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22: Difference between revisions

(Added content: 'Meeting their Maker' and 'Colin Pendergras inadvertently saves Zugs McFlair ')
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<span><h2 style="display: inline; border: none; margin: none;">Colin Pendergras inadvertently saves Zugs McFlair</h2><span></span></span>
<span><h2 style="display: inline; border: none; margin: none;">How Colin inadvertently saved Zugs</h2><span></span></span>
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<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
<h3>The Gnome's Plot</h3>
<h3>The Gnome's Plot</h3>
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<h3>Colin's Countermeasures</h3>
<h3>Colin's Countermeasures</h3>
Unfortunately the distance to Breme left them with too little time to rescue Atnas before the gnome's deadline, and after some discussion, Colin resigned himself to a more desperate plan: acquiring the time he needed by to escaping into the past with 22. 22 would use their old smuggling technique of simply picking up the contraband (in this case, Colin) and incorporating it into their new form (in this case, something small enough to squeeze under the door of the room and to hide in a traveler's belongings).
Unfortunately the distance to Breme left them with too little time to rescue Atnas before the gnome's deadline, and after some discussion, Colin resigned himself to a more desperate plan: acquiring the time he needed by to escaping into the past with 22.


But 22 insisted that they would not be able to merge a conscious person into their animal form, and Colin reluctantly agreed that 22 should first remove his data core to render him inert for transport.
Having learned that 22 had often smuggled contraband by simply picking it up and incorporating into the form of some common and inconspicuous beast, he instructed 22 to use this technique to ensconce Colin himself in a form small enough to carry him beyond the reach of the gnome before she realized he was gone. When 22 insisted that they would not be able to merge a conscious person into their animal form, Colin reluctantly revised his strategy to include 22 first removing his data core, thus rendering him inert for transport.


Armed with this plan, Colin finished the modifications the gnome had mandated (which would allow her to issue commands 22 would follow even far away from her). When the gnome returned and Colin informed her the task was complete, she performed tests until she appeared satisfied with his work.
Armed with this plan, Colin finished the modifications the gnome had mandated (which would allow her to issue commands 22 would follow even far away from her) and bided his time. When the gnome returned and Colin informed her the task was complete, she performed tests until she appeared satisfied with his work, whereupon she began putting it to use.


<h3>Instructions for Deleting Zugs</h3>
<h3>Instructions for Deleting Zugs</h3>
Their captor then issued 22's persistent instructions:
Their captor issued 22's new, persistent instructions:


:Phase 1
:Phase 1
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:Phase 3
:Phase 3
::* Travel to Champerty without being recognized as a synthetic being.
::* Travel to Champerty without being recognized as a synthetic being.
::* Locate the infant Julian McFlair, and plan and execute his successful abduction without being recognized as a synthetic being. Abduction by a frenetic chimpanzee might be funny.
::* Locate the infant Julian McFlair, and plan and execute his successful abduction, also without being recognized as a synthetic being. Abduction by a frenetic chimpanzee might be funny.
::* Ensure that the boy will never be found by those who had known him in Champerty.
::* Ensure that the boy will never be found by those who had known him in Champerty.


Once she had confirmed that 22 correctly understood these instructions, their captor -- almost as if to maintain a trope -- discontinued the Bluestone signal, relying on 22's new instructions, and left her prisoners alone, claiming she would return with something to help their mission succeed.
<h3>Following Both Plans</h3>
The gnome confirmed that 22 correctly understood their instructions. Then, almost as if to maintain a trope, she left her prisoners alone again and discontinued the Bluestone signal, relying on 22's new obligation to complete their persistent instructions. She claimed that she would return with something to help 22's mission succeed.


22 mentally verified that no conflict existed between the gnome's instructions and Colin's plan, which left them free to begin following both as soon as they were free of the cage. And they reflected on how pleasant it can be to know the secret weakness of the seemingly unassailable apparatus that your powerful enemy has engineered to thwart you.
Once 22 had dislodged Colin's data core and lifted his inert body, only one obstacle remained before they could prematurely execute their instructions to seek Caligna as a tiny animal: neutralizing their adversary's nigh-unassailable apparatus.


"Thermal exhaust port", intoned 22.
"Thermal exhaust port," 22 intoned.


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Revision as of 20:24, 29 May 2023

22
Type — Autom
Operator — Cat
Created — Sneerwell, 705 PR
Height — 166.14 cm
Weight — 118.10 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob

22 is an autom druid; a natural philosopher; an anti-racist activist and member of People Are People; and a resident of the Sky Net.

History



Early Life

, in which 22 is created by Colin Pendergras, serves in the City Watch, and witnesses a key event in the rise of the machines.

Awakening

, in which 22 gains sapience through a freak event, becomes enthralled with the majesty of nature, and seeks freedom.

Philosophy

, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation.

The Path to Jadenhill

, in which 22 avoids danger, finds work, gets named "Bob", makes their first friends, and discovers activism.

Home at Last

, in which 22 joins a community, takes up arms against Draconic Crusaders, loses a friend, and decides to seek power.

Learning the Magic of the Land

, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic form.

The Rise of the Machines

, in which 22 migrates to Gearguage, excels as a smuggler during the War of the Forged, and acquires additional names.

Settling Down

, in which 22 establishes a long-term home among synthetics.

Kidnapped!

in which 22 learns a terrible lesson and helps an enemy kill a friend.

Meeting their Maker

, in which 22 discovers that a stranger is actually his oldest acquaintance and that their fates have become inter

How Colin inadvertently saved Zugs

In the Before Times

Lessons of Kathartha

Mysteries of the ArchCrystal


Languages

22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.


Powers and Abilities

Character Sheet

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