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From there on, Vadath, Percy, and Dur'kalak started traveling all across Isonhound, reconnecting with some of their previous allies to invite them into the band. After a few weeks, they formed a healthy variety of members, all with unique viewpoints and skill sets, offering what they could to one another and aiding both each other in the Band, and Isonhound as a whole. |
From there on, Vadath, Percy, and Dur'kalak started traveling all across Isonhound, reconnecting with some of their previous allies to invite them into the band. After a few weeks, they formed a healthy variety of members, all with unique viewpoints and skill sets, offering what they could to one another and aiding both each other in the Band, and Isonhound as a whole. |
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=== '''<small><u>Joining the guild</u></small>''' === |
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<small>Those intrepid adventurers that wish to join should ask a current member for a sponsorship or already be nominated by an active member</small>. <small>To qualify for sponsorship be you must have played at least 4 games in the greedy green and be willing to uphold the guilds tennets. Once we hit 15 members we will shut down recruitment unless a member leaves the guild, retires from greedy green, or is inactive for so long.</small> |
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=== Members === |
=== Members === |
Revision as of 22:12, 21 July 2022
The Founding
There was an idea. To bring a group of...unique people together. To band together so that when Isonhound needed them....they could maybe help. As such was partially the thoughts that brought Vadath and Percy together on one fateful night in Gammelgard. The two had formed a friendship after months of coincidentally enlisting for the same jobs and fighting along side one another in the same battles. As the two spoke, Vadath voiced his desire to be better, stronger, and more powerful than his father had ever been. He realised that, while his physical prowress and battle knowledge is nearly unpassed, it is the strength that he pulls from his allies that is truly the most powerful. Thus, the idea to form a band of mercenaries was born. Percy quickly agreed to help his friend, and the two decided on creating the Band of the Iron Hawk. The name was inspired by two other people they pair had met in their adventures- Elric, with his Band of the Hawk, and Briggs, and his Iron Brace. Vadath and Percy quickly set out to recruit more members for the Band, and easily settled on their first recruit- Dur'kalak. After Dur'kalak was recruited, the three sat down to work out the more official workings for the band. They created the tenants that all members of the band were expected to uphold and follow:
Protect and Support those in the company and the peoples of Isonhound
Give all your effort to every job you take on
Build Honor and esteem for the Band of Iron Hawk with the citizens of Isonhound.
From there on, Vadath, Percy, and Dur'kalak started traveling all across Isonhound, reconnecting with some of their previous allies to invite them into the band. After a few weeks, they formed a healthy variety of members, all with unique viewpoints and skill sets, offering what they could to one another and aiding both each other in the Band, and Isonhound as a whole.
Joining the guild
Those intrepid adventurers that wish to join should ask a current member for a sponsorship or already be nominated by an active member. To qualify for sponsorship be you must have played at least 4 games in the greedy green and be willing to uphold the guilds tennets. Once we hit 15 members we will shut down recruitment unless a member leaves the guild, retires from greedy green, or is inactive for so long.
Members
Vadath - Founder and Captain
Percy - Vadath's 1st Lieutenant
Dur'kalak - Chief Raider
Arlin - Clerical Captain
Linden- Clerical Lieutenant
Nockdus - Infiltration Specialist
Ensign - Chief Medical Officer
Delphi - Ensign's Lieutenant, Medical Division
Dancer of the Boreal Valley - Lone Ranger
Buho - Head Cook and Iron Chocolatier
Spinel - The Spellblade
The Iron Eyrie
Current Endeavors
Managing the Field Hospital just outside of Seglock. Suppling Rory’s bar with booze made from the Tub of Churning and Fermentation as well as selling some in the guild hall.
Hunting down the escaped Horatio Chesire and attempting to help thwart the Dragon invasion.