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The Tempest Brothers Expeditionary Company: Difference between revisions

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Created in the year 892 PR, and founded in the city of [[Galik]] on the continent of Amusa, The Tempest Brothers Expeditionary Company resides in one of the smaller private shipyards on the edge of the city. Two aged ships sit on moorings, older propeller engines off. A worn and rusty but serviceable two story hangar building, that can just fit either of the two ships in its single bay, stands on the street side of the yard. The freshly painted maroon and gold sign bearing the name of the company hanging over the front doorway.
Created in the year 892 PR, and founded in the city of [[Galik]] on the continent of Amusa, The Tempest Brothers Expeditionary Company resides in one of the smaller private shipyards on the edge of the city. Two aged ships sit on moorings, older propeller engines off. A worn and rusty but serviceable two story hangar building, that can just fit either of the two ships in its single bay, stands on the street side of the yard. The freshly painted maroon and gold sign bearing the name of the company hanging over the front doorway.


In the spring of 893 PR the company opened up hiring to adventurers and explorers of all kinds to join their upcoming expedition. All company members would be provided food and accommodations and would be free to choose missions of their choice to join while in the wilds. Company members would be compensated with a majority percentage of all loot and treasure found during a mission.
In the spring of 893 PR the company opened up hiring to [[adventurers]] and explorers of all kinds to join their upcoming expedition. All company members would be provided food and accommodations and would be free to choose missions of their choice to join while in the wilds. Company members would be compensated with a majority percentage of all loot and treasure found during a mission.


Eventually the company would depart into the wilds and begin a four-pronged mission to establish a basecamp in the wilds. The company hoped to succeed where others had failed with the use of their two airships and small number of airskiffs allowing them to avoid much of the danger in the wilds.
Eventually the company would depart into the wilds and begin a four-pronged mission to establish a basecamp in the wilds. The company hoped to succeed where others had failed with the use of their two airships and small number of airskiffs allowing them to avoid much of the danger in the wilds.
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During their first expedition the company would come into repeated conflict with a growing horde of [[Gnolls]] that had secretly been organizing out in the wilds. Working with these Gnolls were strange cultists and [[Demon|demons]] led by a powerful demoness known as [[Mother]]. The company would also find new allies in the wilds including the [[Kobold]] village of [[Thinwhistle]] and the mysterious [[The Warden of the Wilds|Warden of the Wilds]].
During their first expedition the company would come into repeated conflict with a growing horde of [[Gnolls]] that had secretly been organizing out in the wilds. Working with these Gnolls were strange cultists and [[Demon|demons]] led by a powerful demoness known as [[Mother]]. The company would also find new allies in the wilds including the [[Kobold]] village of [[Thinwhistle]] and the mysterious [[The Warden of the Wilds|Warden of the Wilds]].


The company's first expedition into the wilds of Western Amusa would culminate in a [[The Raid on the Tempest Brothers Expeditionary Company|raid on the basecamp by the Gnoll horde]]. With the help of the Warden of the Wilds the company was able to escape and return to the city of Galik.
The company's first expedition into the wilds of Western Amusa would culminate in a [[The Raid on the Tempest Brothers Expeditionary Company|raid on the basecamp by the Gnoll horde]]. With the help of [[the Warden of the Wilds]] the company was able to escape and return to the city of Galik.


In Galik the company would prepare their second expedition and began an investigation into the cultists of [[Mother]], knowing they can not begin their next expedition while [[Mother]] was stopping them at every turn. While in Galik the company would come to learn of the [[Lenore Hearthorne|Bride]] and [[Alistair Hearthorne|Groom]], two aristocratic cultists who were leading the operations of Mother in Amusa. To further hinder the company the cultists would take a bounty out on the company and its members, forcing the expeditionary to contend with cultists and bounty hunters both.
In Galik the company would prepare their second expedition and began an investigation into the cultists of [[Mother]], knowing they can not begin their next expedition while [[Mother]] was stopping them at every turn. While in Galik the company would come to learn of the [[Lenore Hearthorne|Bride]] and [[Alistair Hearthorne|Groom]], two aristocratic cultists who were leading the operations of Mother in Amusa. To further hinder the company the cultists would take a bounty out on the company and its members, forcing the expeditionary to contend with cultists and bounty hunters both.
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==Notable Events==
==Notable Events==
*Brothers Darian Tempest and Adrian Tempest founded the company together in 892 PR after purchasing two aged [[airships]].
*Brothers Darian Tempest and [[Adrian]] Tempest founded the company together in 892 PR after purchasing two aged [[airships]].
*The company begins their first expedition in spring of 893 PR
*The company begins their first expedition in spring of 893 PR
*[[The Raid on the Tempest Brothers Expeditionary Company]]
*[[The Raid on the Tempest Brothers Expeditionary Company]]

Latest revision as of 17:51, 17 August 2024

The Tempest Brothers Expeditionary Company


The Tempest Brothers Expeditionary Company was founded by brothers Darian Tempest and Adrian Tempest in 893 PR in order to explore the lost wilds of Amusa.

History[edit | edit source]

Created in the year 892 PR, and founded in the city of Galik on the continent of Amusa, The Tempest Brothers Expeditionary Company resides in one of the smaller private shipyards on the edge of the city. Two aged ships sit on moorings, older propeller engines off. A worn and rusty but serviceable two story hangar building, that can just fit either of the two ships in its single bay, stands on the street side of the yard. The freshly painted maroon and gold sign bearing the name of the company hanging over the front doorway.

In the spring of 893 PR the company opened up hiring to adventurers and explorers of all kinds to join their upcoming expedition. All company members would be provided food and accommodations and would be free to choose missions of their choice to join while in the wilds. Company members would be compensated with a majority percentage of all loot and treasure found during a mission.

Eventually the company would depart into the wilds and begin a four-pronged mission to establish a basecamp in the wilds. The company hoped to succeed where others had failed with the use of their two airships and small number of airskiffs allowing them to avoid much of the danger in the wilds.

During their first expedition the company would come into repeated conflict with a growing horde of Gnolls that had secretly been organizing out in the wilds. Working with these Gnolls were strange cultists and demons led by a powerful demoness known as Mother. The company would also find new allies in the wilds including the Kobold village of Thinwhistle and the mysterious Warden of the Wilds.

The company's first expedition into the wilds of Western Amusa would culminate in a raid on the basecamp by the Gnoll horde. With the help of the Warden of the Wilds the company was able to escape and return to the city of Galik.

In Galik the company would prepare their second expedition and began an investigation into the cultists of Mother, knowing they can not begin their next expedition while Mother was stopping them at every turn. While in Galik the company would come to learn of the Bride and Groom, two aristocratic cultists who were leading the operations of Mother in Amusa. To further hinder the company the cultists would take a bounty out on the company and its members, forcing the expeditionary to contend with cultists and bounty hunters both.

Organization and Notable Members[edit | edit source]

Company Management[edit | edit source]

Department of airship Operations and Maintenance[edit | edit source]

Base Camp Research[edit | edit source]

Field Research[edit | edit source]

Department of Field Work[edit | edit source]

Camp Security[edit | edit source]

Camp Operations[edit | edit source]

Field Operations[edit | edit source]

Notable Events[edit | edit source]

 

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