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22: Difference between revisions

quelmarwiki>Psuvillager
(Revised/expanded 'Katharda', started 'ArchCrystal', fixed source formatting, etc.)
quelmarwiki>Psuvillager
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<span><h2 style="display: inline; border: none; margin: none;">Philosophy</h2>, which views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation</span>
<span><h2 style="display: inline; border: none; margin: none;">Philosophy</h2>, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation</span>


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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 found the roads unsafe and the cities inhospitable and took up work guarding caravans, where fellow guards gave them a name and where they met dragonborn friends. They moved to Jadenhill and fought against the draconic crusaders and for the rights of dragonfolk. After their friend Uldil was killed, they struck out to learn how to better protect themself and others.</small></p>
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 found the roads unsafe and the cities inhospitable and took up work guarding caravans, where fellow guards gave them a name and where they met dragonborn friends. They moved to Jadenhill and fought against the draconic crusaders and for the rights of dragonfolk. After their friend Uldil was killed, they struck out to learn how to better protect themself and others.</small></p>


<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;></p>
'''On their own after leaving Sneerwell,''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.

=== Making a Life ===
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>After leaving Sneerwell''',''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.</p>


After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil.
After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil.
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 found the dryad Grandmush, who was happy to instruct a fellow iconoclast in the ways of druids. They travelled together for several years, aiding the woodlands and exploring the Underdark.</small></p>
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 found the dryad Grandmush, who was happy to instruct a fellow iconoclast in the ways of druids. They travelled together for several years, aiding the woodlands and exploring the Underdark.</small></p>


=== The Open-minded Druid ===
'''[[Grandmush]]''', a [[New Dryad]] who had recently parted ways with their long-time friend and mentor, remained only a short distance from where Tacciath had encountered them weeks earlier, and 22 found them tending to a section of forest that had recently been subject to destruction by a fire that had spread from the human settlement of Lagsen, which bordered the woodlands. After an amicable meeting, 22 joined Grandmush in removing burned vegetation and turning charred soil to expedite the long, slow reclamation of the area by the native flora and fauna. Even before they had finished this work, Grandmush had begun teaching 22 the theory and practice of becoming a druid.
[[Grandmush]], a [[New Dryad]] who had recently parted ways with their long-time friend and mentor, remained only a short distance from where Tacciath had encountered them weeks earlier, and 22 found them tending to a section of forest that had recently been subject to destruction by a fire that had spread from the human settlement of Lagsen, which bordered the woodlands. After an amicable meeting, 22 joined Grandmush in removing burned vegetation and turning charred soil to expedite the long, slow reclamation of the area by the native flora and fauna. Even before they had finished this work, Grandmush had begun teaching 22 the theory and practice of becoming a druid.
Grandmush's immediate enthusiasm at the prospect of teaching the magic of the land to a synthetic person was as surprising to 22 as it was welcome. They had a unique view of nature comparable to 22's own, albeit a somewhat limited one. For Grandmush — who had spent most of their early years as the spirit of a dead tree who was only later brought to life — death and even undeath could be seen as natural phenomena that should be accepted and incorporated into druidic practices if their inclusion provided sufficient benefit.

Grandmush's immediate enthusiasm at the prospect of teaching the magic of the land to a synthetic person was as surprising to 22 as it was welcome. They had a unique view of nature comparable to 22's own, albeit an incomplete one from 22's perspective. For Grandmush — who had spent most of their early years as the spirit of a dead tree, and who was only later brought to life — death and even undeath could be seen as natural phenomena that should be accepted and incorporated into druidic practices if their inclusion provided sufficient benefit. 22 knew of no other people -- let alone other druids, who took such a broad view of nature. They and 22 were nearly of one mind on this subject, and it had become obvious why Tacciath had recommended this person as a teacher.


22 accompanied Grandmush for several years, at first focusing on the well-being of the woodlands, then traveling deep underground for some months, where they encountered many new sorts of creatures and phenomena, some of which, 22 would learn, could be found nowhere else but their native [[Underdark]] terrain. After a few years, Grandmush proclaimed that 22 was experienced enough as a druid that they were ready to move on to the next level. 22 decided to dedicate some time to practicing magics that focused on the power of the moon and the ability to transform their metal body fully into an organic one at times when it suited their purpose or desire.
22 accompanied Grandmush for several years, at first focusing on the well-being of the woodlands, then traveling deep underground for some months, where they encountered many new sorts of creatures and phenomena, some of which, 22 would learn, could be found nowhere else but their native [[Underdark]] terrain. After a few years, Grandmush proclaimed that 22 was experienced enough as a druid that they were ready to move on to the next level. 22 decided to dedicate some time to practicing magics that focused on the power of the moon and the ability to transform their metal body fully into an organic one at times when it suited their purpose or desire.
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And then one day, the nightmare ended as quickly as it had begun. For no apparent reason, the spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon Feredemius and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon Sardior had been resurrected, and his "Ruby Court" had been reformed; and Velsius had actually been the Amethyst dragon Veneleth, who was now serving the Ruby Court full-time and had appointed Grandmush his successor as Director of Katharda Academy.
And then one day, the nightmare ended as quickly as it had begun. For no apparent reason, the spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon Feredemius and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon Sardior had been resurrected, and his "Ruby Court" had been reformed; and Velsius had actually been the Amethyst dragon Veneleth, who was now serving the Ruby Court full-time and had appointed Grandmush his successor as Director of Katharda Academy.


22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Prof Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div>
22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div>




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After a brief attempt to learn such skills by studying the Path of the Mind under Professor Wright at Katharda Academy, they decided to seek more esoteric knowledge and embarked for Galik and the ancient ArchCrystal Tower.
After a brief attempt to learn such skills by studying the Path of the Mind under Professor Wright at Katharda Academy, they decided to seek more esoteric knowledge and embarked for Galik and the ancient ArchCrystal Tower.

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Revision as of 21:20, 10 July 2023

22
Not pictured: force cannon, chainmail bikini
. .
Type — Autom
Operator — Cat
Created — Sneerwell, 705 PR
Height — 166.14 cm
Weight — 118.10 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob


22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of The Sky Net.

History

Early Days

, in which 22 witnesses a key event in the rise of the machines, gains sapience through a freak event, and becomes enthralled with the majesty of nature

Philosophy

, in which 22 views all of The Great Wheel as a manifestation of nature, champions creative endeavors, and loathes fire and annihilation

Finding Jadenhill

, in which 22 finds work and community, takes up arms against Draconic Crusaders, and is inspired to seek power by the death of a friend

Explorations with Grandmush

, in which 22 studies under the unconventional druid Grandmush, aids the forest and explores the Underdark, and learns to take organic form

Rise of the Machines

, in which 22 smuggles weapons and supplies during the War of the Forged, laments the frailty of organics when their oldest friend dies, and moves on to a new phase of their life as a result

22 and the Time War

, in which 22 is forced to visit the past, where they spend time with three similarly displaced warforged associates and work to combat a timeless menace

Lessons of Katharda

, in which 22 follows Grandmush to school one day, ventures pridefully into darkness, and dons a chainmail bikini upon learning that not all battles can be won


Revelations of the ArchCrystal Tower

, in which 22 becomes trapped in an institution of knowledge, looks for one kind of answers but finds another, and synopsizes a thorough history of Quelmar for your reading pleasure


Languages

22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.


Powers and Abilities

TODO: Describe this stuff

Character Sheet

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