(Completed Wigger's Obsession section. Other minor edits.) |
(Draft edits interrupted.) |
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===== 2.1.13 Nassir Tycho ===== |
===== 2.1.13 Nassir Tycho ===== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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*Physical Appearance: Black Dragonborn (he/him) very tall |
* Physical Appearance: Bronze/Black Dragonborn (he/him) very tall |
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* Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights. He peppers his native tongue into the common speech frequently, likely due to a lack of either direct translations or because he simply thinks in that tongue. |
* Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights. He peppers his native tongue into the common speech frequently, likely due to a lack of either direct translations or because he simply thinks in that tongue. |
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* Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals. |
* Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals. |
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===== 2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid ===== |
===== 2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid ===== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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*Physical Appearance: Frequently changing, but maintains several personas that are all detestable. Guy is a male half-elf who leans hard on a fake understanding of elven culture, Girl a human woman in mid teens. Thing appears to be a frog-creature, perhaps a Grung? and Kid is a (somewhat large) human child. |
* Physical Appearance: Frequently changing, but maintains several personas that are all detestable. Guy is a male half-elf who leans hard on a fake understanding of elven culture, Girl a human woman in mid teens. Thing appears to be a frog-creature, perhaps a Grung? and Kid is a (somewhat large) human child. |
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* Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim. |
* Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim. |
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* Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations. |
* Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations. |
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* Personality: An emotional mess with little capacity for negative interactions. Will start crying at the drop of a hat, but finally reached something deeper momentarily when pushed. Bombastic, slow, and loud. Speaks elvish and sings to pass the time. |
* Personality: An emotional mess with little capacity for negative interactions. Will start crying at the drop of a hat, but finally reached something deeper momentarily when pushed. Bombastic, slow, and loud. Speaks elvish and sings to pass the time. |
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* Risk Assessment: Individually moderate. I plan to avoid him simply because of the associations with Jim Stacy and Dr. Moss. I expect magical restraint would be highly effective, or commands to redirect any potential violence he wields. He also lost to Sneeze in a recent fight. |
* Risk Assessment: Individually moderate. I plan to avoid him simply because of the associations with Jim Stacy and Dr. Moss. I expect magical restraint would be highly effective, or commands to redirect any potential violence he wields. He also lost to Sneeze in a recent fight. |
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* Personal Notes: The only real concern related to this individual is the potential lingering attention of Dr. Moss. However, now that his precious clone is out of the picture (at least temporarily) that threat should be somewhat reduced. Still, keeping alert for any potential threats and oddities will be necessary given the entire situation. Should he prove any different from these expectations, he may be able to be baited into making a foolish attack. |
* Personal Notes: The only real concern related to this individual is the potential lingering attention of Dr. Moss. However, now that his precious clone is out of the picture (at least temporarily) that threat should be somewhat reduced. Still, keeping alert for any potential threats and oddities will be necessary given the entire situation. Should he prove any different from these expectations, he may be able to be baited into making a foolish attack. |
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* |
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==== 2.2 Information Gathering ==== |
==== 2.2 Information Gathering ==== |
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==== Mission 1: The Temple of Lolth ==== |
==== Mission 1: The Temple of Lolth ==== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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Participants: myself, [[Redemption Core|Reedy]], [[Sir Yewvane Eedryll]], [[Paris Hilton]], [[Therrin Flare]] |
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Location: a few hours' walk South of the camp. |
Location: a few hours' walk South of the camp. |
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Notable Events: Within the temple were two significant oddities: magic-infused spiders linked to webs that could shoot out energy blasts and some kind of complex ichor monster. The ichor creature was able to direct limbs to appear from nearby pools of ichor that would attempt to strike anyone who got too close. The ichor monster was also spidery in form, but of a different quality of creature from even the magic-saturated spiders we encountered. |
Notable Events: Within the temple were two significant oddities: magic-infused spiders linked to webs that could shoot out energy blasts and some kind of complex ichor monster. The ichor creature was able to direct limbs to appear from nearby pools of ichor that would attempt to strike anyone who got too close. The ichor monster was also spidery in form, but of a different quality of creature from even the magic-saturated spiders we encountered. |
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Specific finds: A large red gem which emanates a small amount of magic which belongs to the statue of Lolth within the temple and opens the secret passage that leads down, presumably toward the underdark and unknown. (In the hands of Paul |
