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Sabbatical (character): Difference between revisions

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{{Very Long Page}}<spotify>https://open.spotify.com/playlist/7x7cmy6RWY2icBtazqohqw?si=c7efeb6d1c3b4cd5 </spotify>{{Infobox_character|affilliation=Fierna, Phlegethos|name=Sabbatical|image=Sabbatical Profile.png|caption=A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.|relatives=[[Fierna]], [[Pharastra]]|languages=Common, Infernal, Celestial, Abyssal, Primordial|marital=Single|birthPlace=Hell (Phlegethos)|deathDate=N/A|deathPlace=Probably Hell|species=Tiefling|gender=Female|height=5'3"|weight=128 lbs|eyes=Gold}}
<spotify>https://open.spotify.com/playlist/7x7cmy6RWY2icBtazqohqw?si=c7efeb6d1c3b4cd5 </spotify>{{Infobox_character|affilliation=Fierna, Phlegethos|name=Sabbatical|image=Sabbatical Profile.png|caption=A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.|relatives=[[Fierna]], [[Pharastra]]|languages=Common, Infernal, Celestial, Abyssal, Primordial|marital=Single|birthPlace=Hell (Phlegethos)|deathDate=N/A|deathPlace=Probably Hell|species=Tiefling|gender=Female|height=5'3"|weight=128 lbs|eyes=Gold}}


