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Game System: Difference between revisions

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<nowiki> </nowiki>Because of the multiversal nature of Quelmar (and the [[Tovag]]), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.
<nowiki> </nowiki>Because of the multiversal nature of Quelmar (and the [[Tovag]]), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.


== Confirmed Quelmar Game Systems ==
== Game Systems Used in Quelmar Adventures (so far!) ==
* [http://www.d20srd.org/ D&D 3rd Edition]
* [http://www.d20srd.org/ D&D 3rd Edition]
** Used in [[Sick of this Shit]]
** Used in [[Sick of this Shit]]
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* [http://5e.d20srd.org/ D&D 5th Edition] (Adventurer's League Rules)
* [http://5e.d20srd.org/ D&D 5th Edition] (Adventurer's League Rules)
** Used in [[The Underdungeon]]
** Used in [[The Underdungeon]]
* D&D 5.5
** Used in [[Tales of Quelmar]] playtests
* Pathfinder 2e
** Used in [[Deadly Diaspora]]
* [https://rpggeek.com/rpg/26952/blades-dark Blades in the Dark]
* [https://rpggeek.com/rpg/26952/blades-dark Blades in the Dark]
** Used in [[The Neighbours]]
** Used in [[The Neighbours]]
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* [https://rpggeek.com/rpg/1851/paranoia-mongoose-edition Paranoia XP (Mongoose Edition)]
* [https://rpggeek.com/rpg/1851/paranoia-mongoose-edition Paranoia XP (Mongoose Edition)]
** Used in [[Get Submodule|>Get Submodule]]
** Used in [[Get Submodule|>Get Submodule]]
* Candela Obscura
* Deadlands
** Used in [[Brightwater Campaign/The Season 2 Story So Far|Brightwater Campaign Season 2]]
* Swords of the Serpentine
** Used in [[The Beggar's Bodega]]

Revision as of 21:21, 18 January 2024

Overview

"A role-playing game system is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions."

Because of the multiversal nature of Quelmar (and the Tovag), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.

Game Systems Used in Quelmar Adventures (so far!)

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