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Sabbatical (character): Difference between revisions

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(Added several sections and tightened some more notes. Added ambition to archdevil status.)
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Deep down, much of her motivation comes down to a desire for control, control that she has almost never ''really'' felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.
Deep down, much of her motivation comes down to a desire for control, control that she has almost never ''really'' felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined.


==History==
==History==
Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.
Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.


Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: [[Fatherless in Phlegethos: An Infernal Childhood]], and [[Ascension in Abriymoch: From Palace to Protégé]].]
Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: [[Fatherless in Phlegethos: An Infernal Childhood]], and [[Ascension in Abriymoch: From Palace to Protégé]].]


==Languages==
==Languages==
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==Powers and Abilities==
==Powers and Abilities==
Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life.
Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.


== The Journal ==
== The Journal ==
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</div>
</div>
==== The Jim Stacy Problem ====
==== The Jim Stacy Problem ====
<div class="mw-collapsible mw-collapsed"> In the aftermath of Jim Stacy's attack on me, I retreated into the forest. Eventually I circled back around the long way of camp to see Marion and receive some healing. As this was the same night we had first arrived at base camp, the medical tent had yet to be erected, and there was no other person I felt I could turn to for some necessary assistance at the time. Stacy's willingness to escalate to violence was not the most concerning thing, but his lack of either willingness or ability to restrain that violence was at this point, too dangerous to ignore. His blows were never calibrated for anything other than maximizing the damage he could inflict. [Intervention, the resolve to kill, and Reedy's decision the next day.]
<div class="mw-collapsible mw-collapsed"> In the aftermath of Jim Stacy's attack on me, I retreated into the forest. Eventually I circled back around the long way of camp to see Marion and receive some healing. As this was the same night we had first arrived at base camp, the medical tent had yet to be erected, and there was no other person I felt I could turn to for some necessary assistance at the time. Stacy's willingness to escalate to violence was not the most concerning thing, but his lack of either willingness or ability to restrain that violence was at this point, too dangerous to ignore. His blows were never calibrated for anything other than maximizing the damage he could inflict. Perhaps it was a mistake, but I voiced to Marion my resolve to see Stacy dead if I could arrange it. She did not react well, raising some valid concerns that the unknown organization of Dr. Moss could prove to be a considerable obstacle or impediment to such efforts. However, I believe it more likely that he is simply being observed frequently, and intervention to prevent me from taking action is somewhat unlikely. I left Marion and returned to my own tent, where my armor and weapons were present. Reedy came out of the woods followed by a couple others including the elf Rina, concerned for my safety.
Once the others were dismissed, I told Reedy what happened. She took the idea of killing Jim Stacy in better stride than Marion, but still resisted the idea except in the event he attacked me again. This led to an uneasy sleep, but with at least Daq on guard at the tent's entrance. The next morning, Reedy tried to confront the company on her past resurfacing with a bounty poster of her only to find herself uncomfortable and seeking solitude in her moment of stress. As it turns out, Jim Stacy decided this would be a good opportunity to stalk her and try to get in her head. The precise details of the encounter in the woods are only known second-hand and are mostly unimportant. What is important is that there was a confrontation and Jim Stacy was rendered unconscious. With him at her mercy, Reedy opted not to kill the man, but to turn him over to the [[Tempest Brothers Expeditionary Company|Company]] leadership in the form of Bjorn. She advocated for returning him to Galik to collect on a bounty, but Bjorn claimed instead to have taken him to a nest of some kind where he would be dealt with definitively. He later made an announcement that Stacy was in many pieces and had been removed from the camp. A Sending spell shortly after this announcement revealed that Jim Stacy was still alive at the time, but did not seem to be in the best shape. Unfortunately this means that his fate simply remains unknown at this time, and he remains a potential threat at large. I intend to check again in a few weeks to see if he is still alive, or if it was merely a slow fate that awaited him.

When I confronted Reedy on the foolishness of her choice, she revealed that she was unaware of the other forces involved surrounding Jim Stacy. But the reason she didn't kill him was because she lacks the instinct of a cold-blooded killer. Once she is no longer in the heat of combat, I question her resolve to see things through without an immediate threat to herself or those she cares for. I attempted to explain how Stacy's continued life poses such a threat, but I do not think she was convinced at the time. After a few days, however, she had her own direct encounter with Dr. Moss that frightened her. She reported that he popped out of a blue doorway that came from nowhere and froze time in the immediate area for several subjective minutes. He interrogated her as to what went on with Stacy before letting her go and vanishing back through his doorways. It's ''concerning'' that this Moss figure acts with such free reign. Even my messaged request to counter his actions failed to deliver a satisfactory response, but you already know about that response.
</div>
</div>
==== Ongoing Mystery: Shadows and "Siblings." ====
==== Ongoing Mystery: Shadows and "Siblings." ====
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</div>
</div>
=== Entry 5: Tempest Company Operations Week 2 ===
=== Entry 5: Tempest Company Operations Week 2 ===
<div class="mw-collapsible mw-collapsed"> Test Text
<div class="mw-collapsible mw-collapsed"> Participants: myself, [[Marion Ette|Marion]], [[P'Rahp]], [[Neru]], [[Hermes Purrnes|Hermes]], [[Helli Aliosh|Helli]]
Location: A few hours outside of camp to the West/Northwest.
</div>

Objective: Follow up on Arcane's missing research teams. Find out why they are missing, locate their likely remains, and deal with whatever may have killed them. Recover any magical plants or other materials and research notes if possible as well.