'''Philani a.k.a. "Sabbatical" '''is a [[Tiefling]] of [[Fierna]] visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.
'''Philani a.k.a. "Sabbatical" '''is a [[Tiefling]] of [[Fierna]] visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.
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* Physical Appearance: tiefling (she/they), white skin, painted horns, short red hair, tall. Unknown archdevil heritage.
* Physical Appearance: tiefling (she/they), white skin, painted horns, short red hair, tall. Unknown archdevil heritage.
* Personality: shy, submissive, dislikes crowds, evidences a degree of passivity in her identity and a desire to ingratiate herself with others. She needs to become more assertive if she wants to survive long-term in the world, let alone anywhere more dangerous. Has discussed an unfamiliar deity: Beshaba apparently linked to ill fortune that is connected to her. This connection bears more scrutiny and could indicate a potential resource or threat.
* Personality: shy, submissive, dislikes crowds, evidences a degree of passivity in her identity and a desire to ingratiate herself with others. She needs to become more assertive if she wants to survive long-term in the world, let alone anywhere more dangerous. Has discussed an unfamiliar deity: Beshaba apparently linked to ill fortune that is connected to her. This connection bears more scrutiny and could indicate a potential resource or threat. She has continued to exhibit self-sacrificing tendencies and a lack of self-confidence in matters despite being remarkably capable in the things she sets out to do. She demonstrates caring and curiosity to a remarkably resilient degree despite events not turning out well for her, although this has changed somewhat since her near-death experience on our latest mission. She has been more withdrawn and less confident in herself, yet still always ready to care for anyone ''else.'' Part of the problem I see in their future is that she seems to define herself by the value they bring to others. They are concerned too much with selflessness, largely inn part to their perception of themselves as somehow lacking in agency due to Beshaba's influence on their life. This makes them readily exploitable, especially by those she perceives as allies and friends. As such, it is useful to share some vulnerability and non-sensitive information with her in order to create a stronger sense of closeness. This is a useful investment for a moment of need should one arise. She's also just ''nice'' as company, although she continues to exhibit a misunderstanding of a self-interested mindset. She has finally been able to feel a sense of suspicion for the latest newcomer from the GreenWood Foundation (Dr. Moss's project), but this is likely minimal.
* Risk Assessment: <s>Low.</s> Moderate. <s>While their combat ability is uncertain</s>, she appears to pose very little threat to those she perceives as allies, and this is a group she is exceedingly willing to expand. In a direct confrontation, many of her abilities could counter mine, since she seems to be focused on supportive spells. Updated combat capabilities demonstrate sufficiently advanced connection to her magic source to cast more powerful spells than myself. She seems to be marginally ahead of the power level of most other recruits, myself included.
* Risk Assessment: <s>Low.</s> Moderate. <s>While their combat ability is uncertain</s>, she appears to pose very little threat to those she perceives as allies, and this is a group she is exceedingly willing to expand. In a direct confrontation, many of her abilities could counter mine, since she seems to be focused on supportive spells. Updated combat capabilities demonstrate sufficiently advanced connection to her magic source to cast more powerful spells <s>than myself</s>. She seems to be marginally ahead of the power level of most other recruits, myself included. Although, through diligent training and getting back into practice, I believe I have reached a comparable level once more. Our skills are clearly in different areas, with Marion having significant cantrip versatility, but lacking the breadth of spell knowledge one might expect.
* Personal Notes: She's very open and might eventually make a decent companion if certain boundaries can be established. Additionally has been observed using healing magic and is some kind of focused spellcaster. She had a real problem with me when I committed to killing Jim Stacy and basically told me to fuck off and not come back.
* Personal Notes: She's very open and might eventually make a decent companion if certain boundaries can be established. Additionally has been observed using healing magic and is some kind of focused spellcaster. She had a real problem with me when I committed to killing Jim Stacy and basically told me to fuck off and not come back.
*Known Spell usage: healing, invisibility, spheres of devouring darkness.
* Known Spell usage: healing, invisibility, spheres of devouring darkness.
*Further Details on Beshaba - goddess of ill fortune, has been part of Marion's life for quite some time. Marion feels a lack of choice in events, going so far as to say she has no agency. May be tied into many events surrounding the company.
* Further Details on Beshaba - goddess of ill fortune, has been part of Marion's life for quite some time. Marion feels a lack of choice in events, going so far as to say she has no agency. May be tied into many events surrounding the company.
* Relationships: After some prodding at the obviousness of the attraction, Marion and Nassir have formed a relationship. They are clearly still very new at this, and despite both being adults, seem quite uncomfortable with making or at least acknowledging the more physical attractions. She would probably '''not''' react as I want to the gift of that small flask of massage oil I purchased in Galik, but I expect she would turn utterly crimson despite her pale complexion. I'm sure Reedy would enjoy seeing the reaction as well, so perhaps once I notice any signs of them actually taking further steps together. They are also seemingly trying to adopt the kobolds Sneeze and Kompi, and I wish them the best of luck in keeping Sneeze away from me and my interests.
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===== 2.1.2 Reedy ([][][][][][][][][]) =====
===== 2.1.2 Reedy ([][][][][][][][][]) =====
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*Magical Abilities: quick summoning and dismissal of her drake, Daq. Never as alone as she may seem.
*Magical Abilities: quick summoning and dismissal of her drake, Daq. Never as alone as she may seem.
*Additional Note: She chased after me when I reacted poorly to an invitation to join a chaotic fae dance. Despite my pushing her away multiple times, she kept coming back, even seemingly overcoming a Suggestion spell far before its duration was finished, although perhaps that was due to a flaw of my own wording. Although I was far from in a combat-ready state, I unleashed several spells on her to relatively little effect, and she was relentless in ''<s>shooting me</s>'' forcing me to exhaust my fury. I hurt her, and Daq, during this exchange, but she wanted to ''help'' me anyway. After that, she returned to the Black Viper with me, where Stonemeadow delivered an object from the portal. (Not exactly a subtle choice to demonstrate that you're willing to reveal things to Reedy, by the way.) We had a very direct discussion which included an exchange of names and many more details of our backgrounds. (No, I won't be sharing any of those details. You either listened in yourself, or missed the chance.) As much as I'm willing to trust anyone here, I think I can trust Reedy. She knows about your gift and my new capacity for twisting hellfire up from Phlegethos, at least. We'll have to see how well the situation lasts.
*Additional Note: She chased after me when I reacted poorly to an invitation to join a chaotic fae dance. Despite my pushing her away multiple times, she kept coming back, even seemingly overcoming a Suggestion spell far before its duration was finished, although perhaps that was due to a flaw of my own wording. Although I was far from in a combat-ready state, I unleashed several spells on her to relatively little effect, and she was relentless in ''<s>shooting me</s>'' forcing me to exhaust my fury. I hurt her, and Daq, during this exchange, but she wanted to ''help'' me anyway. After that, she returned to the Black Viper with me, where Stonemeadow delivered an object from the portal. (Not exactly a subtle choice to demonstrate that you're willing to reveal things to Reedy, by the way.) We had a very direct discussion which included an exchange of names and many more details of our backgrounds. (No, I won't be sharing any of those details. You either listened in yourself, or missed the chance.) As much as I'm willing to trust anyone here, I think I can trust Reedy. She knows about your gift and my new capacity for twisting hellfire up from Phlegethos, at least. We'll have to see how well the situation lasts.
*We have started sharing a tent in the camp. Not something I expected to find here, and I'm uncertain how long it will last, but I enjoy her company. She ''does'' infuriate me sometimes, and I'm disappointed in her choices to engage with Jim Stacy and spare his life when she had him at her mercy. We are in a bit of an awkward place in whatever our relationship is.
*We have started sharing a tent in the camp. Not something I expected to find here, and I'm uncertain how long it will last, but I enjoy her company. She ''does'' infuriate me sometimes, and I'm disappointed in her choices to engage with Jim Stacy and spare his life when she had him at her mercy. We are in a bit of an awkward place in whatever our relationship is. '''Entry Outdated and not reflecting current information. Not all information safe for even this encrypted text.'''
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===== 2.1.3 Wiggler =====
===== 2.1.3 Wiggler =====
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* Personality: Jubilantly chaotic and full of positive energy for an unknown reason. Prone to sudden bouts of "wiggles" which result in scatters of worms around him. Since making his ability to shapeshift into animals known, he has considerably changed, becoming more relaxed and tolerable. Frequently adopts a cat persona and seeks to comfort others. Has demonstrated a weakness of will and pain. Since his unlocking of a psionic ability he has proven to be even more weak in terms of facing up to his power.
* Personality: Jubilantly chaotic and full of positive energy for an unknown reason. Prone to sudden bouts of "wiggles" which result in scatters of worms around him. Since making his ability to shapeshift into animals known, he has considerably changed, becoming more relaxed and tolerable. Frequently adopts a cat persona and seeks to comfort others. Has demonstrated a weakness of will and pain. Since his unlocking of a psionic ability he has proven to be even more weak in terms of facing up to his power.
* Risk Assessment: Low/Chaos. Unlikely to intentionally cause direct conflict, yet highly likely to instigate chaos or lead to negative reactions.
* Risk Assessment: Low/Chaos. Unlikely to intentionally cause direct conflict, yet highly likely to instigate chaos or lead to negative reactions.
* Personal Notes: Not a creature of the Abyss, but has some Feywild associations of some kind. Presented himself as some kind of healer and offered special worms to others for consumption. Avoidance strategy seems most viable. Mitigation of chaotic urges if assigned together. Encourage emotional support focus as this has been a positive development of his aspect and usefulness. Unfortunately he has failed to incorporate any growth into his actual character. Since the telepathic awakening he has developed some sort of obsession with testing himself against my mind. I encouraged this briefly as a means to practice my own mental defenses, but after he broke down in a sobbing mess after the second round of this, I have no more sympathy or time to waste on him. His emotional dependency on others and weakness in the face of tense verbal situations demonstrates significant weakness of personality. He has barely acted like a thinking being, and I question whether he will be of value in any truly trying situations. Psychologically unsuited to the inevitable trauma of losing people.
* Personal Notes: Not a creature of the Abyss, but has some Feywild associations of some kind. Presented himself as some kind of healer and offered special worms to others for consumption. Avoidance strategy seems most viable. Mitigation of chaotic urges if assigned together. Encourage emotional support focus as this has been a positive development of his aspect and usefulness. Unfortunately he has failed to incorporate any growth into his actual character. Since the telepathic awakening he has developed some sort of obsession with testing himself against my mind. I encouraged this briefly as a means to practice my own mental defenses, but after he broke down in a sobbing mess after the second round of this, I have no more sympathy or time to waste on him. His emotional dependency on others and weakness in the face of tense verbal situations demonstrates significant weakness of personality. He has barely acted like a thinking being, and I question whether he will be of value in any truly trying situations. Psychologically unsuited to the inevitable trauma of losing people. Later interactions have only served to confirm initial impressions. The lack of mental fortitude and general insanity he has exhibited continue to indicate he is unworthy of even minor investment. Has moved from prowling the camp as a domesticated cat looking for cuddles to skulking around as a rat after being punished by Bjorn for attacking a newcomer to the company without reason. He broadcast some misguided attempt at gathering information as his purpose, yet did so while ''interrupting'' what was turning into a fruitful conversation. And now he appears so emotionally damaged that he cannot even control himself. Disposal would be the best solution at this point, but personal risks for doing so are too great, not from him individually, but from Company policy. Unfortunately, he will remain, and remain a pest likely until he falls on a mission. One can only hope he does not drag his entire team down with him.
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===== 2.1.4 Lambda =====
===== 2.1.4 Lambda =====
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* Risk Assessment: Moderate. Low expected direct risk, but significant risk of obtaining knowledge that is not beneficial. Open to requests to obscure information if made ahead of time, yet seems susceptible to any number of outside influences. Combat skills and very nature make many of my abilities inapplicable should the need arise. It would be best to not ever engage Lambda in combat, and to direct overwhelming physical force toward him should the need to eliminate the being arise. Upon sparring with him, this assessment is confirmed. Additional firepower will be required should his interests run directly counter to mine.
* Risk Assessment: Moderate. Low expected direct risk, but significant risk of obtaining knowledge that is not beneficial. Open to requests to obscure information if made ahead of time, yet seems susceptible to any number of outside influences. Combat skills and very nature make many of my abilities inapplicable should the need arise. It would be best to not ever engage Lambda in combat, and to direct overwhelming physical force toward him should the need to eliminate the being arise. Upon sparring with him, this assessment is confirmed. Additional firepower will be required should his interests run directly counter to mine.
* Personal Notes: Despite no interest in magic, Lambda's quest for knowledge and understanding seems genuine, yet he clearly allows others to direct and limit him (or at least makes the claim that he honors such requests). I suggested he discontinue following such requests, and informed him that he can retain whatever information he learns about me. He is highly focused on improving overall group cohesion, and like me, finds some of the most chaotic members of the company distasteful and potentially dangerous. He also appears to carry a heavy weight related to his past existence (programming?) as a weapon of war against dragonkin.
* Personal Notes: Despite no interest in magic, Lambda's quest for knowledge and understanding seems genuine, yet he clearly allows others to direct and limit him (or at least makes the claim that he honors such requests). I suggested he discontinue following such requests, and informed him that he can retain whatever information he learns about me. He is highly focused on improving overall group cohesion, and like me, finds some of the most chaotic members of the company distasteful and potentially dangerous. He also appears to carry a heavy weight related to his past existence (programming?) as a weapon of war against dragonkin.
* Additional Notes: Since launching on the expedition, Lambda has demonstrated an increased amount of... emotion, almost to the point of seeming unstable. At the same time, he demonstrates a single-minded dedication to his self-imposed tasks of camp security and protection for his allies. The revelation that his "brother" Theta may still exist and be a potential threat inspired a brief period of manic over-preparation by what I can best describe as an episode of depression. His confidence in combat has been shaken, and he worries that putting himself on another mission is as likely to pose a risk to the company as to protect it. This is odd given what I have seen of his ability demonstrates no such obvious flaws, yet he has seemingly lost all sparring bouts, so either his actual tactics are unsound, he is remarkably unlucky, or he simply picks poor battles. In two of these scenarios, I suppose there is some reason to have doubts, yet I expect him to at least contribute successfully, even if that contribution to a mission is as a sacrifice.
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===== 2.1.5 Arcane "Arc" =====
===== 2.1.5 Arcane "Arc" =====
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* Personality: Somewhat distant (expected professionalism from their role or more?), free with knowledge, research specialist, studious, does not appear to be be very socially adept.
* Personality: Somewhat distant (expected professionalism from their role or more?), free with knowledge, research specialist, studious, does not appear to be be very socially adept.
