat. They are quite intelligent with great knowledge of alchemical sciences, and when not preforming their duties as the wild's guardian, the warden will experiment with different chemical concoctions. The Warden seems to have either a friendly or at least neutral alliance with other inhabitants of the wilds including [[Grung]] and [[Fair Folk]]. |
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Is your character social? A drunk? Laid back? |
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== History == |
== History == |
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The Warden's history is yet unknown, though it is believed they were stationed by a higher power to protect the Wilds of Amusa. |
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A brief history of your character's life. |
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In 893 [[PR]] the Warden made peace with a group of [[adventurers]] and researchers known as the [[Tempest Brothers Expeditionary Company]] in return for the company assisting the Warden in dealing with fungal and ooze threats in the wilds. When the company saved a village of Grung children from [[Gnoll|Gnolls]] and [[Demon|Demonic Fungus]], the Warden offered to are for the children in their [[domain]]. Later into their interactions with the company, the Warden bestowed upon them a staff crafted with powerful druidic energies which was designed to call the wilds to the company's aid in their greatest time of need. The staff would prove vital to the company's escape when the [[Gnoll]] Horde's of the demoness [[Mother]] would [[The Raid on the Tempest Brothers Expeditionary Company|attack the camp]]. |
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Using their alchemical knowledge, with the company's help the Warden would begin to concoct a cure to the fungal disease of Mother that could be weaponized against her demonic servants. |
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== Languages == |
== Languages == |
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The Warden of the Wilds is known to be able to speak [[Common]], Grung, and Sylvan, though it is possible she understands and can speak more languages. |
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Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French |
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== Powers and Abilities == |
== Powers and Abilities == |
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The Warden of he Wilds has demonstrated great control over the wilds, able to control its beasts and plants with ease. In addition they have the ability to travel to anywhere in the Wilds at great speeds no matter the distance. |
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You don't have to give it all away. Just let us know what you're known to do in battle. |
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== Attacks and Weapons == |
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Your favorite weapons. |
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[[Category: |
[[Category:Fey]] |
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[[Category:NPCs]] |
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[[Category:Wicked Wilds]] |
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{{Worldbuilders}} |
{{Worldbuilders}} |
Latest revision as of 17:54, 17 August 2024
Relatives | Unknown |
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Languages | Common, Grung, Sylvan, others unknown |
Affiliations | The Wilds of Amusa |
Species | Fey |
Gender | Ambiguous |
The Warden of the Wilds is a mysterious fey guardian inhabiting the wild jungles of western Amusa. Their primary goal is to protect the wilds at all costs and to keep the wilds natural and free from both those who wish to control or destroy them.
Physical Appearance[edit | edit source]
The Warden is a tall graceful figure in an ethereal green cloak and hood. This cloak that seems to flow without wind covers most of their body save for their delicate pale hands and the bottom half of her face, showing only their mouth. Attempts to see more of the Warden's face have proved fruitless.
Personality[edit | edit source]
At all times the Warden is calm and composed, speaking in a quiet and toneless voice. Their top priority is to protect the wilds and the creatures that inhabit from outside forces. Though when a situation seems dire they are willing to work with outside civilizations to defeat a larger threat. They are quite intelligent with great knowledge of alchemical sciences, and when not preforming their duties as the wild's guardian, the warden will experiment with different chemical concoctions. The Warden seems to have either a friendly or at least neutral alliance with other inhabitants of the wilds including Grung and Fair Folk.
History[edit | edit source]
The Warden's history is yet unknown, though it is believed they were stationed by a higher power to protect the Wilds of Amusa.
In 893 PR the Warden made peace with a group of adventurers and researchers known as the Tempest Brothers Expeditionary Company in return for the company assisting the Warden in dealing with fungal and ooze threats in the wilds. When the company saved a village of Grung children from Gnolls and Demonic Fungus, the Warden offered to are for the children in their domain. Later into their interactions with the company, the Warden bestowed upon them a staff crafted with powerful druidic energies which was designed to call the wilds to the company's aid in their greatest time of need. The staff would prove vital to the company's escape when the Gnoll Horde's of the demoness Mother would attack the camp.
Using their alchemical knowledge, with the company's help the Warden would begin to concoct a cure to the fungal disease of Mother that could be weaponized against her demonic servants.
Languages[edit | edit source]
The Warden of the Wilds is known to be able to speak Common, Grung, and Sylvan, though it is possible she understands and can speak more languages.
Powers and Abilities[edit | edit source]
The Warden of he Wilds has demonstrated great control over the wilds, able to control its beasts and plants with ease. In addition they have the ability to travel to anywhere in the Wilds at great speeds no matter the distance.