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== Relationships == |
== Relationships == |
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[[Category:Player Characters]] |
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[[Category:Wicked Wilds]] |
[[Category:Wicked Wilds]] |
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{{Worldbuilders}} |
{{Worldbuilders}} |
Revision as of 13:05, 1 August 2024
Relatives | Isrun (mother), Isfrid (brother), Kalda (sister), Neve (sister), Qinoq (brother), Nilok (brother), Aubin (brother) |
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Languages | Common, Draconic |
Affiliations | Children of Isrun |
Aliases | The Eldest of Isrun, The Iceback Arrow |
Marital Status | Unmarried |
Place of Birth | Unknown |
Species | Dragonborn |
Gender | Female |
Height | 6’3 |
Weight | 175 lbs |
Eye Color | Blue |
Kelrynne, Eldest of Isrun is a dragonborn who was raised by the silver dragon Isrun in the Iceback Mountains of Breme. She takes care of her younger siblings, Isrun’s biological children, in their mother’s absence.
Physical Appearance
Kelrynne is a tall and muscular dragonborn with sturdy scales that have both a white and silvery tint—this makes it hard to determine whether she is a white or silver dragonborn. She has two horns that slope backwards from the middle of her head. Her face has several scales that jut out. This combined with her usual neutral expression gives her an intimidating demeanor. Kelrynne typically wears special white and brown leather armor with a scaled appearance. She always carries her Bittercold Longbow with her—a gift infused with the cold of the Iceback Mountains.
Personality
Kelrynne was raised by Isrun to be a guardian to the Iceback Mountains, defending the place from those who would despoil it and guiding those with honest intentions through it. She takes this duty seriously. Kelrynne has a good sense of whether or not people are trustworthy and will lend her help to people she deems as such. She tends to come off as stoic and aloof except where her adoptive family is concerned: her love for them is obvious. After Isrun’s disappearance, Kelrynne adopted a two-track mindset—she is determined to find Isrun and care for her younger siblings in Isrun’s absence. As such, the occasional mischief that her siblings get up to (particularly Kalda) can irk her at times, but she understands that they are wyrmlings and need room to explore and grow. Those Kelrynne sees as enemies, whether it be because they have threatened her family or the Iceback Mountains, she slaughters without mercy.
History
Kelrynne is uncertain of the circumstances surrounding her abandonment by her birth family. Isrun says she simply found her abandoned at the foot of the Iceback Mountains one day when she was patrolling her territory. The silver dragon couldn’t stand to leave a mere child to fend for herself, so Isrun took her in. Isrun was unaware of how to care for a humanoid child, but she did her best to show Kelrynne as much parental love and guidance as she could muster. Kelrynne proved to be resilient, growing into a tough teenager and then a strong adult. While raising her, Isrun made sure to take Kelrynne with her whenever she visited the various tribes of Breme, particularly those near their mountainous home. One such tribe was the Goldeye witchwolves, who Isrun had granted special permission to live on the outskirts of her territory several years earlier. While visiting the Goldeyes, Kelrynne met the chieftain’s daughter Brynhild, and the two forged a friendship in spite of not seeing each other terribly often. This ensured that Kelrynne would get some level of interaction with other humanoids. Kelrynne also displayed a natural talent for using bows and, after chasing off a gang of ruffians who foolishly thought to steal from Isrun’s hoard, Isrun rewarded Kelrynne with the Bittercold Longbow—a weapon she had long ago overseen the creation of. The bow refuses to obey any wielder but Kelrynne and helps make her even deadlier in combat. On the day Isrun laid six eggs, she drew Kelrynne close to her and imbued her with a mystical draconic blessing that drastically extended her lifespan so she could be with her new siblings for as long as possible. On her part, Kelrynne loved her siblings from the moment they hatched and they loved her in turn.
One day, when Kelrynne and her siblings returned from a successful defense of Iceback, Isrun was gone. The seven of them figured that she must have simply gone for a flight and awaited her return. Days passed and she never came back. Kelrynne immediately began to investigate how Isrun could have vanished, going from tribe to tribe and asking questions. While investigating, Brynhild insisted on helping in any way possible since Isrun is considered a sacred guardian to the Goldeye tribe. Soon, Kelrynne learned of the presence of an organization that had recently spread to Breme—the Venator Syndicate. The Syndicate was known for capturing, selling, and experimenting on rare and magical creatures. Kelrynne came to the conclusion that they were involved in Isrun’s disappearance and began hunting these self-proclaimed hunters. Eventually, she had killed enough grunts to learn that they were planning an expedition to the Amusa wilderness and that higher-ups in the organization would be involved. Kelrynne swiftly set out for Amusa with Brynhild and her siblings in hopes of encountering these higher-ups.
