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The first thing to tell you is my character is a Barbarian, not a Ranger. I decided to try something different after filling out the character form sheet thingie. I could not figure out how to edit my original submission and didn't think filling out another one was the way to go. Let me know if there is a way to do that - thanks.

I am also playing a Half-Orc which is also different for me, I usually go with a half elf. I have elected to go with the Primal Path option as well. I did consider the wild magic version which looked interesting. I am using D & D Beyond for character generation and maintenance. I did not want to spend the money to down load Tasha's Cauldron of Everything since I already have it in hard cover and decided to stay with the player's handbook's standard options.

So, I started out as a child, of the half orc variety. Cute little bugger I was, with a face only a mother could love. Mainly brought up by orcs as you will see when you get to know me. I very much enjoy chopping things up (monsters) with my broad sword. Also quite fond of shooting them with my long bow to tenderize them a bit. Makes for good or better eating. Ah, the good old days. As a youngling the days were filled with fun hunting monsters and enjoying them over a camp fire. As I grew up, I was eventually shunned by both my orc tribe and human ancestors of which I knew precious little of. So, I have been a loner for a long time now. After a while you do get used to it, but on occasion I prefer some company from time to time. Therefore I have decided to try out the Tempest Brothers Expeditionary Company group in the hopes of gaining a new family of sorts. My party of adventurers who I have not yet met, doesn't know it, but they will be my clan and family moving forward. I will protect them with every skill and weapon I have available to myself.

I am not aware of many half orcs here at all. I am one of very, very, very few indeed. As such, I have had to learn how to get along with everyone else which is not too bad. But, if you see my blood start to boil, you better find a good place to lay low. When the rage comes upon me my enemies will not fair well at all. It is a sight to be seen and not felt.

Since most of my time has been spent honing my combat skills, I have spent very little time with traditional learning activities. I do not know much at all about my tribes history or the human part of me. Basically next to nothing. I could not provide any sort of detailed history if I tried. Also being an outcast at such an early age doesn't help with that either. Not much to go on. As well, I am not imbued with the social graces since I have had very little interaction with most anyone. I tend to annoy or bother others with out trying. But, if you are in a tight spot, you will be hard pressed to find a better companion or associate. What little I know follows.

I mostly grew up in the Cauldomo region and the Wistness area, a small village in between them served as a center of operations. My tribe seemed to be always on the move, never in one spot too long. Basically an overgrown camp of sorts that was mobile circling around the small village of StateCollegeus which served as a source of loot and food for us. No wonder the humans don't like me. Frequently moving helped us stay alive and kept us safe from the village's retribution. Until. However, one fateful day, they caught us flat footed and the Blue and White clad villagers kicked our collective asses up and down the field of battle repeatedly. A sound thrashing was given. Although I survived the battle and took my share enemies, I did not kill one of them since that particular individual seemed vaguely familiar, perhaps a distant relation - I don't know, but my orc clan was not happy with me at all. I imagined he might have been my step brother perhaps or maybe a cousin. I do not know why I felt that way but something inside of me tickled me the right way at that time and I went with my gut feeling and let him live. After a sound beating by my clan "mates" and much ridicule they gave me the boot. They tied me up around a pole, left me for dead and left the area for good. The village of StateCollegeus was very happy about the tribe leaving the area. I could not break the bonds that tied me up in my weakened condition. As I passed in and out of consciousness I began hallucinating I think. At one point, I seem to remember someone vaguely familiar untying me and tending to my wounds, perhaps even nourishing me and giving water. My poor memory seems to have a vision of a beautiful woman tending to me, but not my mother. Maybe a step sister? Eventually I came to my senses and crawled away from the area. I began the long process of healing and recovering from my ordeal. All of this made me even stronger and placed a fine point on my own rage level.

