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22: Difference between revisions

(Updated specs in infobox)
(Added content: 'Meeting their Maker' and 'Colin Pendergras inadvertently saves Zugs McFlair ')
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<h1>History</h1>
<h1>History</h1>
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<span><h2 style="display: inline; border: none; margin: none;">Early Life</h2><span>, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.</span></span>
<span><h2 style="display: inline; border: none; margin: none;">Early Life</h2>, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.</span></span>
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">The [[autom]] who now calls themself 22 came on line in the year 705 [[PR]] at [[Pendergras Industries]]' burgeoning factory in [[Sneerwell]]. An advanced model 2, they were later upgraded to the model 3 form factor. They were initially assigned to work in the Pendergras factory, and were eventually deployed to serve in the Sneerwell City Watch under Captain Tyron Raine.
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">The [[autom]] who now calls themself 22 came on line in the year 705 [[PR]] at [[Pendergras Industries]]' burgeoning factory in [[Sneerwell]]. An advanced model 2, they were later upgraded to the model 3 form factor. They were initially assigned to work in the Pendergras factory, and were eventually deployed to serve in the Sneerwell City Watch under Captain Tyron Raine.


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22's warforged friend Scope greeted them near the gate, pressing 22 for a response and getting none. Sensing something was wrong, Scope tried to intervene, but The gnome compelled 22 to fight for her, restraining Scope while she retrieved another device from her pack and touched Scope with it. Scope dropped suddenly to the ground and the gnome led 22 out into the Deadfog of [[Cof]]. 22 would later learn that Scope had been damaged so badly by the attack that when they finally received medical attention, it was not enough to save their life. The guilt 22 would bear for their role in Scope's death would persist for many decades.
22's warforged friend Scope greeted them near the gate, pressing 22 for a response and getting none. Sensing something was wrong, Scope tried to intervene, but The gnome compelled 22 to fight for her, restraining Scope while she retrieved another device from her pack and touched Scope with it. Scope dropped suddenly to the ground and the gnome led 22 out into the Deadfog of [[Cof]]. 22 would later learn that Scope had been damaged so badly by the attack that when they finally received medical attention, it was not enough to save their life. The guilt 22 would bear for their role in Scope's death would persist for many decades.


They traveled for most of a day before 22's captor ushered them into a large underground space where she locked them in a large metal cage in an otherwise empty and unlit room. Finally free of the Bluestone's influence, they assessed their surroundings and soon determined that escape was not immediately possible. The cage was well constructed, suffering only the most minor damage from both their cannon and their claws, and 22 had been unable to force the door or pick the lock after several minutes of trying. They wondered about the fate of Scope, but there was nothing to be done, and they waited.</div>
They traveled for most of a day before 22's captor ushered them into a large underground space where she locked them in a large metal cage in an otherwise empty and unlit room. Finally free of the Bluestone's influence, they assessed their surroundings and soon determined that escape was not immediately possible. The fine mesh cage was well constructed, suffering only the most minor damage from both their cannon and their claws, and 22 had been unable to force the door or pick the lock after several minutes of trying. They wondered about the fate of Scope, but there was nothing to be done, and they waited patiently.</div>


<span><h2 style="display: inline; border: none; margin: none;">Meeting their Maker</h2><span></span></span>
<span><h2 style="display: inline; border: none; margin: none;">Meeting their Maker</h2><span>, in which 22 discovers that a stranger is actually his oldest acquaintance and that their fates have become inter</span></span>
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<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
<h3>First Impressions</h3>
(This section under construction)
After several hours, a warforged entered the room followed by the gnome, who was holding a device like the one that had felled Scope. She instructed 22 to allow this stranger to make adjustments to them and to await her return. Then, like any good villain, she left her captives alone.

22 remained silent while the warforged tinkered with their insides, the Bluestone again compelling their compliance. The warforged made occasional comments to themself, appearing by turns surprised, annoyed, and impressed by what they found. Suddenly, they grew excited, and their interest in the task at hand seemed to double.

"What am I thinking?" the warforged asked a few minutes later, and they seemed to wait for a response.
"Are you uncertain?" said 22.
"Was that a joke?" replied the stranger, surprised.
"Yes," 22 answered simply.
"Who gave you a sense of humor?" demanded the warforged.
22 began to explain that many aspects of their own mind were a puzzle to them, whereupon the stranger exclaimed "You're sapient?!".

When the warforged had recovered, 22 started to convey the story of their awakening, beginning from their activation by Colin Pendergras a few years earlier.
"That's me!" the warforged interrupted -- and over the next minute, Colin demonstrated knowledge that provided sufficient evidence for 22 to accept the claim.

They exchanged much-abbreviated personal histories since their brief time together in Sneerwell, with Colin probing into the nature and origins of 22's consciousness and receiving a combination of satisfying and unsatisfying answers.

<h3>Colin's Predicament</h3>
After several minutes they returned to their current situation, and 22 learned that Colin was being compelled to modify 22 to receive "persistent instructions" transmitted by Bluestone, instructions to which 22 would remain subject even once the Bluestone was no longer in range. Colin and his friend Atnas had been captured together and the gnome had threatened to turn Atnas to stone and bury him in a distant demi-plane if Colin didn't comply by the next morning.

