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'''The Great Asar Partui''' was a merchant from the [[Woldlin]] kingdom who was noted for his exorbitant and flashy lifestyle and goods. Asar ran '''Asar Partui's Exotic Servants,''' a touring market that [[Soul Trafficking|sold enslaved creatures]].
{{Worldbuilders}} '''The Great Asar Partui''' was a merchant from the [[Woldlin]] kingdom who was noted for his exorbitant and flashy lifestyle and goods. Asar ran '''Asar Partui's Exotic Servants,''' a touring market that [[Soul Trafficking|sold enslaved creatures]].


== About ==
== About ==
Asar's traveling merchant shop was quite well known among the wealthy, and was eagerly looked forward to when he toured.
Asar's traveling merchant shop was quite well known among the wealthy, and was eagerly looked forward to when he toured.


Tasked with carrying the cargo of servants all over the realm, who would try to escape whenever possible, was originally a daunting task. Asar recruited teams of elves and trolls who helped enforce containment, but after making a trip to the [[Champerty]] kingdom in the early [[PR]] era, Asar Partui equipped himself with a [[Ring of Marquee]], which let him trap all of his servants in a demiplane.
Tasked with carrying the cargo of servants all over the realm, who would try to escape whenever possible, was originally a daunting task. Asar recruited teams of [[elves]] and trolls who helped enforce containment, but after making a trip to the [[Champerty]] kingdom in the early [[PR]] era, Asar Partui equipped himself with a [[Ring of Marquee]], which let him trap all of his servants in a demiplane.


From that point forward, Asar travelled mostly alone, using only one or two troll guards to help protect his ship and himself.
From that point forward, Asar travelled mostly alone, using only one or two [[troll]] guards to help protect his ship and himself.


In 10 [[PR]] Asar Partui stopped in [[Mek]] to sell some of his exotic servants to that town, he sold almost his entire stock to the belligerent Hill Giant Chief who was in charge. Before leaving Mek, he crossed paths with a group of adventuring heroes known as the [[OathWielders]], a group that included [[Roha]]--the centaur daughter of one of Asar's slaves.
In 10 [[PR]] Asar Partui stopped in [[Mek]] to sell some of his exotic servants to that town, he sold almost his entire stock to the belligerent Hill Giant Chief who was in charge. Before leaving Mek, he crossed paths with a group of adventuring heroes known as the [[OathWielders]], a group that included [[Roha]]--the centaur daughter of one of Asar's slaves.


The leader of the group, a sailor known as [[Drake]], snuck aboard Asar Partui's ship with the help of his allies [[Niebelung]] and [[Kel]], looking for the Ring of Marquee with the slaves in it. Unfortuantely, they did not find the ring. Instead, they found Asar's coffers; thousands of gold pieces. Drake and Niebelung filled their pockets, and when Asar Partui confronted them at the docks, they got on their own ship '''The Kulu''' and sailed away. Kel was left behind to handle Asar, leading to a legendary dual beyond all comprehension.
The leader of the group, a sailor known as [[Drake]], snuck aboard Asar Partui's ship with the help of his allies [[Niebelung]] and [[Kel]], looking for the Ring of Marquee with the slaves in it. Unfortuantely, they did not find the ring. Instead, they found Asar's coffers; thousands of gold pieces. Drake and Niebelung filled their pockets, and when Asar Partui confronted them at the docks, they got on their own ship '''The [[Kulu]]''' and sailed away. Kel was left behind to handle Asar, leading to a legendary dual beyond all comprehension.


Eventually, Asar teamed up with the remaining OathWielders (and the Hill Giant Chief) to get his money back, and in the resulting confrontation, dramtically heralded by a storm at sea, the group eventually escaped from Asar, having snuck his ring of Marquee out from under his nose.
Eventually, Asar teamed up with the remaining [[Oathwielders|OathWielders]] (and the Hill Giant Chief) to get his money back, and in the resulting confrontation, dramtically heralded by a storm at sea, the group eventually escaped from Asar, having snuck his ring of Marquee out from under his nose.


Most of the slaves rescued from Asar would be freed by the OathWielders when they later docked in [[Jewelspar]], though some, including the Fairy, were left behind in Mek in servitude to the chief.
Most of the slaves rescued from Asar would be freed by [[the OathWielders]] when they later docked in [[Jewelspar]], though some, including the [[Fairy]], were left behind in Mek in servitude to the chief.