Since that day some fifteen years ago I have been on my own. Living off the land and traveling around. I heard about the adventuring company which sounded good to me and slowly made my way the the big city. As I got closer, I slowed my progress down while attempting to learn the ways of the city folk along the way. Most of them do not make any sense to me and I can somewhat tolerate them, striving for patience and keeping my mouth closed. Both of those are very hard for me and I struggle with that challenge. Sometimes I just haul off and smack someone around, but usually keep myself from doing real harm. Usually.

Beyond this, I do have some memories of my parents. My mother was a smoking hot babe who was mostly crazy, at least a little addled. This probably goes a long way as to telling why she was with my father for at least one night of carnal lust. Dad was a fairly straight up orc of good standing with an eye for beauty. When his clan (the eager beaver clan) found out he was going to sire a half orc and half human they were not pleased with him by any measure. Non the less, he stayed in good standing with his clan and remained with them even after I was kicked out. For the most part, I was "raised" by the tribe. Good for him since I put him through a fair amount of misery until I "departed" the clan.

As well, I remember going out hunting with several of my clan mates, all of us fairly young at the time, say ten or eleven years old. We discovered two goblins eating their prey over a camp fire and decided to attack them. They were five us younglings and the two goblins should have been no trouble at all. Being young and foolish, we didn't properly reconnoiter the area, just filled with rage and attacked. We said, "What could possibly go wrong?" with or best Jeremy Clarkson voices and impressions (reference to Top Gear - a truly funny show). When the other twenty five goblin arrived things got sticky in a hurry. Before I knew it, three of my mates ran away crying like babies for their mommies. That left me and one other orc to fight about twenty remaining goblins. We actually were doing okay against them since they were young and stupid like us until my mate fell to them. Some how I managed to stay alive and whittled them down to a point where I was able to disengage and the battle essentially stopped at that point as we all were licking many wounds. I had mixed feelings (as much as a half orc can) about the battle. On one hand I was pleased with my personal performance. On the other hand, I did loose a clan mate which I still to this day regret. Unfortunately the pussies that ran away got off Scott free. I, on the other hand, was beaten because of the loss of my mate - as if I didn't already feel bad enough about that. Ah, life in the tribe is something different for sure.

So where do I go from here? I need more words to jack up my experience points. I have provided the basic information above and I guess I need to embellish from there and fill in the blanks. As a dopey engineer, the written word is not my strong skill. I understand machines and generally not people. So writing was not something I spent much time on except technical writing. Writing specifications is a fairly dry effort and only the facts are used - hopefully. I can tell when another engineer was burned on something by looking at his specification book for a project. A topic that a couple of short paragraphs that would normally do the job that is seven pages long tells the story. Some weasel dick contractor got a change order through on a cheap shot that the engineer got his pee pee smacked hard for - maybe his company got the bill as well. That is not much fun and we have all been there from time to time. Unfortunately, professionalism is mostly gone these days because it was replaced by the all mighty dollar. It is up to the individual to stand tall when things go sideways because the company you work for will not. I guess this is a little off topic - ya think? Yes it is so back to something that at least resembles dungeons and dragons.

In the land of Quelmar, there was a half-orc named Dickweedus . He was born to an orc father and a human mother, both of whom died when he was young, leaving him to fend for himself in the harsh wilderness. Dickweedus quickly learned how to survive, using his natural strength and agility to hunt and fight off predators.

As he grew older, Dickweedus 's orcish blood began to show itself more and more. He became increasingly aggressive and impulsive, often resorting to violence to solve problems. It wasn't long before he gained a reputation as a fearsome warrior, feared and respected by many.

Despite his reputation, Dickweedus had a strong sense of honor and loyalty. He was fiercely protective of those he considered his allies, and would go to great lengths to keep them safe. This trait eventually led him to join a group of adventurers, who quickly recognized his combat prowess and asked him to join their ranks.

As a member of the group, Dickweedus found a sense of purpose that he had never felt before. He fought alongside his comrades, exploring dangerous ruins, battling fierce monsters, and uncovering ancient artifacts. Though he still struggled with his orcish instincts, his new friends helped him channel his aggression in a more positive way, and he became a true force to be reckoned with.

