Psuvillager (talk | contribs) m (Reformatting...) |
Psuvillager (talk | contribs) (Reworked the "A New Threat" section to be "Kidnapped!" (and added first <hr> and some rewording)) |
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<span><h2 style="display: inline; border: none; margin: none;">Early Life</h2><span>, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.</span></span> |
<span><h2 style="display: inline; border: none; margin: none;">Early Life</h2><span>, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.</span></span> |
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<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: |
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">The [[autom]] who now calls themself 22 came on line in the year 705 [[PR]] at [[Pendergras Industries]]' burgeoning factory in [[Sneerwell]]. An advanced model 2, they were later upgraded to the model 3 form factor. They were initially assigned to work in the Pendergras factory, and were eventually deployed to serve in the Sneerwell City Watch under Captain Tyron Raine. |
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In the first months of their time in the Pendergras factory, where several [[warforged]] were working along with the automs and the organics, 22 observed with detachment as an unfamiliar warforged arrived one day, speaking loudly to factory owner [[Colin Pendergras]], then left only minutes later, bringing all of the warforged with him. It would be years before 22 understood that this had been [[Snow]] convincing King Colin that any warforged who remained here risked being turned over to [[The Anema Institute of Discovery (AID)|AID]]'s Order of Sages to be studied, and very likely mistreated. |
In the first months of their time in the Pendergras factory, where several [[warforged]] were working along with the automs and the organics, 22 observed with detachment as an unfamiliar warforged arrived one day, speaking loudly to factory owner [[Colin Pendergras]], then left only minutes later, bringing all of the warforged with him. It would be years before 22 understood that this had been [[Snow]] convincing King Colin that any warforged who remained here risked being turned over to [[The Anema Institute of Discovery (AID)|AID]]'s Order of Sages to be studied, and very likely mistreated. |
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22 accompanied Grandmush them for a time, at first focusing on the well-being of the woodlands, then traveling deep underground for some months, where they encountered many new sorts of creatures and phenomena, some of which, 22 would learn, could be found nowhere else but their native [[Underdark]] terrain. After a few years, Grandmush proclaimed that 22 was experienced enough as a druid that they were ready to move on to the next level. They dedicated some time to practicing magics that focused on the power of the moon and the ability to transform their metal body fully into an organic one at times when it suited their purpose or desire.</div> |
22 accompanied Grandmush them for a time, at first focusing on the well-being of the woodlands, then traveling deep underground for some months, where they encountered many new sorts of creatures and phenomena, some of which, 22 would learn, could be found nowhere else but their native [[Underdark]] terrain. After a few years, Grandmush proclaimed that 22 was experienced enough as a druid that they were ready to move on to the next level. They dedicated some time to practicing magics that focused on the power of the moon and the ability to transform their metal body fully into an organic one at times when it suited their purpose or desire.</div> |
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<span><h2 style="display: inline; border: none; margin: none;">Rise of the Machines</h2><span>, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.</span></span> |
<span><h2 style="display: inline; border: none; margin: none;">The Rise of the Machines</h2><span>, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.</span></span> |
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<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">Returning to Jadenhill, 22 found the situation somewhat improved. The magic of the Court of Quartz had been strengthened tenfold during their absence, and the people could generally expect to be exempt from the the deadly caprices of the Friends of Kragnux and other crusaders who had devastated the draconic and reptilian people of southern Isonhound in recent years. The population of the town swelled as refugees and freedom fighters from across the continent turned it into a stronghold for civil rights. |
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">Returning to Jadenhill, 22 found the situation somewhat improved. The magic of the Court of Quartz had been strengthened tenfold during their absence, and the people could generally expect to be exempt from the the deadly caprices of the Friends of Kragnux and other crusaders who had devastated the draconic and reptilian people of southern Isonhound in recent years. The population of the town swelled as refugees and freedom fighters from across the continent turned it into a stronghold for civil rights. |
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22 and Tacciath became active in the growing alliance of anti-racist activists called People Are People, for which Jadenhill served as a base, although not a primary one due to its non-central location in Isonhound. With the town now well defended, they decided to travel north to where they could be of help to less-secure communities, and they eventually discovered that the hatred and violence against warforged people of the realm had become as much a concern as that against their draconic and reptilian neighbors. While escorting two warforged refugees from Raritan to safety, they were instructed to meet a contact named Bones who brought them all to the burgeoning warforged settlement of [[Gearguage]], where they based themselves for several years while the War of the Forged raged. |
22 and Tacciath became active in the growing alliance of anti-racist activists called People Are People, for which Jadenhill served as a base, although not a primary one due to its non-central location in Isonhound. With the town now well defended, they decided to travel north to where they could be of help to less-secure communities, and they eventually discovered that the hatred and violence against warforged people of the realm had become as much a concern as that against their draconic and reptilian neighbors. While escorting two warforged refugees from Raritan to safety, they were instructed to meet a contact named Bones who brought them all to the burgeoning warforged settlement of [[Gearguage]], where they based themselves for several years while the War of the Forged raged. |
