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Game System: Difference between revisions

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** Used in [[Sick of this Shit]]
** Used in [[Sick of this Shit]]
* [http://5e.d20srd.org/ D&D 5th Edition] (Quelmar Rules)
* [http://5e.d20srd.org/ D&D 5th Edition] (Quelmar Rules)
** Used in [[Towson Tabletop]] and [[Sick of this Shit Incorporated (Campaign)|Sick of this Shit Inc]]
** Used in way too many [[Campaign|Campaigns]]
** Some Common Houserules used in Q-Campaigns
** "Defender Wins" (when considering AC ties)
** Critical Fumbles (when rolling a 1 on any situation)
*** Critical Fumbles (when rolling a 1 on any situation)
** Infinite Ammo
*** Infinite Ammo
** No need for rations and water (unless stranded)
*** No need for rations and water (unless stranded)
** Immediate currency (or art) conversion (Silver to Gold, etc.)
*** Immediate currency (or art) conversion (Silver to Gold, etc.)
** Constitution bonus on Life Saving throws
*** Constitution bonus on Life Saving throws
** No concentration breaking (except in extreme situations)
*** No concentration breaking (except in extreme situations)
* [http://5e.d20srd.org/ D&D 5th Edition] (Adventurer's League Rules)
* [http://5e.d20srd.org/ D&D 5th Edition] (Adventurer's League Rules)
** Used in [[The Underdungeon]]
** Used in [[The Underdungeon]]

Revision as of 21:22, 18 January 2024

Overview

"A role-playing game system is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions."

Because of the multiversal nature of Quelmar (and the Tovag), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.

Game Systems Used in Quelmar Adventures (so far!)

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