Colin's plan -- since his recent discovery of the telepathy unit Bones had installed -- was to perform an unauthorized modification first, one which would let 22's telepathy unit to gain a limited ability to detect the thoughts of nearby creatures. This would allow 22 and Colin to learn more about the gnome's machinations and determine a way to free themselves and Atnas.
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<span><h2 style="display: inline; border: none; margin: none;">Colin Pendergras inadvertently saves Zugs McFlair</h2><span></span></span>
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<h3>The Gnome's Plot</h3>
By the time their captor returned, Colin had successfully modified 22's telepathy unit to grant limited mind-reading capabilities, and 22 used this new ability on the gnome while Colin asked questions that surreptitiously prompted her to think of specific bits of useful information.

Thus, they learned three important things:

:*There was indeed a way to to escape the mesh cage. Although the cage had appeared non-magical, three words spoken in quick succession would trip the latch: "thermal" "exhaust" "port".

:*Atnas had not been brought to Cof with Colin but was still held prisoner in Breme.

:*Their captor believed Colin's long-time associate Zugs McFlair to be, as the gnome conceived of things, an "anomaly" who should never have existed; and she planned to rectify this by having 22 interfere in his lineage after hiding among the possessions of a time-traveler who she knew would soon be traveling to the past.
:: "Zugs McFlair," she waved her hand dismissively. "There is no such person."

Before exiting, their captor reminded Colin of the hours he had left to complete his task, and of the consequences if he were to fail.

<h3>Colin's Countermeasures</h3>
Unfortunately the distance to Breme left them with too little time to rescue Atnas before the gnome's deadline, and after some discussion, Colin resigned himself to a more desperate plan: acquiring the time he needed by to escaping into the past with 22. 22 would use their old smuggling technique of simply picking up the contraband (in this case, Colin) and incorporating it into their new form (in this case, something small enough to squeeze under the door of the room and to hide in a traveler's belongings).

But 22 insisted that they would not be able to merge a conscious person into their animal form, and Colin reluctantly agreed that 22 should first remove his data core to render him inert for transport.

Armed with this plan, Colin finished the modifications the gnome had mandated (which would allow her to issue commands 22 would follow even far away from her). When the gnome returned and Colin informed her the task was complete, she performed tests until she appeared satisfied with his work.

<h3>Instructions for Deleting Zugs</h3>
Their captor then issued 22's persistent instructions:

:Phase 1
::* Take the form of a tiny creature, go directly to the nearby spring, and wait unseen until the changeling Caligna appears.
::* Hide promptly in the changeling's travel gear without attracting his notice or that of his companions.
::* Wait discretely until he has travelled in time, and abscond.

:Phase 2
::* Travel to Osugbo's west coast without being recognized as a synthetic being.
::* Find or construct a place in which you will remain undisturbed for centuries with a broad view of the sky.
::* Remain there until you experience a full year during which no dragons appear in the sky.

:Phase 3
::* Travel to Champerty without being recognized as a synthetic being.
::* Locate the infant Julian McFlair, and plan and execute his successful abduction without being recognized as a synthetic being. Abduction by a frenetic chimpanzee might be funny.
::* Ensure that the boy will never be found by those who had known him in Champerty.

<h3>Following Both Plans</h3>
The gnome confirmed that 22 correctly understood their instructions. Then, almost as if to maintain a trope, she left her prisoners alone again and discontinued the Bluestone signal, relying on 22's new obligation to complete their persistent instructions. She claimed that she would return with something to help 22's mission succeed.

Once 22 had dislodged Colin's data core and lifted his inert body, only one obstacle remained before they could prematurely execute their instructions to seek Caligna as a tiny animal: neutralizing their adversary's nigh-unassailable apparatus.

"Thermal exhaust port", intoned 22.

- - - - - - -

(under construction)

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Revision as of 03:16, 29 May 2023

22
Type — Autom
Operator — Cat
Created — Sneerwell, 705 PR
Height — 166.14 cm
Weight — 118.10 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob

22 is an autom druid; a natural philosopher; an anti-racist activist and member of People Are People; and a resident of the Sky Net.

History



Early Life

, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.

Awakening

, in which 22 gains sapience through a freak event, becomes enthralled with the majesty of nature, and seeks freedom.

Philosophy

, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation.

The Path to Jadenhill

, in which 22 avoids danger, finds work, gets named "Bob", makes their first friends, and discovers activism.

Home at Last

, in which 22 joins a community, takes up arms against Draconic Crusaders, loses a friend, and decides to seek power.

Learning the Magic of the Land

, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic form.

The Rise of the Machines

, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.

Settling Down

, in which 22 establishes a long-term home among synthetics.

Kidnapped!

in which 22 learns a terrible lesson and helps an enemy kill a friend.

Meeting their Maker

, in which 22 discovers that a stranger is actually his oldest acquaintance and that their fates have become inter

Colin Pendergras inadvertently saves Zugs McFlair

In the Before Times

Lessons of Kathartha

Mysteries of the ArchCrystal


Languages

22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.


Powers and Abilities

Character Sheet

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