Specific finds: A large red gem which emanates a small amount of magic which belongs to the statue of Lolth within the temple and opens the secret passage that leads down, presumably toward the underdark and unknown. (In the hands of [[Paul Fletcher]].) |
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A Cloak of Protection which grants additional defenses against attacks. (Claimed by Reedy) |
A Cloak of Protection which grants additional defenses against attacks. (Claimed by Reedy) |
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</div> |
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Narrative Description: <div class="mw-collapsible mw-collapsed"> [[Paul Fletcher]] delivered our initial assignment for the company: to explore a ruin located South of the base camp that had been established. There was little in the way of details other than the fact that a temple had been discovered in initial scouting of the territory. It was also revealed that none of our party On the walk out of camp we discovered little of obvious or direct interest until Paris Hilton's explosion of a glitter bomb appeared to draw the attention of a large creature in the distance--a creature large enough to topple trees and for its roar to be audible from a considerable distance. At Paul's behest, our group continued onward and avoided further attention-grabbing activities, although we also made no special effort to conceal our presence. |
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Upon reaching the ruined temple, it was clear that it was old and had been abandoned perhaps hundreds of years. The architecture was somewhat elven in nature, but little in the way of distinguishing marks or artistry remained on the exterior. We quickly proceeded into the first room where we were confronted with a clutch of giant spiders. These posed little threat or impediment to our explorations of this first chamber, but there was also little revealed other than a doorway which led further into the complex. The second chamber proved more interesting with several spiders enhanced by magical energy which were capable of firing elemental bolts at us while we fought. They had also imbued their webs with traces of the same magic. Some judicious use of fire and arrows succeeded in clearing the immediate threat without too much trouble. This revealed the primary remaining feature of the room: a statue of the beautiful and horrendous Spider Queen, Lolth. Lolth, the patron deity of the drow, has been imprisoned in the Abyss and is worshipped almost solely by drow in their underground cities. Finding a temple to her here on the surface is odd, and somewhat concerning. Her dark designs are unlikely to have direct implications for our Company, but it is another factor to potentially be aware of. |
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The only additional visible exit to this chamber led through a passage with pools of ichor with disembodied spider legs which would slam against anyone who stood too close, trying to batter them to death and drag them into the pools of ichor that littered the floor. Rather than try to find a safe passage, it was easier to blast our way through and clear out the threat of these limbs all at once. As such, I summoned a sphere of flame and the others fired ranged attacks or spells to clear the way. After passing through the second room filled with these parts we encountered a final large spider creature formed from the same ichor. This one proved more resilient and threatening, but eventually fell to the combined efforts of the party despite some difficulty in securing an ideal attack angle as Sir Yewvane blocked the doorway in some ill-guided attempt to protect everyone else from attacks. |
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After clearing out the creature and destroying its nest, we were able to recover a few gold pieces and simple weapons as well as a ruby in the form of a dodecahedron which belonged in the palm of the earlier room's Lolth statue. Upon placing the object in its place a new passage was revealed: a stairway leading deep underground. Given the nature of the temple, it seems likely that a drow base may be present further down the passage. The likelihood of encountering unknown dangers further down the passage while our magic and energy was expended resulted in a decision to bring the stone back to camp, while noting the presence of the passage for either potential future exploration or diplomatic efforts. |
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Narrative Description: |
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</div> |
</div> |
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=== Entry 4: Base Camp Events === |
=== Entry 4: First Week's Base Camp Events === |
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==== Wiggler's Obsession: ==== |
==== Wiggler's Obsession: ==== |
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Upon returning from my first mission for the company to clear out the ruins of a Temple to Lolth, the worm-in-armor Wiggler intruded on my evening respite requesting to "test himself" against my mental defenses once more. It seems that when I pushed him in the earlier training session at the Company's Inn he became fixated on 'proving' himself to me, except in ways that fail to account for his actual weakness. After dealing with the long day's journey and the trouble of being chewed on by spiders, I told him to back off and that I wasn't in the mood to deal with him at the time. He refused to take no for an answer and continued to attempt to probe deeper into my mind. Despite plentiful warnings, and even two Suggestions that he cease, he refused to leave. At this point, it was not an invasion I was willing to put up with any further and I began calling upon the fires like I had before in the battle in the Temple and in the arena with Reedy. |