* Risk Assessment: Moderate. Largest risk is that any information obtained by Arc will become known to an unknown number of others. While not a self-professed combatant, has a position of authority in this company for a reason and may have surprising strengths.
* Risk Assessment: Moderate. Largest risk is that any information obtained by Arc will become known to an unknown number of others. While not a self-professed combatant, has a position of authority in this company for a reason and may have surprising strengths.
* Personal Notes: Most likely direct superior in the role I expect to take on during this sabbatical, so a good individual to stay aware of. Potential a valuable source of information about other members of the expedition if I am ever in need of intelligence on them. Keeps records, so even if they cannot be directly persuaded, notes may be borrowed if necessary. Joined the "ladies night out" I organized for myself and the fellow tieflings in the company and exhibited a professional demeanor and a solid background in arcane study.
* Personal Notes: Most likely direct superior in the role I expect to take on during this sabbatical, so a good individual to stay aware of. Potential a valuable source of information about other members of the expedition if I am ever in need of intelligence on them. Keeps records, so even if they cannot be directly persuaded, notes may be borrowed if necessary. Joined the "ladies night out" I organized for myself and the fellow tieflings in the company and exhibited a professional demeanor and a solid background in arcane study. Now that we are actually out in the Wilds, they are... somewhat disappointing. They have exhibited unsound decision-making in failing to put together an adventurer response unit after their first research team went missing, and instead wasted an additional eight lives without really seeming to care all that much. Had the lives been spent for a viable return, I would not mind, and could even respect the callousness, but they just seem inefficient at this point. They may be an effective researcher, but they are far from an effective manager or leader, and likely need a tighter reign on their impulses.
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===== 2.1.6 Sneeze =====
===== 2.1.6 Sneeze =====
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* Risk Assessment: <s>Low.</s> <u>Moderate.</u> Appears easily distracted by any new thing. While personality and intelligence remain his greatest weaknesses, his raw combat ability cannot be ignored. He exhibits the profile of a raging barbarian who swells in size during his rage. Violence is clearly his first approach when faced with a problem.
* Risk Assessment: <s>Low.</s> <u>Moderate.</u> Appears easily distracted by any new thing. While personality and intelligence remain his greatest weaknesses, his raw combat ability cannot be ignored. He exhibits the profile of a raging barbarian who swells in size during his rage. Violence is clearly his first approach when faced with a problem.
* Personal Notes: Is surprisingly knowledgeable about the workings of the company despite living in the floorboards of the nearby dormitory space. Is actively hiding (from law enforcement?) and has been spotted openly flouting the laws of the city Galik. Has claimed to have been taken in the past through a feywild portal where he was cast into the future and across the continents of Quelmar to where we find him now. Also strongly resents Lambda for killing kobolds in the past.
* Personal Notes: Is surprisingly knowledgeable about the workings of the company despite living in the floorboards of the nearby dormitory space. Is actively hiding (from law enforcement?) and has been spotted openly flouting the laws of the city Galik. Has claimed to have been taken in the past through a feywild portal where he was cast into the future and across the continents of Quelmar to where we find him now. Also strongly resents Lambda for killing kobolds in the past.
*Additional Note: Cannot be relied upon for even the simplest things or understandings. A direct liability even with explicit management. Reedy continues to appreciate the little monster for some reason--likely just that she has an appreciation for any draconic being--and he is somehow liked by others as well. He crafted a horrifying meat puppet of myself and a larger one of Reedy as some sort of gift commemorating a maternal holiday. Lastly, it took considerable effort, but he finally seems to realize that his presence is unwanted around me after I called him a disgusting chaotic creature. This earned me a reprieve from his efforts to crawl close to me and has even made his presence among other company more tolerable, if still best kept at a distance. I can only hope I do not end up on any assignments with him unless they are sufficiently deadly to arrange a "terrible tragedy."
*Additional Note: Cannot be relied upon for even the simplest things or understandings. A direct liability even with explicit management.
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===== 2.1.7 Kompi =====
===== 2.1.7 Kompi =====
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* Personality: Skittish. Surprisingly well-spoken for a kobold, but cautious and wary of loud and large creatures. Actively non-confrontational, even if they have a considerable situational advantage. Always hiding in someone's shadow.
* Personality: Skittish. Surprisingly well-spoken for a kobold, but cautious and wary of loud and large creatures. Actively non-confrontational, even if they have a considerable situational advantage. Always hiding in someone's shadow.
* Risk Assessment: Low. Unknown combat skills, but appears likely to be relatively easy to frighten or redirect toward an alternative threat or target. Has an ability to manifest large "dino" creatures as needed to help in situations.
* Risk Assessment: Low. Unknown combat skills, but appears likely to be relatively easy to frighten or redirect toward an alternative threat or target. Has an ability to manifest large "dino" creatures as needed to help in situations.
* Personal Notes: Friends with Marion, and willing to offer "gifts" to those he considers friends. Gave me a piece of petrified wood after I mentioned my ability to create silence. I like them, although we have only infrequently interacted. They keep mostly to themself and don't start trouble. Playful with regard to bones and dinosaurs.
* Personal Notes: Friends with Marion, and willing to offer "gifts" to those he considers friends. Gave me a piece of petrified wood after I mentioned my ability to create silence. I like them, although we have only infrequently interacted. They keep mostly to themself and don't start trouble. Playful with regard to bones and dinosaurs. They appear to have developed a dislike of Sneeze, which I approve of, and remain a helpful resource in summoning. Has grown particularly close to Nassir and is most often found hiding in his shadow now that we have settled into the base camp.
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===== 2.1.8 Obsidian ("Idi") =====
===== 2.1.8 Obsidian ("Idi") =====
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* Personal Notes: Has acted a little awkward. Perhaps burgeoning signs of an infatuation for Marion. Requires further observation.
* Personal Notes: Has acted a little awkward. Perhaps burgeoning signs of an infatuation for Marion. Requires further observation.
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===== 2.1.9 "Jim Stacy" =====
===== <s>2.1.9 "Jim Stacy"</s> =====
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* Physical Appearance: human (he/him), older, average height
* Physical Appearance: human (he/him), older, average height
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When brought on a run through the city to direct his attention to a different news publication, he evidenced no strain from the steady pace I set, nor any difficulty in handling obstacles in the path. Surprisingly acrobatic and spry, although he has a tendency to avoid relying on his mechanical limbs when engaged in complex maneuvers. He has come to the incomprehensible decision (almost certainly because Marion made him feel bad about it) to support the murderous and chaotic fae. Apparently this resulted in him assaulting a satyr in her home and being knocked unconscious, but I could not find the location to finish the job. If this is how he will decide things, he is better off eliminated as a consequence of his own failures and where the fallout from his mysterious connections can be directed elsewhere.
When brought on a run through the city to direct his attention to a different news publication, he evidenced no strain from the steady pace I set, nor any difficulty in handling obstacles in the path. Surprisingly acrobatic and spry, although he has a tendency to avoid relying on his mechanical limbs when engaged in complex maneuvers. He has come to the incomprehensible decision (almost certainly because Marion made him feel bad about it) to support the murderous and chaotic fae. Apparently this resulted in him assaulting a satyr in her home and being knocked unconscious, but I could not find the location to finish the job. If this is how he will decide things, he is better off eliminated as a consequence of his own failures and where the fallout from his mysterious connections can be directed elsewhere.