Brief Action Summary (1-2 lines): After tracking the research parties' pathes through the wilds for a few hours, we came across a large clearing with a glowing magical plant near its center. While investigating we were attacked by a total of three large magically enhanced dinosaurs. Battle was fierce and close. Hermes fled early and caused an uproar in camp when he returned alone before the rest of us returned a few hours later.

Other Notable Events: The camp is located on a leyline, and it flows through much of the surrounding jungle. These dinosaurs were immune to their own element and both resistant to spells, and non-magical damage. At least one of them also possessed blindsight or truesight, being able to pierce through invisibility.

Specific Finds/Acquisitions: A number of Magical fruit from the magical plant discovered. (Marion/Arc); Several sets of scales from the lightning dinosaur sufficient to craft resistant armor should the time and tools present themselves (Neru, P'Rahp, Sabbatical, Marion, Helli); the poison beasts bits were all presented to Arc for study, and gold pieces in payment for a completed job.

Company Personnel: [[Arcane]] (Arc)

Individuals of note: N/A
</div>Narrative Description:

Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone silent three days ago. After we discussed the wastefulness and inefficiency of Arc's previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc's contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.

As we traveled a few hours out of camp, Hermes focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a dinosaur laden with poison spines. This dinosaur struck first for Marion, and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.

The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of flame I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line.

At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp's reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn't even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several souls to the Hells' cause at the low cost of only four lives. I almost left; Philani ''should'' have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn't. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn't feel like the right move for Sabbatical. I don't just mean that it isn't in keeping with the pseudonymous character and identity I've adopted, but something more pervasive. It's not something I ''as'' Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn't ''need'' to. I'm not on assignment to collect souls, I'm not under specific pressure to manipulate every circumstance, and I don't exactly ''want'' a bunch of these people to die. It doesn't improve my present situation, my living conditions, or advance any of the goals I've set for my time ''here.'' I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I wish, so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission's objective.

As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast's attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely.

No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion's throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion's goddess, Beshaba. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.

After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quanity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry.
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
[[Category:Wicked Wilds]]

Revision as of 06:11, 17 May 2023

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Sabbatical
A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.
Relatives Fierna, Pharastra
Languages Common, Infernal, Celestial, Abyssal, Primordial
Affiliations Fierna, Phlegethos
Marital Status Single
Place of Birth Hell (Phlegethos)
Date of Death N/A
Place of Death Probably Hell
Species Tiefling
Gender Female
Height 5'3"
Weight 128 lbs
Eye Color Gold


Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.

Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.

Physical Appearance

A red Tiefling woman with dark red hair and dark asymmetrical horns growing from her head. She is wearing scale mail armor and wielding a metal shield.
Sabbatical in her initial field equipment.

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns grow in an asymmetrical pattern, the left growing backwards, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.

Personality

Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.

Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.

She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.

Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.

Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined.

History

Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.

Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]

Languages

Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.

Powers and Abilities

Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.

The Journal

Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below.

Entry 1: Arrival in Quelmar

Entry 2: Dates and Waits

2.1 Introductions and initial notes

2.1.1 Marion (Marianne?)
2.1.2 Reedy ([][][][][][][][][])
2.1.3 Wiggler
2.1.4 Lambda
2.1.5 Arcane "Arc"
2.1.6 Sneeze
2.1.7 Kompi
2.1.8 Obsidian ("Idi")
2.1.9 "Jim Stacy"
2.1.10 Therrin Flare
2.1.11 Paris Hilton
2.1.12 The Court of Seasons
2.1.13 Nassir Tycho
2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid
2.1.15 Tassa Brightfox
2.1.16 Finnegan Warbler
2.1.17 Zimper
2.1.18 Luster
2.1.19 Amaris
2.1.20 Groth

2.2 Information Gathering

2.3 Food and Fiends

2.4 Follys of Fae

2.5 Dinner and Dinosaurs

Entry 3: Into The Wicked Wilds

We flew directly from Galik out into a clearing in the wilds where the company had decided to locate its base camp. There were several initial missions launched at once, each exploring a different distance and direction from the base camp. Some details of each mission follow, although my personal knowledge will be limited to the numbered missions. Details of other missions will be collected and organized

Mission 1: The Temple of Lolth

Narrative Description:

Entry 4: First Week's Base Camp Events

Wiggler's Obsession:

The Jim Stacy Problem

Ongoing Mystery: Shadows and "Siblings."

Entry 5: Tempest Company Operations Week 2

Narrative Description:

Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone silent three days ago. After we discussed the wastefulness and inefficiency of Arc's previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc's contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.

As we traveled a few hours out of camp, Hermes focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a dinosaur laden with poison spines. This dinosaur struck first for Marion, and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.

The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of flame I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line.

At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp's reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn't even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several souls to the Hells' cause at the low cost of only four lives. I almost left; Philani should have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn't. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn't feel like the right move for Sabbatical. I don't just mean that it isn't in keeping with the pseudonymous character and identity I've adopted, but something more pervasive. It's not something I as Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn't need to. I'm not on assignment to collect souls, I'm not under specific pressure to manipulate every circumstance, and I don't exactly want a bunch of these people to die. It doesn't improve my present situation, my living conditions, or advance any of the goals I've set for my time here. I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I wish, so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission's objective.

As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast's attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely.

No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion's throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion's goddess, Beshaba. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.

After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quanity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry.

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