<div class="mw-collapsible mw-collapsed"> Upon returning from my first mission for the company to clear out the ruins of a Temple to Lolth, the worm-in-armor Wiggler intruded on my evening respite requesting to "test himself" against my mental defenses once more. It seems that when I pushed him in the earlier training session at the Company's Inn he became fixated on 'proving' himself to me, except in ways that fail to account for his actual weakness. After dealing with the long day's journey and the trouble of being chewed on by spiders, I told him to back off and that I wasn't in the mood to deal with him at the time. He refused to take no for an answer and continued to attempt to probe deeper into my mind. Despite plentiful warnings, and even two Suggestions that he cease, he refused to leave. At this point, it was not an invasion I was willing to put up with any further and I began calling upon the fires like I had before in the battle in the Temple and in the arena with Reedy. |
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Unfortunately, this is not exactly a subtle magic. The bright fires shining in the darkness of night drew attention from the others in the camp. A new face, some elf woman who I've yet to actually be introduced to, and Jim Stacy came running over to investigate the commotion. Wiggler, apparently spent in terms of his own mental energies, also resorted to magical attacks in response to my own invocation of flames. My intention was to either drive him off, make him capitulate, or simply render him unconscious before dumping him on someone else to deal with. This either was not clear to the intruders, or more likely, Jim Stacy simply didn't care. I tried to tell them to simply mind their own business and let the two of us handle things, but Jim Stacy had other plans. He decided to attack, and he sent his conjured daggers right at me at with lethal force. The energy of his attacks was intense, leaving me barely on my feet and suddenly intensely aware of the fact that I was not wearing my armor or wielding my shield. Unsure of how the elf would respond to the most appropriate response of incinerating him, and certain that Wiggler would continue to harass me, potentially disrupting my concentration, I unleashed paralyzing force on Mr. Stacy and fled into the forest, demanding that none of the others follow. Fortunately, Wiggler shifted to merely yelling at my back, and the elf (Rina, I believe from checking around the camp later) interposed herself between the worm and me rather than pursue me into the forest. (More on Stacy in a separate entry.) |
Unfortunately, this is not exactly a subtle magic. The bright fires shining in the darkness of night drew attention from the others in the camp. A new face, some elf woman who I've yet to actually be introduced to, and Jim Stacy came running over to investigate the commotion. Wiggler, apparently spent in terms of his own mental energies, also resorted to magical attacks in response to my own invocation of flames. My intention was to either drive him off, make him capitulate, or simply render him unconscious before dumping him on someone else to deal with. This either was not clear to the intruders, or more likely, Jim Stacy simply didn't care. I tried to tell them to simply mind their own business and let the two of us handle things, but Jim Stacy had other plans. He decided to attack, and he sent his conjured daggers right at me at with lethal force. The energy of his attacks was intense, leaving me barely on my feet and suddenly intensely aware of the fact that I was not wearing my armor or wielding my shield. Unsure of how the elf would respond to the most appropriate response of incinerating him, and certain that Wiggler would continue to harass me, potentially disrupting my concentration, I unleashed paralyzing force on Mr. Stacy and fled into the forest, demanding that none of the others follow. Fortunately, Wiggler shifted to merely yelling at my back, and the elf (Rina, I believe from checking around the camp later) interposed herself between the worm and me rather than pursue me into the forest. (More on Stacy in a separate entry.) |
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Two days later, Wiggler sought me out again in the mess tent as I was eating soup. He thought to continue pressing his mind against me indefinitely and proposed to do so daily. The sheer presumption of this was incredible, especially given the fact that he ''owes me'' a favor still for my intervention to calm his emotions in the inn before the expedition launched. I was initially vaguely interested and willing to test my own mental resilience against a handy and reliable source, but I refuse to subject myself to indefinite invasions at the whim of some pathetic worm who can't even decide whether he is a person or an animal. |
Two days later, Wiggler sought me out again in the mess tent as I was eating soup. He thought to continue pressing his mind against me indefinitely and proposed to do so daily. The sheer presumption of this was incredible, especially given the fact that he ''owes me'' a favor still for my intervention to calm his emotions in the inn before the expedition launched. I was initially vaguely interested and willing to test my own mental resilience against a handy and reliable source, but I refuse to subject myself to indefinite invasions at the whim of some pathetic worm who can't even decide whether he is a person or an animal. |
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He demonstrated an obsession over the fact that I called him weak and a need to prove me wrong. He offered, as proof, that he not only survived his battle with an oblex on his mission, but was the one to kill it. This is a complete misunderstanding of what his failings are and what he needs to do to overcome them. His weakness is especially clear in two aspects: he relies too much on others for a sense of self. His identity has proven quite malleable over the few weeks I have known him, and he has had marked changes in the fundamental nature of his personality. He is also weak when it comes to personal traumas. Wiggler demonstrates a complete inability to face his own nature and history. He has nightmares and perhaps more importantly allows his fears to affect his waking judgment. When he first awakened his psionic powers, he was overwhelmed not just by numbers, but even just the simple experience of listening to surface thoughts. I chose to insult him by describing him as a worm precisely because that it what he must accept and incorporate into his being if he ever wants to improve in a meaningful way. Self-knowledge is the first and most vital step in any journey. |