== Abilities ==
== Abilities ==
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* Felosial The Fairy - 300 GP
* Felosial The Fairy - 300 GP
* Naivara The Fairy - 300 GP
* Naivara The Fairy - 300 GP
* Zit The Goblin - 150 GP
* Zit The [[Goblin]] - 150 GP
* Churk The Goblin - 150 GP
* Churk The Goblin - 150 GP
* Gohdags The Goblin - 150 GP
* Gohdags The Goblin - 150 GP


* Ollophine The Harpy - 1500 GP
* Ollophine The [[Harpy]] - 1500 GP
* The Human Needle [A Barbed Devil] - 500 GP
* The [[Human]] Needle [A Barbed [[Devil]]] - 500 GP
* [[Jugbug|JugBug The Satyr]] - 150 GP
* [[Jugbug|JugBug The Satyr]] - 150 GP
* Fragile Deer (Tabaxi) - 400 GP
* Fragile Deer ([[Tabaxi]]) - 400 GP
* Curious Smoke (Tabaxi) 400 GP
* Curious Smoke (Tabaxi) 400 GP
* Game of Chance (Tabaxi) 400 GP
* Game of Chance (Tabaxi) 400 GP
* Sollix The Troll - 2500 GP
* Sollix The Troll - 2500 GP
* [Percussive Hit, Octave Jump] The Vegepygmy - 600 GP
* [Percussive Hit, Octave Jump] The Vegepygmy - 600 GP

[[Category:OathWielders]]
[[Category:NPCs]]

Latest revision as of 15:45, 19 August 2024

The Great Asar Partui was a merchant from the Woldlin kingdom who was noted for his exorbitant and flashy lifestyle and goods. Asar ran Asar Partui's Exotic Servants, a touring market that sold enslaved creatures.

About[edit | edit source]

Asar's traveling merchant shop was quite well known among the wealthy, and was eagerly looked forward to when he toured.

Tasked with carrying the cargo of servants all over the realm, who would try to escape whenever possible, was originally a daunting task. Asar recruited teams of elves and trolls who helped enforce containment, but after making a trip to the Champerty kingdom in the early PR era, Asar Partui equipped himself with a Ring of Marquee, which let him trap all of his servants in a demiplane.

From that point forward, Asar travelled mostly alone, using only one or two troll guards to help protect his ship and himself.

In 10 PR Asar Partui stopped in Mek to sell some of his exotic servants to that town, he sold almost his entire stock to the belligerent Hill Giant Chief who was in charge. Before leaving Mek, he crossed paths with a group of adventuring heroes known as the OathWielders, a group that included Roha--the centaur daughter of one of Asar's slaves.

The leader of the group, a sailor known as Drake, snuck aboard Asar Partui's ship with the help of his allies Niebelung and Kel, looking for the Ring of Marquee with the slaves in it. Unfortuantely, they did not find the ring. Instead, they found Asar's coffers; thousands of gold pieces. Drake and Niebelung filled their pockets, and when Asar Partui confronted them at the docks, they got on their own ship The Kulu and sailed away. Kel was left behind to handle Asar, leading to a legendary dual beyond all comprehension.

Eventually, Asar teamed up with the remaining OathWielders (and the Hill Giant Chief) to get his money back, and in the resulting confrontation, dramtically heralded by a storm at sea, the group eventually escaped from Asar, having snuck his ring of Marquee out from under his nose.

Most of the slaves rescued from Asar would be freed by the OathWielders when they later docked in Jewelspar, though some, including the Fairy, were left behind in Mek in servitude to the chief.

Abilities[edit | edit source]

Asar Partui was an accomplished duelist, and used a Rapier +1 in battle in combination with a flurry of spellcasting powers including Invisibility, Lightning Bolt, Mirror Image, and potions of healing.

List of Servants Sold[edit | edit source]

  • Mershent The Bullywug - 250 GP
  • Cuara the Centaur - 2100 GP
  • Two Ettercaps A GOOD DEAL! - 200 GP
  • Felosial The Fairy - 300 GP
  • Naivara The Fairy - 300 GP
  • Zit The Goblin - 150 GP
  • Churk The Goblin - 150 GP
  • Gohdags The Goblin - 150 GP
  • Ollophine The Harpy - 1500 GP
  • The Human Needle [A Barbed Devil] - 500 GP
  • JugBug The Satyr - 150 GP
  • Fragile Deer (Tabaxi) - 400 GP
  • Curious Smoke (Tabaxi) 400 GP
  • Game of Chance (Tabaxi) 400 GP
  • Sollix The Troll - 2500 GP
  • [Percussive Hit, Octave Jump] The Vegepygmy - 600 GP
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