After he attacked me in the camp, I told Marion I planned to kill him, which I did, but she seemed certain that the mysterious Dr. Moss would inevitably revive him, so any effort would need to be quite thorough. I planned to burn his corpse to ashes at the next opportunity, but it seems that he got himself removed from my approach when he attacked Reedy in the forest. Rather than bring me to his unconscious body, she turned him into the camp leadership. They announced he was "in pieces," but I confirmed shortly afterward that he was at least still alive. Still alive means still a threat, and I will act accordingly.
After he attacked me in the camp, I told Marion I planned to kill him, which I did, but she seemed certain that the mysterious Dr. Moss would inevitably revive him, so any effort would need to be quite thorough. I planned to burn his corpse to ashes at the next opportunity, but it seems that he got himself removed from my approach when he attacked Reedy in the forest. Rather than bring me to his unconscious body, she turned him into the camp leadership. They announced he was "in pieces," but I confirmed shortly afterward that he was at least still alive. Still alive means still a threat, and I will act accordingly. I will attempt another Sending next week to see if he is truly dead, but either way it seems he is not an imminent threat anymore.
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===== 2.1.10 Therrin Flare =====
===== 2.1.10 Therrin Flare =====
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* Risk Assessment: Moderate. Followers of Pelor are likely directly antagonistic to long-term plans, but because I'm not engaged in anything specifically adverse to Pelor's purposes on this visit to the mortal plane, I likely have little to fear. It is ''possible'' that inconvenient revelations could come from this one though.
* Risk Assessment: Moderate. Followers of Pelor are likely directly antagonistic to long-term plans, but because I'm not engaged in anything specifically adverse to Pelor's purposes on this visit to the mortal plane, I likely have little to fear. It is ''possible'' that inconvenient revelations could come from this one though.
* Personal Notes: Illusionist. Very free with minor magics and a little bit of a show-off, although that's already obvious from the personality note.
* Personal Notes: Illusionist. Very free with minor magics and a little bit of a show-off, although that's already obvious from the personality note.
*After taking on a mission alongside him and spending additional time with him in camp, he demonstrates an eagerness to help and heal. He is very young of spirit and has clearly yet to experience anything that truly tests his faith. He is also not a typical devotee in the sense that he is not studied in mysteries or practices, but he clearly has a more... transactional relationship with his patron deity.
*After taking on a mission alongside him and spending additional time with him in camp, he demonstrates an eagerness to help and heal. He is very young of spirit and has clearly yet to experience anything that truly tests his faith. He is also not a typical devotee in the sense that he is not studied in mysteries or practices, but he clearly has a more... transactional relationship with his patron deity. Is more effective of a healer than initially anticipated. In combat he generally used Radiant energy to both damage and heal. He is also set on constructing a general altar in the camp. This has been opposed from my contacts at home, but I will have to see whether I can subvert or otherwise taint the project. So long as actual consecration does not occur, I believe things will remain tolerable.
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===== 2.1.11 Paris Hilton =====
===== 2.1.11 Paris Hilton =====
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* Risk Assessment: Low. While her combat abilities have yet to be ascertained, she has demonstrated no dangerous capabilities or attitudes, and I find it highly unlikely that her personality has been a front in order to hide deeper plans; that would be far too exhausting for anyone human to maintain. She uses a crossbow loaded with obnoxious glitter bolts that pack a significant punch, but her accuracy generally leaves a bit to be desired.
* Risk Assessment: Low. While her combat abilities have yet to be ascertained, she has demonstrated no dangerous capabilities or attitudes, and I find it highly unlikely that her personality has been a front in order to hide deeper plans; that would be far too exhausting for anyone human to maintain. She uses a crossbow loaded with obnoxious glitter bolts that pack a significant punch, but her accuracy generally leaves a bit to be desired.
* Personal Notes: An annoyance, more than anything else, and one that I let get under my skin too easily in our first interaction. Still, I would prefer to avoid her if possible simply because I find her presence grating. She exudes wealth and privilege, which would be useful to take advantage of, but even the thought of being in her presence long enough to do so makes me feel slightly nauseous. Grandmother's approach is likely not viable for me in this instance.
* Personal Notes: An annoyance, more than anything else, and one that I let get under my skin too easily in our first interaction. Still, I would prefer to avoid her if possible simply because I find her presence grating. She exudes wealth and privilege, which would be useful to take advantage of, but even the thought of being in her presence long enough to do so makes me feel slightly nauseous. Grandmother's approach is likely not viable for me in this instance.
Follow-up notations: Upon further interactions, manipulation of this woman seems eminently possible through the use of large words with vaguely positive connotations. This was effective in securing aid in establishing a Quiet Corner of the common room where others are advised to provide a calm space, and where permission has been granted to support that via Silence spells. Civility and barely honest compliments appear to be a viable stratagem moving forward, although her very presence is still grating.
Follow-up notations: Upon further interactions, manipulation of this woman seems eminently possible through the use of large words with vaguely positive connotations. This was effective in securing aid in establishing a Quiet Corner of the common room where others are advised to provide a calm space, and where permission has been granted to support that via Silence spells. Civility and barely honest compliments appear to be a viable stratagem moving forward, although her very presence is still grating. She has finally started using the full name given to her rather than a diminutive of "Sabby," which I appreciate. And when she is not drenching everything in glitter or pink, she has become more tolerable as well. Perhaps I simply needed an adjustment period in order to deal with the exuberance she demonstrates. After all, Grandmother hardly ''cares'' for the stories those Paladins she has broken tell her, but she finds a way to tolerate them long enough to make them feel favorably toward her. Perhaps her greatest asset in practical terms is keeping Sneeze occupied. She is happy to devote to him the attention that he obviously craves when she is around. She may also be useful in extracting information from Millar due to what appeared to be a one-sided infatuation for her on his part.
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===== 2.1.12 The Court of Seasons =====
===== 2.1.12 The Court of Seasons =====
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*Has relatively weak combat skills, but some healing magic and a willingness to engage in light bladework and instructing the tactics of others. He would likely prove a better fit in a mobile combat group including additional front-line fighters. He also focused on healing.
*Has relatively weak combat skills, but some healing magic and a willingness to engage in light bladework and instructing the tactics of others. He would likely prove a better fit in a mobile combat group including additional front-line fighters. He also focused on healing.
Shieldmaiden Taya
Shieldmaiden Taya
*Winter affiliation eladrin elf (she/her) tall (nearly 7 ft.) and broad. Clearly strong and the muscle in the group. She takes an assertive posture, but a deferential role to Yewvane. This has become more noticeable over time, but she is also clearly the most prone to violence of the four.
*Winter affiliation eladrin elf (she/her) tall (nearly 7 ft.) and broad. Clearly strong and the muscle in the group. She takes an assertive posture, but a deferential role to Yewvane. This has become more noticeable over time, but she is also clearly the most prone to violence of the four. She has mostly focused on camp duties such as patrols and remained mostly invisible since departing on the expedition.
Olla, Folly of Spring
Olla, Folly of Spring
*Spring affiliation eladrin elf (she/her) the kindest and least obtrusive of the four. She has only rarely appeared, but has always shown the utmost courtesy outside of revels. Perhaps a bit incautious and prone to making rash decisions.
*Spring affiliation eladrin elf (she/her) the kindest and least obtrusive of the four. She has only rarely appeared, but has always shown the utmost courtesy outside of revels. Perhaps a bit incautious and prone to making rash decisions.
*Olla has become my primary tutor in learning Sylvan. She has a beautiful way with the language and is an effective, if unorthodox teacher. Prone to flights of fancy and wandering thoughts, I ofttimes have to refocus her attention on providing me with useful vocabulary and an understanding of the right syntax of things. Part of this instruction is also in the culture and ways of the Courts of fey with which she is familiar. She attempts in large part to get me to embrace the way of thinking interconnected with the way the language works and form a sort of poetry in every word. In some ways, the tongue reminds me of Celestial, although with a much greater emphasis on promoting nuance and free-flowing thought than general light. It's not as hard to learn it with her as it was trying to do so from the texts and non-native speaker you tried out when I was younger.
*The other interesting development with Olla is less about her and more about what she represents to Reedy: an additional partner in sexplay. I feel there could be some fun to be had in this regard, but it seems that despite Reedy making jests about her on multiple occasions, she has a streak of jealousy as well.
Ojai, Feast of Summer
Ojai, Feast of Summer


* Summer affiliation eladrin elf (he/him) rarely wears much in the way of clothing, clearly a sensuous creature of excess and desires. When I refused his invitation to join in a revel being created by Finnegan, Yewvane, and involving the dancing, murderous fairy, Luster, he pressed on again, imagining I would find ''anything'' to like in that circumstance, further exacerbated by suggesting ''feeling'' their dance would be somehow beneficial, but ''most'' insulting was the imposition of effects on my being, delivered by that same music. For some reason, he seems to feel a degree of contrition and has offered service in recompense. Frankly, I have no interest, but I know it would be foolish of me to let their foolish decision go to waste. I would also cede control to them in determining how the perceived debt is balanced.
*Summer affiliation eladrin elf (he/him) rarely wears much in the way of clothing, clearly a sensuous creature of excess and desires. When I refused his invitation to join in a revel being created by Finnegan, Yewvane, and involving the dancing, murderous fairy, Luster, he pressed on again, imagining I would find ''anything'' to like in that circumstance, further exacerbated by suggesting ''feeling'' their dance would be somehow beneficial, but ''most'' insulting was the imposition of effects on my being, delivered by that same music.
*For some reason, he seems to feel a degree of contrition and has offered service in recompense. Frankly, I have no interest, but I know it would be foolish of me to let their foolish decision go to waste. I would also cede control to them in determining how the perceived debt is balanced. This matter now seems to have been fully addressed with the delivery of the bottles of wine and the confrontation in the arena in Galik. He has mostly avoided me since, even during the longer visits to the eladrin tent.
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===== 2.1.13 Nassir Tycho =====
===== 2.1.13 Nassir Tycho =====
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* Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights. He peppers his native tongue into the common speech frequently, likely due to a lack of either direct translations or because he simply thinks in that tongue.
* Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights. He peppers his native tongue into the common speech frequently, likely due to a lack of either direct translations or because he simply thinks in that tongue.
* Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals.
* Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals.
* Personal Notes: Pleasant enough company, although he seems a little on the slow side. He could possibly be leveraged into accepting an offer of power, especially if Marion were in danger. He seems to carry a weight of some kind from some past misdeeds and is a being of ponderous pace, slow to anger. He has definitely continued a close friendship with Marion
* Personal Notes: Pleasant enough company, although he seems a little on the slow side. He could possibly be leveraged into accepting an offer of power, especially if Marion were in danger. He seems to carry a weight of some kind from some past misdeeds and is a being of ponderous pace, slow to anger. He has definitely continued a close friendship with Marion. This relationship is indeed growing, and the two have started sharing a tent, although from the degree of timidity to their motions, I do not suspect they have consummated the relationship. I find this curious given usual tribal practices. Perhaps his has more elaborate or lengthy courtship rituals for some reason, or it is down to personal insecurity. Either way, the attachment is so significant that he nearly attacked Hermes when the man returned early from his mission with myself and Marion, and reporting our likely demise.
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===== 2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid =====
===== 2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid =====
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* Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim.
* Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim.
* Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations.
* Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations.
* Personal Notes: Avoid whenever possible. Even attempts at developing a better understanding were complete failures. This being has no interest in growth or change, and is just a chaotic element best eliminated.
* Personal Notes: Avoid whenever possible. Even attempts at developing a better understanding were complete failures. This being has no interest in growth or change, and is just a chaotic element best eliminated. Surprisingly, they have survived the first couple weeks of the expedition, although it seems they have completely withdrawn from the social aspect of the camp. This is likely for the best, although it is clear that they cannot be trusted or relied upon. Perhaps field observations if ever assigned together will reveal an appropriate method of seeking removal, but barely even remember they're here in the camp anymore. Perhaps they are taking on other forms in the camp and hiding their presence? Unlikely, but if any evidence of such could be acquired, they might be removed for cause.
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===== 2.1.15 Tassa Brightfox =====
===== 2.1.15 Tassa Brightfox =====
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<div class="mw-collapsible mw-collapsed">
*Physical Appearance: Kender (she/her) long red hair, green eyes, from Krynn, a place I know very little about, but where she is seemingly unwanted.
*Physical Appearance: Kender (she/her) long red hair, green eyes, from Krynn, a place I know very little about, but where she is seemingly unwanted.
* Personality: Highly curious, credulous and not a strong critical thinker. Innocent and ignorant.
* Personality: Highly curious, credulous and not a strong critical thinker. Innocent and ignorant. She is an effortless talker, but I was uncertain what to make of her reliability until she wrote the report. She pays attention to a lot and retains information, but she is seemingly reckless according to her own report of events.
* Risk Assessment: Low. Honestly, this one seems harmless and a poor fit for the crew of killers this is turning out to be.
* Risk Assessment: Low. Honestly, this one seems harmless and a poor fit for the crew of killers this is turning out to be.
* Personal Notes: Yet another cross-planar traveler. She provided a quite... verbose account of her mission to synthesize into a report. It certainly contained all the necessary information, but exhibited why it's important to produce condensed versions for general distribution.
* Personal Notes: Yet another cross-planar traveler.
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===== 2.1.16 Finnegan Warbler =====
===== 2.1.16 Finnegan Warbler =====
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* Personality: Magnanimously pompous. He initially set himself as a pseudo-lordly entity over some kind of magic table intended to keep the peace and provide for everyone as if he himself were a lord.
* Personality: Magnanimously pompous. He initially set himself as a pseudo-lordly entity over some kind of magic table intended to keep the peace and provide for everyone as if he himself were a lord.
* Risk Assessment: Moderate. He seems wrapped up in his own games more than anything else. I have yet to see him do anything particularly impressive except carry around a fae-infused magic table and play instruments.
* Risk Assessment: Moderate. He seems wrapped up in his own games more than anything else. I have yet to see him do anything particularly impressive except carry around a fae-infused magic table and play instruments.