He demonstrated an obsession over the fact that I called him weak and a need to prove me wrong. He offered, as proof, that he not only survived his battle with an oblex on his mission, but was the one to kill it. This is a complete misunderstanding of what his failings are and what he needs to do to overcome them. His weakness is especially clear in two aspects: he relies too much on others for a sense of self. His identity has proven quite malleable over the few weeks I have known him, and he has had marked changes in the fundamental nature of his personality. He is also weak when it comes to personal traumas. Wiggler demonstrates a complete inability to face his own nature and history. He has nightmares and perhaps more importantly allows his fears to affect his waking judgment. When he first awakened his psionic powers, he was overwhelmed not just by numbers, but even just the simple experience of listening to surface thoughts. I chose to insult him by describing him as a worm precisely because that it what he must accept and incorporate into his being if he ever wants to improve in a meaningful way. Self-knowledge is the first and most vital step in any journey. This is an area where Wiggler seems, at least as yet, unable to improve. |
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</div> |
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==== The Jim Stacy Problem ==== |
==== The Jim Stacy Problem ==== |
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<div class="mw-collapsible mw-collapsed"> In the aftermath of Jim Stacy's attack on me, I retreated into the forest. Eventually I circled back around the long way of camp to see Marion and receive some healing. As this was the same night we had first arrived at base camp, the medical tent had yet to be erected, and there was no other person I felt I could turn to for some necessary assistance at the time. Stacy's willingness to escalate to violence was not the most concerning thing, but his lack of either willingness or ability to restrain that violence was at this point, too dangerous to ignore. His blows were never calibrated for anything other than maximizing the damage he could inflict. [Intervention, the resolve to kill, and Reedy's decision the next day.] |
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[Intervention, the resolve to kill, and Reedy's decision the next day.] |
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</div> |
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==== Ongoing Mystery: Shadows and "Siblings." ==== |
==== Ongoing Mystery: Shadows and "Siblings." ==== |
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<div class="mw-collapsible mw-collapsed"> Marion reported a strange encounter after her first mission. The party was sent by a person known as "the Collector" to recover a first edition book of The Cosmos Compendium from a temple. Within this temple was a powerful entity described as a "Big Blue not-dragon" and Giant runes with Primordial words. |
<div class="mw-collapsible mw-collapsed"> Marion reported a strange encounter after her first mission. The party was sent by a person known as "the Collector" to recover a first edition book of The Cosmos Compendium from a temple. Within this temple was a powerful entity described as a "Big Blue not-dragon" and Giant runes with Primordial words. |
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Tini - small green kobold - linked to ??? |
Tini - small green kobold - linked to ??? |
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</div> |
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=== Entry 5: Tempest Company Operations Week 2 === |
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<div class="mw-collapsible mw-collapsed"> Test Text |
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</div> |
</div> |
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[[Category:Player Characters]] |
[[Category:Player Characters]] |
Revision as of 23:40, 13 May 2023
This article may be too long to read and navigate comfortably. Please consider splitting content into sub-articles, condensing the text, or adding more subheadings to improve readability.
Relatives | Fierna, Pharastra |
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Languages | Common, Infernal, Celestial, Abyssal, Primordial |
Affiliations | Fierna, Phlegethos |
Marital Status | Single |
Place of Birth | Hell (Phlegethos) |
Date of Death | N/A |
Place of Death | Probably Hell |
Species | Tiefling |
Gender | Female |
Height | 5'3" |
Weight | 128 lbs |
Eye Color | Gold |
Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.
Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.
Physical Appearance

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns grow in an asymmetrical pattern, the left growing backwards, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.
Personality
Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.
Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.
She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.
Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.
Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.
History
Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.
Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]
Languages
Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.
Powers and Abilities
Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life.
The Journal
Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below.
Entry 1: Arrival in Quelmar
Entry 2: Dates and Waits
2.1 Introductions and initial notes
2.1.1 Marion (Marianne?)
2.1.2 Reedy ([][][][][][][][][])
2.1.3 Wiggler
2.1.4 Lambda
2.1.5 Arcane "Arc"
2.1.6 Sneeze
2.1.7 Kompi
2.1.8 Obsidian ("Idi")
2.1.9 "Jim Stacy"
2.1.10 Therrin Flare
2.1.11 Paris Hilton
2.1.12 The Court of Seasons
2.1.13 Nassir Tycho
2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid
2.1.15 Tassa Brightfox
2.1.16 Finnegan Warbler
2.1.17 Zimper
2.1.18 Luster
2.1.19 Amaris
2.1.20 Groth
2.2 Information Gathering
2.3 Food and Fiends
2.4 Follys of Fae
2.5 Dinner and Dinosaurs
Entry 3: Into The Wicked Wilds
We flew directly from Galik out into a clearing in the wilds where the company had decided to locate its base camp. There were several initial missions launched at once, each exploring a different distance and direction from the base camp. Some details of each mission follow, although my personal knowledge will be limited to the numbered missions. Details of other missions will be collected and organized
Mission 1: The Temple of Lolth
Narrative Description: