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Revision as of 22:48, 19 June 2022 by 71.58.77.196 (talk)
Silent
You see a God looking down at you. They offer you a small deck of cards, and ask if you'd like to play a game.


Domain Death
Aliases Minor God of Death, Silent, Nin,
Alignment Neutral Evil

Background

There are many gods in this realm, however, death is far too vast to be overseen by only one. Silent has hundreds of kin, each with their own followers and personal beliefs of how death should be used. Once powerful, Silent has lost many of her personal believers after being bound to Yggwilvs' Hut for years as nothing more than a pet and trophy.

After years of this, finally a group- some of whom had defeated the Green Stag in exchange for three wishes- had wandered into the dancing hut, and had been able to hear Silents voice. Once they had invoked their name, Silent was once again able to materialize into this realm. As they spoke over the course of three days, Delphi had eventually decided to use their final wish to free Silent from the witches control, and now sees Silent as their Patron, setting a very hungry God into the realm of Quelmar.

Physical Appearance

Silent is a tall, hooved being with a near white streak in their bangs. They have sparse, feathered wings and a skeletal ribcage, and horns that form a halo-like appearance. They wear a covering over their lower wave, and are often seen shuffling a deck of 22 tarot cards, the rest of which have been misplaced and re-found multiple times.

Personality

Silent is an almost playful being, although often will show annoyance with having to take care of things their self. They are incredibly sarcastic, though enjoy giving card readings to those who will listen to them. They lived quite some time being cared for by the witch in the dancing hut, scolded for talking and often left to sing for larvae that Yggwilv had kept.

To those who follow, worship, and/or are recipients of Silents power often see a particular facade of Silent. Though they are not necessarily a deceitful god, nor puts on a particularly strong mask, they do present themselves in a particular way to their followers. They seems to a bit more sarcastic and teasing, often goading adventurers with their lack of knowledge about various situations. They seem to try and separate the group out, to instead talk to each person individually. By doing this, they can get a read on everyone and determine how to speak to them and convince them in a more tailored and individualized way. They are fairly manipulative, but never in a distinctly evil or malicious way. They know how to read people and use that to their advantage in conversations. They also often use allegories, allusions, and veiled references to help people see hidden truths within themselves. Silent also enjoys playing games, especially tarot, to help reveal these truths within people.

Abilities

Silent, as a god of death, has a wide variety of divine (and anti-divine) abilities. However, being Tasha's pet for such a prolonged period of time along with losing most of their followers, has severely weakened their powers. However, they are slowly working on regaining followers and having more people in Quelmar invoke their name. Since the five who traveled to Yggwilv's Hut came and invoked Silent, they have regained the ability to physically manifest in the material plane, along with simply willing creatures to just die. They also possess the ability to aid or prevent adventurers from making and/or failing their death saves

Those who've Invoked Silent

Silent currently has eight beings that have directly invoked their name, and one who had been reaped by Silent.

The first of eight, being Delphi, Durian, Ensign, Herneldo, and Cynthia- These five traveled to Yggwilv's Hut to receive the reward from slaying the Green Stag. When they first arrived, said witch was no where around. Silent took this as an opportunity to talk to these five unfortunate souls first, and convince them to invoke their name. During their stay in the Hut, a few of them took the opportunity to play a tarot game with Silent. During these games, they were given chances to speak with Silent in a more free manner. Because of this, they grew closer to the god, especially Delphi. At the end of the three night stay, Delphi decided to use her third wish opportunity to request Silents' freedom, which was granted by the witch.

After the main headquarters of the Greedy green had been built in Seglock, Delphi was quick to build an altar to their new patron. Five others, including Cynthia, had decided to interact with this before their quest to the fiery gates, allowing for Silent to aide in the unfortunate path they had taken. Karl Anders had unknowingly offered a sacrifice of wine, pouring one out to Silent while Aesir had played a song for them. Joshua, after refusing to take sides until the very end, had finally asked for mercy and invoked their name. Cyan had been offered a deal multiple times, yet refused to invoke Silent, insisting that "A god who needs a contract to save someone is not a god worth worshipping." Instead, they had learned that whether you worship them or not, Silent will only profit from ones death.

[EDIT: @blaise and @cheezydank's characters]

Delphi's Insights

Delphi was one of the first five adventurers to invoke Silent's name after staying in Yggwilv's Hut and delivering the Green Stag head. During these events, Delphi and Silent often played the god's 22 Tarot Card game. Because of this, Delphi grew closer to Silent, and Silent in turn pointed out some things in Delphi that the dragonborn didn't want to admit within herself. Mainly, it was pointed out that Delphi had more power in herself than she cared to admit, and that she was allowed to make selfish decisions to benefit herself rather than always thinking about others. During the three night stay, Delphi found herself reflecting on their conversations. When the time came to make the final wish, she caved, and wished for Silent's freedom. In return for this wish, Silent agreed to be bound to Delphi in a patron relationship, and help Delphi hone her arcane abilities.

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