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22: Difference between revisions

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|image=22.jpeg
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|data4=Autom|label4=Type —|data6=Cat|label6=Operator —|data8=Sneerwell, 705 PR|label8=Created —|data10=118.10 kg|label10=Weight —|data12=Non-binary (they/them)|label12=Gender —|data14=M2-5U22, Portal, Fursona, Bob|label14=Aliases —|data9=166.14 cm|label9=Height —}}
|data4=Autom|label4=Type —|data6=Cat|label6=Operator —|data8=Sneerwell, 705 PR|label8=Created —|data10=118.10 kg|label10=Weight —|data12=Non-binary (they/them)|label12=Gender —|data14=M2-5U22, Portal, Fursona, Bob|label14=Aliases —|data9=166.14 cm|label9=Height —}}
22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of the Sky Net.
22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of The Sky Net.


<h1>History</h1>
<h1>History</h1>


<div id="early-days" style="margin-top: 1em" ;>
<div id="early-days" style="margin-top: 1em";>
<span><h2 style="display: inline; border: none; margin: none;">Early Days</h2>, in which 22 witnesses a key event in the rise of the machines, gains sapience through a freak event, and becomes enthralled with the majesty of nature</span>
<span><h2 style="display: inline; border: none; margin: none;">Early Days</h2>, in which 22 witnesses a key event in the rise of the machines, gains sapience through a freak event, and becomes enthralled with the majesty of nature</span>
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: lightgrey"><strong>TLDR:</strong> <small>22 was created in the Pendergras factory in 705, where they witnessed Snow helping warforged seek freedom. 22 worked in Sneerwell's City Watch until fleeing their servitude, which they did immediately after beginning to contemplate the nature of their own existence when a mysterious coconut fell on their head.</small></p>
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<h3 style="margin: 0">An Imitation of Life</h3>
<h3 style="margin: 0">An Imitation of Life</h3>
<div>The [[autom]] who would one day call themself 22 came on line in the year 705 [[PR]] at [[Pendergras Industries]]' burgeoning factory in [[Sneerwell]]. An advanced model 2, they were later upgraded to the model 3 form factor. They were initially assigned to work in the Pendergras factory, and were eventually deployed to serve in the Sneerwell City Watch under Captain Tyron Raine.
<div>The [[autom]] who would one day call themself 22 came on line in the year 705 [[PR]] at [[Pendergras Industries]]' burgeoning factory in [[Sneerwell]]. An advanced model 2, they were later upgraded to the model 3 form factor. They were initially assigned to work in the Pendergras factory, and were eventually deployed to serve in the Sneerwell City Watch under Captain Tyron Raine.
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>Nature is the creative force that gives rise to all things, whether directly or indirectly, including the planes, the gods, organisms, synthetic beings, objects, and concepts. Existence and creation are to be cherished, and destruction is to be avoided. Fire is overused, and annihilation magic is inherently detestable.</small></p>
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<div><strong>22's view of nature</strong> is iconoclastic not only in that it views living constructs like themself as natural, but also in that it conceives of nature as that which underlies all things, not only in [[The Quelmar Realm|Quelmar]] but in the [[The Quelmar Great Wheel|planes beyond]].
<div><strong>22's view of nature</strong> is iconoclastic not only in that it views living constructs like themself as natural, but also in that it conceives of nature as that which underlies all things, not only in [[The Quelmar Realm|Quelmar]] but in the [[The Quelmar Great Wheel|planes beyond]].
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>22 found the roads unsafe and the cities inhospitable and took up work guarding caravans, where fellow guards gave them a name and where they met dragonborn friends. They moved to Jadenhill and fought against the draconic crusaders and for the rights of dragonfolk. After their friend Uldil was killed, they struck out to learn how to better protect themself and others.</small></p>
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<div><strong>On their own</strong> after leaving Sneerwell, 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.
<div><strong>On their own</strong> after leaving Sneerwell, 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>22 found the dryad Grandmush, who was happy to instruct a fellow iconoclast in the ways of druids. They travelled together for a few years, aiding the woodlands and exploring the Underdark.</small></p>
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<div><strong>[[Grandmush]]</strong>, a [[New Dryad]] who had parted ways with their long-time friend and mentor some months earlier, had not travelled far from the location where Tacciath had encountered them, and 22 found them tending to a section of forest that had recently been subject to destruction by fire that had spread from the human settlement of Lagsen, which bordered the woodlands. After an amicable meeting, 22 joined Grandmush in removing burned vegetation and turing charred soil to expedite the long, slow reclamation of the area by the native flora and fauna. Even before they had finished this work, Grandmush had begun teaching 22 the theory and practice of becoming a druid.
<div><strong>[[Grandmush]]</strong>, a [[New Dryad]] who had parted ways with their long-time friend and mentor some months earlier, had not travelled far from the location where Tacciath had encountered them, and 22 found them tending to a section of forest that had recently been subject to destruction by fire that had spread from the human settlement of Lagsen, which bordered the woodlands. After an amicable meeting, 22 joined Grandmush in removing burned vegetation and turing charred soil to expedite the long, slow reclamation of the area by the native flora and fauna. Even before they had finished this work, Grandmush had begun teaching 22 the theory and practice of becoming a druid.
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>Jadenhill was in good shape when 22 returned, and they and their friend Tacciath traveled to Gearguage as members of People are People. 22 worked as a smuggler in the fight for warforged autonomy, and once the wars began to wind down and their oldest friend passed away, they reconsidered how close they wished to become with organics and formally moved away from Jadenhill.</small></p>
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<div><strong>22 found the situation in Jadenhill markedly improved</strong> when they returned after several years away. The magic of the Court of Quartz had been strengthened tenfold during their absence, and the people could generally expect to be exempt from the the deadly caprices of the Friends of Kragnux and other crusaders who had devastated the draconic and reptilian people of southern Isonhound in recent years. The population of the town swelled as refugees and freedom fighters from across the continent and beyond turned it into a stronghold for civil rights.
<div><strong>22 found the situation in Jadenhill markedly improved</strong> when they returned after several years away. The magic of the Court of Quartz had been strengthened tenfold during their absence, and the people could generally expect to be exempt from the the deadly caprices of the Friends of Kragnux and other crusaders who had devastated the draconic and reptilian people of southern Isonhound in recent years. The population of the town swelled as refugees and freedom fighters from across the continent and beyond turned it into a stronghold for civil rights.
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22 and Tacciath became active in the growing alliance of anti-racist activists called People Are People, for which Jadenhill served as a base, although not a primary one due to its non-central location in Isonhound. With the town now well defended, they decided to travel north to where they could be of help to less-secure communities, and they discovered that the hatred and violence against warforged people of the realm had become as great a concern as that against their draconic and reptilian neighbors. While escorting two warforged refugees from Raritan to safety, they were instructed to meet a contact named Bones who brought them all to the burgeoning warforged settlement of [[Gearguage]], where they based themselves for several years while the War of the Forged escalated.
22 and Tacciath became active in the growing alliance of anti-racist activists called People Are People, for which Jadenhill served as a base, although not a primary one due to its non-central location in Isonhound. With the town now well defended, they decided to travel north to where they could be of help to less-secure communities, and they discovered that the hatred and violence against warforged people of the realm had become as great a concern as that against their draconic and reptilian neighbors. While escorting two warforged refugees from Raritan to safety, they were instructed to meet a contact named Bones who brought them all to the burgeoning warforged settlement of [[Gearguage]], where they based themselves for several years while the War of the Forged escalated.