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One of 22's primary roles during the war was to transport materials legal and illegal across large distances, sometimes into or out of Gearguage, but more often than not, from one small camp in the middle of nowhere to another that lay beyond some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, Tacciath took to calling them Fursona, while many others referred to them |
One of 22's primary roles during the war was to transport materials legal and illegal across large distances, sometimes into or out of Gearguage, but more often than not, from one small camp in the middle of nowhere to another that lay beyond some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, Tacciath took to calling them Fursona, while the code name by which many others referred to them was Portal. |
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When the war formally ended in 744 PR, Tacciath was 54 years old and ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Taccianth died of illness in 756 PR. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. They decided to spend some time traveling alone, and, although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home.</div> |
When the war formally ended in 744 PR, Tacciath was 54 years old and ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Taccianth died of illness in 756 PR. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. They decided to spend some time traveling alone, and, although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home.</div> |
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In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. However, Bones didn't precisely emulate Colin Pendergras' original specifications, nor would 22 have wanted them to.</div> |
In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. However, Bones didn't precisely emulate Colin Pendergras' original specifications, nor would 22 have wanted them to.</div> |
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<span><h2 style="display: inline; border: none; margin: none;"> |
<span><h2 style="display: inline; border: none; margin: none;">Kidnapped!</h2><span>, in which 22 learns a terrible lesson and helps an enemy kill a friend.</span></span> |
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<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">In |
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">In 795 PR, 22 discovered to their dismay that for the first time since gaining consciousness, they were somehow still susceptible to [[Bluestone]] technology. A gnome traveler carrying mechanical gadgets approached them one night, suddenly revealing a Bluestone device that she used to transmit a control signal, taking over 22's motor function, and compelling them to accompany her silently out of town. |
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22's warforged friend Scope greeted them near the gate, pressing 22 for a response and getting none. Sensing something was wrong, Scope tried to intervene, but The gnome compelled 22 to fight for her, restraining Scope while she retrieved another device from her pack and touched Scope with it. Scope dropped suddenly to the ground and the gnome led 22 out into the Deadfog of [[Cof]]. 22 would later learn that Scope had been damaged so badly by the attack that when they finally received medical attention, it was not enough to save their life. The guilt 22 would bear for their role in Scope's death would persist for many decades. |
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After confirming that other automs in town appeared not to have been susceptable to the would-be kidnapper's control, 22 decided they needed time away from high technology and the all-too-real threat of enslavement for a time while they tried to work out what had happened to them and how to prevent it from happening again. Some of their friends encouraged them to stay where they would have help, but 22 insisted, claiming they'd been wanting to travel anyway. Bones assured 22 they'd do their best to solve the mystery while 22 was away, and 22 boarded the next ship leaving Cof.</div> |
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They traveled for most of a day before 22's captor ushered them into a large underground space where she locked them in a large metal cage in an otherwise empty and unlit room. Finally free of the Bluestone's influence, they assessed their surroundings and soon determined that escape was not immediately possible. The cage was well constructed, suffering only the most minor damage from both their cannon and their claws, and 22 had been unable to force the door or pick the lock after several minutes of trying. They wondered about the fate of Scope, but there was nothing to be done, and they waited.</div> |
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<span><h2 style="display: inline; border: none; margin: none;">Meeting their Maker</h2><span></span></span> |
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(Under construction> |
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</div> |
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<h1>Languages</h1> |
<h1>Languages</h1> |
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22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian. |
<div style="border-bottom: solid 1px lightgrey;">22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.</div> |
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<h1>Powers and Abilities</h1> |
<h1>Powers and Abilities</h1> |
Revision as of 21:17, 19 May 2023
22
Operator — | Cat |
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Type — | Autom |
Created — | Sneerwell, 705 PR |
Height — | 111.76 cm |
Weight — | 69.85 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
22 is an autom druid; a natural philosopher; an anti-racist activist and member of People Are People; and a resident of the Sky Net.
History
Early Life
, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.Awakening
, in which 22 gains sapience through a freak event, becomes enthralled with the majesty of nature, and seeks freedom.Philosophy
, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation.The Path to Jadenhill
, in which 22 avoids danger, finds work, gets named "Bob", makes their first friends, and discovers activism.Home at Last
, in which 22 joins a community, takes up arms against Draconic Crusaders, loses a friend, and decides to seek power.Learning the Magic of the Land
, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic form.The Rise of the Machines
, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.Settling Down
, in which 22 establishes a long-term home among synthetics.Kidnapped!
, in which 22 learns a terrible lesson and helps an enemy kill a friend.Meeting their Maker
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.