Dragonkin were a precursor race to the Dragonborn, Draconians, Wyvernborn, and Kobolds. Children of Bahamut, they were brought to the realm in prehistoric times from Arborea as his chosen people.
Because they were created in Bahamut's image, Dragonkin only exist in metallic form. However, corrupted Dragonkin in chromatic form eventually rose to prominence in the realm, having taken infantile or even unborn Dragonkin and corrupting them with Infernal energies, resulting in evil Dragonkin known as Draconians.
In combat, Dragonkin prefer to fight in the air, where their wings put them at an advantage over most other contemporary creatures.
Dragonkin were all but extinct by the beginning of written history in the year 1 BR, but reports of beings resembling Dragonkin were recorded for a brief time in the year 825 BR.
D&D 5e Racial Traits
Speed. You have a walking speed of 30 feet.
Size. Your size is Medium.
Age. Young Dragonkin are born looking remarkably like wyrmlings. However, their crawling days are over by the age of 3 years, and once bipedal, they age much faster than humans. By 10, they have the mental capacity of a fully grown adult, and reach their full physical height by 15. Most dragonkin make it into their second century.
Alignment. Dragonkin tended to follow Bahamut, consciously choosing to ask themselves what the Platinum Dragon himself would do in any given situation. Most are good, but few consider themselves lawfully good, understanding that their mortal forms are prone to fits of chaos and selfishness.
Dragon Wings. You are born with draconic wings and a tail. With your wings, you have a flying speed of 20 feet if you aren't wearing heavy armor and aren't exceeding your carrying capacity.
Draconic Metal. You have a specific sheen to your metallic skin. Choose one type of metallic dragon from the following table.
Dragon Damage Type Brass Fire Bronze Lightning Copper Acid Gold Fire Silver Cold
Damage Resistance. You have resistance to the damage type associated with your draconic metal.
Balance of the Scales. When rolling a 1 on a skill check, attack roll, or saving throw, you may treat the die as a 20. Once you have used this ability you cannot use it again until after a long rest.
Languages. You can speak, read, and write Draconic as your primary language, but may have picked up Common or another language in your adulthood. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.