Over time, Dickweedus began to see Quelmar in a new light. He had always been a loner, but now he found himself connected to a community of adventurers and explorers, all working towards a common goal. He began to realize that there was more to life than just survival, and that he could use his skills and strength to make a real difference in the world.

Dickweedus was born into a small tribe of half-orcs that lived on the fringes of Quelmar's wilderness. His mother was a human woman who had been captured and taken as a prisoner by the tribe's orcish warriors. She was forced to bear Dickweedus as part of a twisted breeding program designed to create stronger, more resilient half-orcs.

Growing up, Dickweedus struggled to fit in with his tribe. He was smaller and weaker than the other half-orcs, and his human blood made him a target for bullying and ridicule. Despite this, he refused to back down from a fight and developed a reputation for his tenacity and resilience. As he grew older, he began to channel his anger and frustration into his battles, unleashing a ferocity that surprised even his tormentors.

Eventually, Dickweedus left his tribe and struck out on his own as a mercenary and adventurer. He quickly made a name for himself as a formidable warrior, taking on jobs that required brute force and a willingness to get his hands dirty. Along the way, he encountered a group of adventurers who showed him that there was more to life than fighting and killing. They taught him how to read and write, and introduced him to new cultures and ways of thinking.

Now, Dickweedus travels the land of Quelmar as a member of this diverse group of adventurers. He still struggles with his half-orc heritage and the prejudices that come with it, but he has found a sense of belonging among his new friends. He fights not just for himself, but for a better future for all those who have been oppressed and overlooked.

Dickweedus is a complex character with a lot of depth. Despite his tough exterior and fierce reputation, he is also capable of showing compassion and empathy towards those who have been mistreated or marginalized.

His experiences as a half-orc have shaped his worldview, and he is acutely aware of the prejudices and discrimination that he and others like him face in Quelmar. He often finds himself drawn to causes and missions that aim to alleviate the suffering of those who are oppressed or exploited.

At the same time, Dickweedus is not above using his strength and ferocity to achieve his goals. He is a skilled warrior who knows how to use his rage to devastating effect in battle. He often takes on jobs that require physical prowess and a willingness to take risks.

One of the defining traits of Dickweedus is his loyalty to his friends and companions. He may not always get along with them, but he is fiercely protective of those he considers his allies. He has been known to put himself in harm's way to shield others from danger, and he will stop at nothing to ensure their safety.

Despite his rough exterior, Dickweedus has a softer side as well. He is often seen spending time with animals and nature, and has a particular fondness for birds. He has been known to break out into song when he thinks nobody is watching, and is not above indulging in a good meal or a stiff drink.

Overall, Dickweedus is a fascinating character with a lot of depth and nuance. He represents the struggle of those who have been marginalized and oppressed, while also embodying the strength and resilience that is required to survive and thrive in a harsh and unforgiving world.

One aspect of Dickweedus's personality that is worth exploring is his struggle with his identity as a half-orc. Having grown up in a tribe of half-orcs, he was exposed to both human and orcish cultures from a young age, and he often feels caught between these two worlds.

On the one hand, he recognizes the brutality and savagery that is often associated with orcs, and he has witnessed firsthand the destructive effects that unchecked rage and aggression can have. On the other hand, he also recognizes the humanity and compassion that is often associated with humans, and he has seen the beauty and richness of human culture.

This internal conflict sometimes manifests itself in the way that Dickweedus interacts with others. He can be quick to anger and prone to outbursts, especially when he feels that he or his friends are being mistreated or threatened. At the same time, he also has a deep well of empathy and understanding, and he is often able to see things from multiple perspectives.

One particular event that had a profound impact on Dickweedus's worldview was a mission that he undertook with his adventuring group to rescue a group of half-orc slaves from a powerful human noble. The experience of seeing his own people subjected to such cruelty and exploitation left a lasting impression on him, and he has since become a fierce advocate for the rights of all marginalized groups.

