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<span><h2 style="display: inline; border: none; margin: none;">Settling Down</h2><span>, in which 22 establishes a long-term home among synthetics.</span></span> |
<span><h2 style="display: inline; border: none; margin: none;">Settling Down</h2><span>, in which 22 establishes a long-term home among synthetics.</span></span> |
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<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">In 794, months before the [[The Sundown|Sundown]] |
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">In 794, months before the [[The Sundown|Sundown]] and 22's long and unintentional journey, they made a new home in the [[The Sky Net|Sky Net]]. As the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of the Sky Net were as long-lived as 22, although many would still perish over the years. |
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In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. |
In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate Colin Pendergras' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech. |
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Life in the Sky Net would become a comfortable routine for 22 within a few years of the time they joined the community -- although during this period, 22's chronometer would end up recording the passing of not years, but centuries. |
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From 22's perspective, however, the time that would pass before they eventually fell into the familiar routine of life in the Sky Net would be not months, but centuries. |
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Revision as of 21:29, 26 May 2023
22
Operator — | Cat |
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Type — | Autom |
Created — | Sneerwell, 705 PR |
Height — | 111.76 cm |
Weight — | 69.85 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
22 is an autom druid; a natural philosopher; an anti-racist activist and member of People Are People; and a resident of the Sky Net.
History
Early Life
, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.Awakening
, in which 22 gains sapience through a freak event, becomes enthralled with the majesty of nature, and seeks freedom.Philosophy
, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation.The Path to Jadenhill
, in which 22 avoids danger, finds work, gets named "Bob", makes their first friends, and discovers activism.Home at Last
, in which 22 joins a community, takes up arms against Draconic Crusaders, loses a friend, and decides to seek power.Learning the Magic of the Land
, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic form.The Rise of the Machines
, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.Settling Down
, in which 22 establishes a long-term home among synthetics.Kidnapped!
in which 22 learns a terrible lesson and helps an enemy kill a friend.Meeting their Maker
In the Before Times
Lessons of Kathartha
Mysteries of the ArchCrystal
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
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