A few days after arriving in the eastern Amusa wilds, Kelrynne and the wyrmlings ambushed a massive group of Venator away from their bases. Though they were able to kill quite a few of them, in the chaos of the fight, Aubin—the youngest wyrmling—and Brynhild were captured. Kelrynne was furious with herself for allowing such a thing to happen and she attempted to get them back, but was unable to breach the Venator bases she had located without tripping a magical alarm. After calming herself, Kelrynne realized that she might need the help of people the Venator would willingly allow in their bases. As such, she took to observing another group who had set up in the wilds: the Tempest Brothers Expeditionary Company. Kelrynne deemed them trustworthy enough and was proven correct when a group of them (Coryn, Eavan, Mark, Valdos, and Wiggler) agreed to help her. The plan was for a two-pronged attack on two Venator bases so that one wouldn’t have time to alert the other. Kelrynne and her remaining siblings lured out and killed the Venator in the base they went to but did not find Aubin or Brynhild. She was contacted via Sending by the Tempest Brothers party and told that the captives had been found. Kelrynne rushed to meet them, and by the time she arrived the party had already taken care of their share of Venator. To show her gratitude, Kelrynne rewarded the party with ten Frostbell Flowers: rare flowers that only grow in the Iceback Mountains and can be used to add a fragrant hot and cold kick to all kinds of food. Unfortunately, no information about Isrun’s whereabouts was found.
Kelrynne planned to see if any Venator remain in the Amusa wilds so she could interrogate and kill them.
Languages
Kelrynne was taught to speak both Common and Draconic by Isrun. However, her Common is rough around the edges because she is much more accustomed to speaking Draconic. She can write both these languages, but her Common handwriting is rather atrocious.
Powers and Abilities
In battle, Kelrynne is a ranged attacker, but this doesn’t make her any less fierce than a melee opponent. Such is her skill with a bow that she doesn’t struggle to hit opponents in close range the way a typical archer does. Kelrynne can easily break hordes of foes with her arrows and icy breath blasts or face an up close opponent combining her bow work with impressive agility. Isrun’s blessing has also given Kelrynne the ability to roar like a true dragon, striking fear into the hearts of those who oppose her and inspiring allies.
Relationships
Isfrid
The second oldest child of Isrun. Isfrid often helps Kelrynne herd their other siblings and it’s an unspoken rule that he’s in charge whenever Kelrynne isn’t around. He’s responsible for his age, but that doesn’t stop him from occasionally getting caught up in his own curiosity about the world and how he might be able to make it better. To Isfrid, the ideal silver dragon is the spitting image of his mother—a guardian.
Kalda
The third oldest of Isrun. Kalda is by far the most mischievous of her siblings and she often drags Qinoq into her shenanigans. She thinks silver dragons ought to be directly involved the affairs of the world since they’re strong and wise. Kalda is aware that she has a long way to go in terms of wisdom, but she thinks the best way to become wiser is to continue to put herself out there. To Kalda, the ideal silver dragon is one who isn’t afraid to meddle whenever it’s necessary.
Neve
The fourth oldest of Isrun. Neve is the most silent of her siblings, both when it comes to hunting and when it comes to interacting with others. Neve is fascinated by the art of crafting and enjoys spending her time making wreaths out of ice, sticks, and various flora. Her favorite thing to do is observe craftsmen as they make their various works. To Neve, the ideal silver dragon is one capable of creating beauty.
Qinoq
The third youngest of Isrun. Qinoq is shy, but wants to overcome this shyness because he loves humanoids. He finds them very interesting and admires how strong they can be despite not being as powerful as dragons. Qinoq often tags along with Kalda because of how naturally outgoing she is. He hopes her ability to boldly share her opinions and engage with others will rub off on him. To Qinoq, the ideal silver dragon is one who fearlessly says what they mean.
Nilok
The second youngest of Isrun. Nilok is often absent-minded in conversation because he’s thinking about the stars. Something about the heavens deeply intrigues Nilok, and he loves trying to chart stars. Despite his seemingly inattentive nature, Nilok is actually incredibly perceptive. He’s hard to startle and is arguably the second fiercest fighter among his siblings (the fiercest being Kelrynne). To Nilok, the ideal silver dragon studies everything from the heavens to the trees to their enemies.
Aubin
The youngest of Isrun. Aubin is crafty and possibly even more willing to take personal risks than Kalda. He has a knack for giving good advice, though he believes the best course of action is sometimes just jumping into the fray. Aubin enjoys annoying his siblings by posing borderline impossible hypothetical problems and then pointing out why their proposed solutions are wrong. To Aubin, the ideal silver dragon doesn’t hide in the face of others being endangered.
Brynhild Goldeye
The daughter of the Goldeye witchwolf tribe’s chieftain Vali. Brynhild is a brash but honorable fighter who wields her rage and greatsword to fight. She enjoys sparring, vanquishing enemies, and proving to others just how capable she really is. Brynhild’s late older brother Olaf was supposed to become the Goldeye chieftain after their father, but Olaf was slain in a conflict with another tribe. Since then, Brynhild has been trying to prove herself worthy of becoming her tribe’s leader and she thinks that helping to bring back Isrun will help her in this pursuit.