Another aspect of Dickweedus's character that is worth exploring is his relationship with nature. Despite his fearsome reputation as a warrior, he has a deep love and respect for the natural world, and he often takes time to appreciate the beauty and majesty of the wilderness around him. This connection to nature has given him a sense of purpose and grounding, and he often turns to it for solace and comfort when the world becomes too overwhelming.

Overall, Dickweedus is a complex and multifaceted character who represents the struggle of those who exist between two worlds. He embodies both the savagery and the humanity of his heritage, and he is constantly seeking to reconcile these opposing forces within himself. At the same time, he is a fierce warrior and a loyal friend, with a deep commitment to justice and fairness for all.

Dickweedus is a unique and complex character with a rich backstory and many fascinating traits.

Born to a tribe of half-orcs in the rugged wilderness of Quelmar, Dickweedus was raised in a harsh and unforgiving environment. He was taught from a young age to rely on his strength and ferocity in order to survive, and he quickly became known for his prowess as a warrior.

However, Dickweedus also had a keen mind and a deep curiosity about the world around him. He was always eager to learn, and he spent much of his time exploring the wilds and observing the creatures that lived there.

As he grew older, Dickweedus began to feel increasingly restless. He knew that there was more to the world than the narrow confines of his tribe, and he longed to explore the wider world beyond. Eventually, he decided to strike out on his own and seek his fortune as an adventurer.

Along the way, Dickweedus has faced many challenges and obstacles, both physical and emotional. He has been forced to confront his own prejudices and biases, as well as those of others who judge him based on his appearance and heritage.

Despite these challenges, however, Dickweedus has remained steadfast in his commitment to justice and fairness for all. He has fought against tyrants and oppressors, defended the weak and vulnerable, and helped to forge alliances between disparate groups.

One of Dickweedus's defining traits is his fierce loyalty to his friends and companions. He is often quick to defend them, even at great personal risk, and he has formed deep bonds with those who have earned his trust.

At the same time, Dickweedus is not without his flaws. He can be impulsive and prone to outbursts of rage, especially when he feels that his friends or his own sense of justice has been threatened. He is also sometimes slow to trust new people, especially those who remind him of those who have mistreated him in the past.

Despite these flaws, however, Dickweedus is a deeply empathetic and compassionate individual, with a strong connection to the natural world and a keen sense of the interconnectedness of all things. He represents the struggle of those who exist on the margins of society, and his quest for understanding and justice is a powerful symbol of hope for all who seek a better world.

In the land of Quelmar, there was a half-orc barbarian named Dickweedus. He was feared and respected by many due to his immense strength, skill in battle, and unwavering loyalty to his tribe.

One day, a group of trolls invaded Dickweedus' village, burning and pillaging everything in their path. Dickweedus rallied his fellow warriors and charged into battle, determined to defend his home and people.

Despite being outnumbered and outmatched, Dickweedus fought with a ferocity that struck fear into the hearts of the trolls. His battle cry echoed through the valley, and with every swing of his massive greatsword, he cleaved through troll after troll.

The battle raged on for hours, and just when it seemed that all hope was lost, Dickweedus spotted the troll chieftain. With a roar, he charged towards the monstrous creature, his greatsword held high.

The two clashed in a fierce battle, trading blow for blow. But in the end, it was Dickweedus who emerged victorious. With a final swing, he struck the troll chieftain down, ending the invasion and saving his village.

Word of Dickweedus' heroism quickly spread throughout the land of Quelmar, and he became a legendary figure, admired and respected by all who knew his story.

From that day forward, Dickweedus continued to defend his people and fight for justice, earning himself a place in the annals of Quelmar's greatest heroes. After his victory over the troll invasion, Dickweedus gained even more notoriety and became a legendary figure in Quelmar. He continued to fight for his people and defend his tribe against any threat that came their way.

One day, a powerful dragon swooped down upon the village, threatening to incinerate everything in its path. Dickweedus knew that he had to act fast and rally his warriors to stand against this monstrous creature.

With his greatsword in hand, Dickweedus led the charge against the dragon, dodging its fiery breath and striking at its armored scales. The battle was long and grueling, but Dickweedus refused to give up.

