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{{Quelmar Specifc}}{{Expand list}}This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see '''[[List of Magic Items]]'''. |
{{Worldbuilders}} {{Quelmar Specifc}}{{Expand list}}This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see '''[[List of Magic Items]]'''. |
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== A == |
== A == |
Revision as of 02:21, 10 January 2024
This page is Quelmar-Specific, it is meant to record new, unique, and specific ideas from your stories and adventures, rather than catalogue existing information from other sourcebooks.
This list is incomplete; you can help by expanding it.
This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see List of Magic Items.
A
- The 7 Arms of Sin
- BrightFlame, Dagger
- DarkFrost, Shortsword
- EtherLife, Scythe
- LightnIngot, Handaxe
- NarroWind, Longbow
- RumbleWood, Shortbow
- WideMire, Staff
G
- The Gift of Gruumsh, Greataxe
- When used by a devout Orc, the Gift of Gruumsh gave its wielder divine strength and defenses.
O
- Orb of Doom
- A 1 foot wide glass sphere, the Orb of doom carries multicolored arcane energies inside of it which appear to it's holder as a very powerful hurricane of elements.
- An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
- One was used at the temple of Toi'Viral in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
- In the mid 700s PR, Solomon and his arcane "factories" in Nymphsview were the realm's biggest producers and exporters of Orbs of Doom.
- Damage: 6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force
S
- The Sorcyst Blade
- A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel.
W
- Whelm
- Notable D&D Artifact, Whelm was wielded in 794 PR by a dwarf known as Stumpy, who discovered it in the Levinkan's UnderCitadel.
The Quelmar Realm | |
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Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |