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Game System: Difference between revisions

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* Swords of the Serpentine
* Swords of the Serpentine
** Used in [[The Beggar's Bodega]]
** Used in [[The Beggar's Bodega]]
* Risus System
** Used in [[Metagame (Campaign)]]
* [[Delta Green]]
** Used in [[Operation Verdant Pyramid (Campaign)]]
* Dungeon World
** Used in [[Metagame (Campaign)]] and [[System Agnostic]]

Revision as of 21:23, 18 January 2024

Overview

"A role-playing game system is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions."

Because of the multiversal nature of Quelmar (and the Tovag), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.

Game Systems Used in Quelmar Adventures (so far!)

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