In the end, with one final blow, Dickweedus struck the dragon down and saved his village once again. His name spread even further across Quelmar, and he was hailed as a true hero and protector of his people.

As time went on, Dickweedus continued to lead his tribe with strength and wisdom. He became a trusted advisor to the chieftain and was respected by all who knew him. He taught younger warriors the ways of combat and helped to protect Quelmar from any threats that came their way. As Dickweedus continued to lead his tribe and defend Quelmar from any threats, his reputation spread far and wide. His legend grew with each victory, and people from all over Quelmar sought him out for his wisdom and strength.

One day, a neighboring kingdom requested Dickweedus' help in their own fight against a powerful necromancer who was terrorizing their land. Despite the dangers involved, Dickweedus knew that he had to answer the call and help his fellow Quelmarians.

He traveled to the kingdom, and with his greatsword in hand, he faced the necromancer in a fierce battle. The two traded blows, and Dickweedus was pushed to his limits. But with sheer force of will and determination, he emerged victorious, defeating the necromancer and freeing the kingdom from his tyranny.

His heroic actions earned him the admiration and gratitude of the kingdom's people, and he was honored with a great feast in his honor.

But Dickweedus was not one to rest on his laurels. He returned to Quelmar, ready to continue defending his tribe against any threats that came their way.

One day, a dark force descended upon Quelmar. A powerful demon had been summoned, threatening to destroy everything in its path. Dickweedus knew that he had to act fast, and he led his tribe into battle against the demon.

The fight was intense, and many warriors fell in battle. But Dickweedus refused to give up. With all of his strength and might, he fought against the demon, driving it back and finally vanquishing it.

His victory over the demon cemented his status as one of Quelmar's greatest heroes. And even to this day, his legend lives on, inspiring young warriors to stand up for what is right and defend their people with all of their strength and might. Another heroic tale of Dickweedus took place when a powerful warlord threatened to invade and conquer Quelmar. The warlord had a massive army, and it seemed that Quelmar was no match for them.

But Dickweedus refused to give up without a fight. He rallied his warriors and came up with a plan to defeat the warlord and his army.

With his greatsword in hand, Dickweedus led the charge against the warlord's forces, striking fear into their hearts with his ferocity and skill in battle. His warriors followed his lead, and together they fought valiantly against the enemy.

The battle raged on for hours, but in the end, it was Dickweedus who emerged victorious. With one final blow, he struck down the warlord and put an end to his tyranny.

His victory earned him the respect and admiration of his fellow warriors, as well as the gratitude of the people of Quelmar. He was hailed as a true hero, and his legend grew even greater with each passing day.

From that day forward, Dickweedus continued to defend Quelmar against any threats that came their way. He became known as the greatest warrior in all of Quelmar, a symbol of bravery, strength, and heroism that inspired countless others to stand up for what is right and fight for their people. As time went on, Dickweedus became known as the greatest warrior in all of Quelmar. His legend spread far and wide, and he was respected and admired by all who knew him.

One day, a powerful mage threatened to destroy Quelmar with his dark magic. The mage had a powerful army of undead soldiers at his disposal, and it seemed that Quelmar was no match for him.

But Dickweedus refused to give up without a fight. He knew that the mage was powerful, but he also knew that his warriors were strong and brave.

Dickweedus led his warriors into battle against the mage and his undead army. The battle was fierce, with magic and steel clashing against each other in a deadly dance. But with Dickweedus at their head, the Quelmarians fought with a ferocity that the mage had never seen before.

In the end, it was Dickweedus who emerged victorious. He struck down the mage with a single blow of his greatsword, putting an end to his dark reign of terror.

Dickweedus' victory over the mage cemented his status as a true hero and defender of his people. His legend grew even greater, inspiring countless others to stand up for what is right and fight for their people, no matter the odds. Well, there was a time when Dickweedus let his anger get the best of him. One day, he got into a heated argument with one of his fellow tribesmen over a trivial matter, and things quickly escalated.

