Spiderjjr45 (talk | contribs) |
Spiderjjr45 (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
* [http://www.d20srd.org/ D&D 3rd Edition] |
* [http://www.d20srd.org/ D&D 3rd Edition] |
||
** Used in [[Sick of this Shit]] |
** Used in [[Sick of this Shit]] |
||
* [http://5e.d20srd.org/ D&D 5th Edition] |
* [http://5e.d20srd.org/ D&D 5th Edition] |
||
** Used in way too many [[Campaign|Campaigns]] |
** Used in way too many [[Campaign|Campaigns]] |
||
** Some Common Houserules used in Q-Campaigns |
** Some Common Houserules used in Q-Campaigns |
Revision as of 21:22, 18 January 2024
Overview
Because of the multiversal nature of Quelmar (and the Tovag), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.
Game Systems Used in Quelmar Adventures (so far!)
- D&D 3rd Edition
- Used in Sick of this Shit
- D&D 5th Edition
- Used in way too many Campaigns
- Some Common Houserules used in Q-Campaigns
- Critical Fumbles (when rolling a 1 on any situation)
- Infinite Ammo
- No need for rations and water (unless stranded)
- Immediate currency (or art) conversion (Silver to Gold, etc.)
- Constitution bonus on Life Saving throws
- No concentration breaking (except in extreme situations)
- D&D 5th Edition (Adventurer's League Rules)
- Used in The Underdungeon
- D&D 5.5
- Used in Tales of Quelmar playtests
- Pathfinder 2e
- Used in Deadly Diaspora
- Blades in the Dark
- Used in The Neighbours
- Crash Pandas
- Featured in Tails of Quelmar
- The Warren
- Featured in Tails of Quelmar
- Honey Heist
- Featured in Tails of Quelmar
- Paranoia XP (Mongoose Edition)
- Used in >Get Submodule
- Candela Obscura
- Deadlands
- Used in Brightwater Campaign Season 2
- Swords of the Serpentine
- Used in The Beggar's Bodega