“After what the Dwarves have done, it is a scar where we cannot grow. If you seek sanctuary, go there and do no more harm.” —Tree Spirits of Isonhound
Type | Town |
---|---|
Government | Oligarchy |
Location | Woldlin, Isonhound |
Inhabiting Race | Dragonborn |
Jadenhill is a town located in southern Isonhound. Originally founded as a mining colony for precious minerals, the project became abandoned and was resettled many years later as a temple devoted to Bahamut during the PR era. It is home to the Court of Quartz, which utilized illusionary magic to hide the temple's Dragonborn residents during the Second Draconic Crusades.
Population
The residents of Jadenhill are almost entirely Dragonborn, mostly of metallic ancestry. Shortly before the Second Draconic Crusades, a handful of emerald Dragonborn were born in the town. Unfamiliar with the concept of gem Dragons, these emerald children were dubbed Patinas and praised for their psionic abilities and natural prowess in sorcery. They were presumed at the time to be a blessing from Bahamut, but the actual origin of their gem ancestry remains unknown. All gem Dragonborn hatched within Jadenhill have been emerald in color, but there exists at least one resident of another gem ancestry who was adopted by the town.
Religion
The Temple on Jadenhill was settled by Bahamut worshippers and continues to be the primary religion practiced by residents of the town. For a brief period between the Razing of Isonhound and the Second Draconic Crusades, the temple also added Kragnux the Dragon Slayer to their pantheon of deities. This move made sense to the temple's priests during a moment in history when Bahamut had been banished from the realm and the only two traceable Dragons in Quelmar were spawns of Tiamat who had just laid waste to the continent of Isonhound. They soon retired Kragnux from their pantheon after his church was radicalized against all draconic races and the temple's priests took precautions to protect the residents of Jadenhill from the impending heedless genocide.
Court of Quartz
The Court of Quartz is not so much a regal court as it is a visitors center for active and possible trade partners. The presumed high sorcerer still receives the same training as any formal courtier, but their primary duty is to wield the Selune Splinter and cast an illusionary spell over the temple in order to conceal its residents from potentially hostile outsiders. The court once displayed a number of its gem artifacts in order to flaunt the town's trading potential, such as a Dragon egg-sized gem, but the court was ransacked during a Dragon attack in 825 PR and robbed of its collection. What remains of the court has been left shuffling to find a new means of protecting their community.
Construction
The size of Jadenhill is limited to the footprint of the former mining colony that it is built in and on top of, thus the town's newer constructions are more vertically oriented to preserve space. The oldest parts of the town reside underground in the reclaimed mining tunnels, these are the only portions to have survived the Razing of Isonhound and carry in the style of a more traditional Bahamut temple. The town's main gate enters through these tunnels, but actually exists at ground level due to the mine being built into the side of a hill. The above-ground portions that exist today were all built post-razing and done in a Beaux-Arts style of architecture intended to impress high-ranking visitors. The Court of Quartz is strategically designed to be the tallest point in town, allowing the high sorcerer to amplify their magic using the Selune Splinter. From this vantage point, they can conceal the town from crusaders by casting a spell of invisibility or ready the residents to receive visitors with a spell of disguisement.
Notable Residents
- Patina—emerald Dragonborn and original high sorcerer, part of the first generation of gem Dragonborn born in the town; served as a founding council member of the Court of Quartz.
- Rosella—emerald Dragonborn and current high sorcerer as of 826 PR. Mother to Durian. Notoriously mistrusting of the outside world and spends most of her time in an Elf disguise, even when not receiving diplomats.
- Argo—gold Dragonborn and Way of the Ascendant Dragon monk. Father to Durian. Leagues more zen about the world than his life partner, entrusting Bahamut will make all work out as intended.
- Durian—emerald Dragonborn and presumed high sorcerer, former adventurer in the Greedy Green. During the Battle of Five Lights, his soul and emerald essence were reborn into Durzibethinus, the Emerald Thane of Sardior.
- Delphi—topaz Dragonborn and soothsayer, former adventurer in the Greedy Green. During the Battle of Five Lights, her soul was reunited with her patron Silent and her topaz essence was reborn into Delphi, the Topaz Thane of Sardior.
- 22—Autom who resided in the town for several years, assisting in defending its residents during the Second Draconic Crusades and helping to turn the town into a stronghold for civil rights through their work with People Are People, an alliance of anti-racist activists.
- Tacciath and Uldil—Dragonborn twins and allies of 22 who returned to the town to help defend their friends and family during the Second Draconic Crucades. Uldil was slain during a particularly devastating attack.