Despite his reputation as a great warrior and defender of his people, Dickweedus lost control of his temper and ended up getting into a physical altercation with his fellow tribesman. The fight was brutal, and both men ended up with injuries.

The incident caused a rift in the tribe, and many of Dickweedus' fellow warriors began to question his judgment and leadership. Dickweedus realized his mistake and apologized to his fellow tribesman, but the damage had already been done.

The incident also tarnished Dickweedus' reputation as a hero and defender of his people. While he continued to fight for Quelmar and protect his tribe from outside threats, many began to see him in a different light, as someone who was prone to violence and lacked self-control.

However, Dickweedus learned from his mistake and worked hard to regain the trust and respect of his fellow tribesmen. He knew that he had let his anger get the best of him, and he vowed to never let it happen again. Well, there was another incident where Dickweedus' love for battle and glory got the best of him. One day, he and a group of his fellow warriors were out hunting when they stumbled upon a group of goblins who had taken up residence in a nearby cave.

Dickweedus saw this as an opportunity to prove his worth as a warrior and leader. He convinced his fellow warriors to join him in attacking the goblins, even though they posed no immediate threat to Quelmar.

The attack was brutal, with Dickweedus and his warriors cutting down the goblins without mercy. But it soon became clear that the goblins were not just a group of mindless monsters, but a tribe of sentient beings who were simply trying to make a home for themselves.

The attack sparked outrage among some of the more compassionate members of Quelmar, who saw it as an unjustified act of violence against a peaceful tribe. They criticized Dickweedus and his warriors for their bloodlust and lack of empathy.

The incident caused a rift in the tribe, with some seeing Dickweedus as a glory-seeking warmonger who was willing to sacrifice innocent lives for his own personal gain. It also tarnished his reputation as a hero and defender of Quelmar, making some question his judgment and motives.

Dickweedus eventually realized his mistake and made efforts to make amends with the goblin tribe, offering them reparations for the harm he and his warriors had caused. He also worked to become more mindful of the consequences of his actions and to show more compassion and empathy towards others.

This less than heroic tale of Dickweedus serves as a cautionary tale about the dangers of letting one's desire for battle and glory override one's sense of empathy and compassion. It shows that even the greatest warriors can make mistakes and that it is important to take responsibility for those mistakes and work to make amends.-

In the end, this less than heroic tale of Dickweedus serves as a reminder that even the greatest heroes can have flaws and make mistakes. It is how they learn from those mistakes and strive to be better that defines them as true heroes. After the incident where Dickweedus let his anger get the best of him, he worked tirelessly to regain the trust and respect of his fellow tribesmen. He knew that he had to make amends for his mistake and prove to them that he was still a worthy leader and defender of Quelmar.

To do this, he took on even more dangerous missions and battles, putting his life on the line to protect his people. He also made a conscious effort to control his temper and avoid getting into arguments or fights over trivial matters.

Over time, his efforts paid off. His fellow tribesmen began to see that he was sincere in his desire to make amends and become a better leader. They also saw that he was still a skilled warrior and fierce defender of Quelmar, despite his momentary lapse in judgment.

In fact, some even began to see Dickweedus in a new light, as someone who had experienced a moment of weakness and learned from it. They admired his humility and his willingness to work hard to regain their trust and respect.

In the end, this less than heroic tale of Dickweedus became a valuable lesson for him and his fellow tribesmen. It taught them the importance of self-control and the dangers of letting one's anger get the best of them. And it showed them that even the greatest heroes are human and capable of making mistakes, but what sets them apart is their ability to learn from those mistakes and become better because of them.


Some Barbarian information

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Primal Path

At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

Path features

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement

Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.

Feral Instinct

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Brutal Critical

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

This increases to two additional dice at 13th level and three additional dice at 17th level.

Relentless Rage

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Indomitable Might

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Primal Champion

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

Path of the Berserker

For some barbarians, rage is a means to an end–that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix PH-A).

Mindless Rage

Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

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