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22: Difference between revisions

m (Added additional 'under construction' sections)
(Revised 'Settling Down', including telepathy upgrade)
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<span><h2 style="display: inline; border: none; margin: none;">Settling Down</h2><span>, in which 22 establishes a long-term home among synthetics.</span></span>
<span><h2 style="display: inline; border: none; margin: none;">Settling Down</h2><span>, in which 22 establishes a long-term home among synthetics.</span></span>
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">In 794, months before the [[The Sundown|Sundown]] — when 22 would come to make a long and unintentional journey they made a new home in the [[The Sky Net|Sky Net]]. As the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of the Sky Net were as long-lived as 22, although many would still perish over the years.
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">In 794, months before the [[The Sundown|Sundown]] and 22's long and unintentional journey, they made a new home in the [[The Sky Net|Sky Net]]. As the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of the Sky Net were as long-lived as 22, although many would still perish over the years.
In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. In this, Bones didn't precisely emulate Colin Pendergras' original specifications, nor would 22 have wanted them to.
In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate Colin Pendergras' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech.


Life in the Sky Net would become a comfortable routine for 22 within a few years of the time they joined the community -- although during this period, 22's chronometer would end up recording the passing of not years, but centuries.

From 22's perspective, however, the time that would pass before they eventually fell into the familiar routine of life in the Sky Net would be not months, but centuries.
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Revision as of 21:29, 26 May 2023

22
Operator — Cat
Type — Autom
Created — Sneerwell, 705 PR
Height — 111.76 cm
Weight — 69.85 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob

22 is an autom druid; a natural philosopher; an anti-racist activist and member of People Are People; and a resident of the Sky Net.

History

Early Life

, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.

Awakening

, in which 22 gains sapience through a freak event, becomes enthralled with the majesty of nature, and seeks freedom.

Philosophy

, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation.

The Path to Jadenhill

, in which 22 avoids danger, finds work, gets named "Bob", makes their first friends, and discovers activism.

Home at Last

, in which 22 joins a community, takes up arms against Draconic Crusaders, loses a friend, and decides to seek power.

Learning the Magic of the Land

, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic form.

The Rise of the Machines

, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.

Settling Down

, in which 22 establishes a long-term home among synthetics.

Kidnapped!

in which 22 learns a terrible lesson and helps an enemy kill a friend.

Meeting their Maker

In the Before Times

Lessons of Kathartha

Mysteries of the ArchCrystal


Languages

22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.


Powers and Abilities

Character Sheet

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Recent changes

  • Pokamian • 04:13
  • K-dawg12 • 02:26
  • Psuvillager • Yesterday at 17:47
  • JaeltheJust • Yesterday at 17:15
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