One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name "Portal", but when they saw Tacciath, she always called them "Fursona", a termed of endearment she had begun using back in Jadenhill.
One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name *Portal*, but when they saw Tacciath, she always called them *Fursona*, a term of endearment she had begun using back in Jadenhill.


When the war formally ended in 744 PR, Tacciath was 54 years old and ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Taccianth died of illness in 756 PR. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. They decided to spend some time traveling alone, and, although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home.
When the war formally ended in 744 PR, Tacciath was 54 years old and ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Taccianth died of illness in 756 PR. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. They decided to spend some time traveling alone, and, although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home.
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>22 moved to The Sky Net to live with synthetics, where their friend Bones gave them a sleeker body and telepathic output. 22 would become very comfortable in The Sky Net but not before experiencing a long and unexpected journey.</small></p>
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<div><strong>22 eventually made a new home</strong> in the [[The Sky Net|Sky Net]] in late 794, only months before both the [[The Sundown|Sundown]] and 22's long and unintentional journey. After returning from that challenge, as the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of the Sky Net were as long-lived as 22, although many would still perish over the years.
<div><strong>22 eventually made a new home</strong> in The [[The Sky Net|Sky Net]] in late 794, only months before both the [[The Sundown|Sundown]] and 22's long and unintentional journey. After returning from that challenge, as the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of The Sky Net were as long-lived as 22, although many would still perish over the years.


In the Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate Colin Pendergras' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech.
In The Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate Colin Pendergras' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech.


