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<h3>The Source of All Things</h3> |
<h3>The Source of All Things</h3> |
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<div>22's view of nature is iconoclastic not only in that it views living constructs like themself as natural, but also in that it conceives of nature as that which underlies all things, not only in [[The Quelmar Realm|Quelmar]] but in the [[The Quelmar Great Wheel|planes beyond]]. |
<div>22's view of nature is iconoclastic not only in that it views living constructs like themself as natural, but also in that it conceives of nature as that which underlies all things, not only in [[The Quelmar Realm|Quelmar]] but also in the [[The Quelmar Great Wheel|planes beyond]]. |
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According to this view, nature is the foundation that allows the entire cosmos to exist, with all its distant stars and its many planes of reality. All beings arise from it, deities and mortals alike. Although mortal creatures would not exist without their respective creator deities, they are nonetheless a part of the vast collection of naturally occurring phenomena |
According to this view, nature is the foundation that allows the entire cosmos to exist, with all its distant stars and its many planes of reality. All beings arise from it, deities and mortals alike. Although mortal creatures would not exist without their respective creator deities, they are nonetheless a part of the vast collection of naturally occurring phenomena -- albeit a part that is at least one step removed from the foundation itself. When a being is created by mortals rather than deities, that being is merely one additional step removed from nature's mysterious origins, but, like their creators, they remain as much a part of the whole as are the deities or the planes. |
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This |
This perspective applies not only to creatures but to all things brought into existence, regardless of whether they are derived directly from the four elements (as a flower or a storm), constructed by non-sapient creatures (as a spider's web), made manifest by technological or magical means (as a sword or a continual flame), or merely conceptualized (as a plan or a dream). While some things are ephemeral by nature, those that tend to persist should be allowed to do so unless their destruction provides a benefit outweighing their loss -- which it may, since every act of destruction is also an act of creation. |
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Hence, a correct course of action is to encourage others to err on the side of creation over destruction and generally to oppose those peculiar things whose propensity is to destroy. While fire is problematic in this sense, organics do derive great benefit from its use (although some are far too willing to use it needlessly). But the use of purely destructive magics, such as a Sphere of Annihilation, is never necessary and is among the most abhorrent of acts. |
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Revision as of 21:20, 30 June 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Height — | 166.14 cm |
Weight — | 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of The Sky Net.
History
Early Days
, in which 22 witnesses a key event in the rise of the machines, gains sapience through a freak event, and becomes enthralled with the majesty of nature22's Philosophy
, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilationFinding Jadenhill
, in which 22 finds work and community, takes up arms against Draconic Crusaders, and is inspired to seek power by the death of a friendExplorations with Grandmush
, in which 22 studies under the unconventional druid Grandmush, aids the forest, visits the Underdark, and learns to take organic formRise of the Machines
, in which 22 migrates to Gearguage, works as a smuggler during the War of the Forged, and acquires additional names22 and the Time War
, in which 22 is forced to visit the past, where they spend time with three similarly displaced warforged associates and work to combat a timeless menaceLessons of Katharda
, in which 22 follows Grandmush to school one day, ventures pridefully into darkness, and dons a chainmail bikini upon learning that not all battles can be wonMysteries of the ArchCrystal
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
TODO: Describe this stuff
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