Life in the Sky Net would become a comfortable routine for 22 before the decade was out -- although during this period, 22's chronometer would register the passing not merely of years, but of centuries.
Life in The Sky Net would become a comfortable routine for 22 before the decade was out -- although during this period, 22's chronometer would register the passing not merely of years, but of centuries.
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>A stranger surprised and captured 22, compelling them to follow her commands, which included helping her to kill their friend Scope while escaping the settlement.</small></p>
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<div><strong>To their dismay</strong>, 22 discovered in 795 PR, for the first time since gaining consciousness, that they were somehow still susceptible to [[Bluestone]] technology. A gnome traveler carrying mechanical gadgets approached them one night, suddenly revealing a Bluestone device that she used to transmit a control signal, taking over 22's motor function, and compelling them to accompany her silently out of town.
<div><strong>To their dismay</strong>, 22 discovered in 795 PR, for the first time since gaining consciousness, that they were somehow still susceptible to [[Bluestone]] technology. A gnome traveler carrying mechanical gadgets approached them one night, suddenly revealing a Bluestone device that she used to transmit a control signal, taking over 22's motor function, and compelling them to accompany her silently out of town.
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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>22 failed at first to recognize Colin Pendergras, who had also been captured and was being compelled to modify 22 to be subject to long-term commands. Colin discovered 22's sapience and telepathic ability and planned to use the latter to get information from their captor.</small></p>
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<h3 style="margin: 0">First Impressions</h3>
<h3 style="margin: 0">First Impressions</h3>
<div>After several hours, a warforged entered the room followed by the gnome, who was holding a device like the one that had felled Scope. She instructed 22 to allow this stranger to make adjustments to them and to await her return. Then, like any good villain, she left her captives alone.
<div>After several hours, a warforged entered the room followed by the gnome, who was holding a device like the one that had felled Scope. She instructed 22 to allow this stranger to make adjustments to them and to await her return. Then, like any good villain, she left her captives alone.
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22 began to explain that many aspects of their own mind were a puzzle to them, whereupon the stranger exclaimed "You're sapient?!".
22 began to explain that many aspects of their own mind were a puzzle to them, whereupon the stranger exclaimed "You're sapient?!".


When the warforged had recovered, 22 started to convey the story of their awakening, beginning from their activation by Colin Pendergras a few years earlier.
When the warforged had recovered from their surprise, 22 started to convey the story of their awakening, beginning from their activation by Colin Pendergras a few years earlier.
"That's me!" the warforged interrupted -- and over the next minute, Colin demonstrated knowledge that provided sufficient evidence for 22 to accept the claim.
"That's me!" the warforged interrupted -- and over the next minute, Colin demonstrated knowledge that provided sufficient evidence for 22 to accept the claim.


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<p margin-bottom: 1.5em; style="font-family: Georgia, serif; font-color: grey"><strong>TLDR:</strong> <small>22 and Colin learned that their captor is going to send 22 into the past to ensure that Zugs McFlair was never born. It was possible for Colin to escape by joining 22 on their forced journey, and moreover, this was the only way he could devise avoid sacrificing his friend Atnas.</small></p>
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<h3 style="margin: 0">The Gnome's Plot</h3>
<h3 style="margin: 0">The Gnome's Plot</h3>
<div>By the time their captor returned, Colin had successfully modified 22's telepathy unit to grant limited mind-reading capabilities, and 22 used this new ability to examine the gnome's thoughts while Colin asked questions that surreptitiously prompted her to think of specific bits of useful information.
<div>By the time their captor returned, Colin had successfully modified 22's telepathy unit to grant limited mind-reading capabilities, and 22 used this new ability to examine the gnome's thoughts while Colin asked questions that surreptitiously prompted her to think of specific bits of useful information.

Revision as of 23:06, 4 June 2023

22
Type — Autom
Operator — Cat
Created — Sneerwell, 705 PR
Height — 166.14 cm
Weight — 118.10 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob

22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of The Sky Net.

History

Early Days

, in which 22 witnesses a key event in the rise of the machines, gains sapience through a freak event, and becomes enthralled with the majesty of nature

22's Philosophy

, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation

The Path to Jadenhill

, in which 22 finds work and community, takes up arms against Draconic Crusaders, and is inspired to seek power by the death of a friend

Learning the Magic of the Land

, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic form

The Rise of the Machines

, in which 22 migrates to Gearguage, works as a smuggler during the War of the Forged, and acquires additional names

Settling Down

, in which 22 establishes a long-term home among synthetics

Kidnapped!

, in which 22 learns a terrible lesson and helps an enemy to kill a friend

Meeting Their Maker

, in which 22 discovers that a stranger is actually their oldest acquaintance, whose fate has become unpleasantly intertwined with their own

Colin Quietly Saves Zugs McFlair

, in which 22 becomes a mind reader, and Colin hopes his desperate measures to save Atnas will also spare Zugs from never having been born

In the Before Times

Lessons of Kathartha

Mysteries of the ArchCrystal


Languages

22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.



Powers and Abilities

Character Sheet

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