* Personal Notes: Thinks himself the spider in a web of fae intrigue.
* Personal Notes: Thinks himself the spider in a web of fae intrigue. He has remained mostly distant since embarking on the expedition. Perhaps his issues are already catching up with him a bit.
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===== 2.1.17 Zimper =====
===== 2.1.17 Zimper =====
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* Personality: Skittish. Speaks to a rock. Externalizes much of his thinking to a rock he has named Sylvester who only he can hear.
* Personality: Skittish. Speaks to a rock. Externalizes much of his thinking to a rock he has named Sylvester who only he can hear.
* Risk Assessment: Low. Although the rock appears to deliver his more insightful thoughts. Sabotage of whatever mental system he has set up would likely disrupt any ability for him to function.
* Risk Assessment: Low. Although the rock appears to deliver his more insightful thoughts. Sabotage of whatever mental system he has set up would likely disrupt any ability for him to function.
* Personal Notes: Honestly, I think this poor creature is just insane. There may be a way to make use of the infirmity to advantage, but even if it can be done, the value seems likely to be low. Once sufficient materials are collected, examining the rock to definitively eliminate the possibility that it has power will be of use.
* Personal Notes: Honestly, I think this poor creature is just insane. There may be a way to make use of the infirmity to advantage, but even if it can be done, the value seems likely to be low. Once sufficient materials are collected, examining the rock to definitively eliminate the possibility that it has power will be of use. It does not read as magical, so it is unlikely, but perhaps it is simply well concealed.
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===== 2.1.18 Luster =====
===== <s>2.1.18 Luster</s> =====
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<div class="mw-collapsible mw-collapsed">
*Physical Appearance: Fairy, (she/her) azure/purple skin and hair, supposedly a transformed eladrin of the Moon Court.
*Physical Appearance: Fairy, (she/her) azure/purple skin and hair, supposedly a transformed eladrin of the Moon Court.
* Personality: Unstable, violent and prone to chaotic actions of all stripes. A true, wildfae, and not one with motivations entirely comprehensible to mortal minds. Exudes joy even when contemplating terrible actions.
* Personality: Unstable, violent and prone to chaotic actions of all stripes. A true, wildfae, and not one with motivations entirely comprehensible to mortal minds. Exudes joy even when contemplating terrible actions.
* Risk Assessment: Extreme. Personal threat moderate. She is a genuine troublemaker, bringing chaos in her wake, and poisoning those around her with her schemes and the consequences of her actions. If she can be eliminated or removed, it is strictly beneficial to allow that to occur.
* Risk Assessment: Extreme. Personal threat moderate. She is a genuine troublemaker, bringing chaos in her wake, and poisoning those around her with her schemes and the consequences of her actions. If she can be eliminated or removed, it is strictly beneficial to allow that to occur.
* Personal Notes: I do not understand how, but in the past few days, despite entering the company by dragging the corpse of a man she had illegally slain, she has endeared a large number of the most vocal recruits to her side. This is also despite the fact that she has brought ''additional'' trouble and scrutiny to the company in the form of fae bounty hunters and satyrs who are associated with her (former?) court. It is quite frustrating to see so many fall under the sway of a being of utter chaos just because she smiles at them. Perhaps showing them an appropriate demon might help redirect scrutiny toward the smiling faces.
* Personal Notes: I do not understand how, but in the past few days, despite entering the company by dragging the corpse of a man she had illegally slain, she has endeared a large number of the most vocal recruits to her side. This is also despite the fact that she has brought ''additional'' trouble and scrutiny to the company in the form of fae bounty hunters and satyrs who are associated with her (former?) court. It is quite frustrating to see so many fall under the sway of a being of utter chaos just because she smiles at them. Perhaps showing them an appropriate demon might help redirect scrutiny toward the smiling faces.
Luster has since departed, uncertain if entirely of their own volition.
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===== 2.1.19 Amaris =====
===== 2.1.19 Amaris =====
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* Personal Notes: She clearly has some kind of agenda, and has been organizing mental health screenings and 'diagnoses' of other members of the company. The assessments of others are a good idea, especially after seeing Kompi's reaction to a mission being somewhat destabilizing on their mind. Perhaps this will permit the company to remain safe from additional mental forces destabilizing individuals. Madness would likely cause many more problems than we're already facing.
* Personal Notes: She clearly has some kind of agenda, and has been organizing mental health screenings and 'diagnoses' of other members of the company. The assessments of others are a good idea, especially after seeing Kompi's reaction to a mission being somewhat destabilizing on their mind. Perhaps this will permit the company to remain safe from additional mental forces destabilizing individuals. Madness would likely cause many more problems than we're already facing.
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===== 2.1.20 Groth =====
===== <s>2.1.20 Groth</s> =====
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<div class="mw-collapsible mw-collapsed">
*Physical Appearance: Tall minotaur.
*Physical Appearance: Tall minotaur.
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* Risk Assessment: Individually moderate. I plan to avoid him simply because of the associations with Jim Stacy and Dr. Moss. I expect magical restraint would be highly effective, or commands to redirect any potential violence he wields. He also lost to Sneeze in a recent fight.
* Risk Assessment: Individually moderate. I plan to avoid him simply because of the associations with Jim Stacy and Dr. Moss. I expect magical restraint would be highly effective, or commands to redirect any potential violence he wields. He also lost to Sneeze in a recent fight.
* Personal Notes: The only real concern related to this individual is the potential lingering attention of Dr. Moss. However, now that his precious clone is out of the picture (at least temporarily) that threat should be somewhat reduced. Still, keeping alert for any potential threats and oddities will be necessary given the entire situation. Should he prove any different from these expectations, he may be able to be baited into making a foolish attack.
* Personal Notes: The only real concern related to this individual is the potential lingering attention of Dr. Moss. However, now that his precious clone is out of the picture (at least temporarily) that threat should be somewhat reduced. Still, keeping alert for any potential threats and oddities will be necessary given the entire situation. Should he prove any different from these expectations, he may be able to be baited into making a foolish attack.
He disappeared in the midst of completing a project related to the
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</div>
==== 2.2 Information Gathering ====
==== 2.2 Information Gathering ====
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</div>Narrative Description:
</div>Narrative Description:


Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone silent three days ago. After we discussed the wastefulness and inefficiency of Arc's previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc's contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.
<div class="mw-collapsible mw-collapsed">Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone silent three days ago. After we discussed the wastefulness and inefficiency of Arc's previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc's contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.


As we traveled a few hours out of camp, Hermes focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a dinosaur laden with poison spines. This dinosaur struck first for Marion, and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.
As we traveled a few hours out of camp, Hermes focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a dinosaur laden with poison spines. This dinosaur struck first for Marion, and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.
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No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion's throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion's goddess, Beshaba. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.
No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion's throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion's goddess, Beshaba. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.


After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quantity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry.
After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quantity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry. </div>


==== 5.2 Camp Stability and arrivals: ====
==== 5.2 Camp Stability and arrivals: ====
[Narrate the post-mission results of the dinosaur mission and camp tensions. Discuss new developments, and additional camp individuals.]
<div class="mw-collapsible mw-collapsed">[Narrate the post-mission results of the dinosaur mission and camp tensions. Discuss new developments, and additional camp individuals.]


There have been a couple new additions to the company camp's social dynamic, the first, already mentioned as he played a part in the discussions about
There have been a couple new additions to the company camp's social dynamic, the first, already mentioned as he played a part in the discussions about
</div>

===== 5.2.1 "Felix" or whatever you like =====
===== 5.2.1 "Felix" or whatever you like =====
<div class="mw-collapsible mw-collapsed"> </div>

===== 5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation =====
===== 5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation =====
Millar was a surprise addition to the camp
<div class="mw-collapsible mw-collapsed"> Millar was a surprise addition to the camp
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===== 5.2.3 The general camp morale =====
===== 5.2.3 The general camp morale =====
<div class="mw-collapsible mw-collapsed"> text </div>

==== 5.3 Relationship with Reedy ====
==== 5.3 Relationship with Reedy ====
[Notes on the escalation and progress of Reedy and Philani's relationship.
<div class="mw-collapsible mw-collapsed"> [Notes on the escalation and progress of Reedy and Philani's relationship.
</div>

=== Entry 6: The Contract ===
=== Entry 6: The Contract ===
After receiving confirmation from Reedy that this is a step she is ready to take, I have requested materials for making an official contract. The imp bearing them arrived intact, but that is not the only fiendish entity that morning. While I accepted my delivery, Glasya took the opportunity to personally intervene with Reedy.
<div class="mw-collapsible mw-collapsed">After receiving confirmation from Reedy that this is a step she is ready to take, I have requested materials for making an official contract. The imp bearing them arrived intact, but that is not the only fiendish entity that morning. While I accepted my delivery, Glasya took the opportunity to personally intervene with Reedy.
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[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
[[Category:Wicked Wilds]]

Revision as of 23:10, 19 May 2023

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Sabbatical
A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.
Relatives Fierna, Pharastra
Languages Common, Infernal, Celestial, Abyssal, Primordial
Affiliations Fierna, Phlegethos
Marital Status Single
Place of Birth Hell (Phlegethos)
Date of Death N/A
Place of Death Probably Hell
Species Tiefling
Gender Female
Height 5'3"
Weight 128 lbs
Eye Color Gold


Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.

Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.

Physical Appearance

A red Tiefling woman with dark red hair and dark asymmetrical horns growing from her head. She is wearing scale mail armor and wielding a metal shield.
Sabbatical in her initial field equipment.

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns grow in an asymmetrical pattern, the left growing backwards, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.

Personality

Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.

Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.

She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.

Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.

Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined.

History

Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.

Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]

Languages

Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.

Powers and Abilities

Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.

The Journal

Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below.

Entry 1: Arrival in Quelmar

Entry 2: Dates and Waits

2.1 Introductions and initial notes

2.1.1 Marion (Marianne?)
2.1.2 Reedy ([][][][][][][][][])
2.1.3 Wiggler
2.1.4 Lambda
2.1.5 Arcane "Arc"
2.1.6 Sneeze
2.1.7 Kompi
2.1.8 Obsidian ("Idi")
2.1.9 "Jim Stacy"
2.1.10 Therrin Flare
2.1.11 Paris Hilton
2.1.12 The Court of Seasons
2.1.13 Nassir Tycho
2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid
2.1.15 Tassa Brightfox
2.1.16 Finnegan Warbler
2.1.17 Zimper
2.1.18 Luster
2.1.19 Amaris
2.1.20 Groth

2.2 Information Gathering

2.3 Food and Fiends

2.4 Follys of Fae

2.5 Dinner and Dinosaurs

Entry 3: Into The Wicked Wilds

We flew directly from Galik out into a clearing in the wilds where the company had decided to locate its base camp. There were several initial missions launched at once, each exploring a different distance and direction from the base camp. Some details of each mission follow, although my personal knowledge will be limited to the numbered missions. Details of other missions will be collected and organized

Mission 1: The Temple of Lolth

Narrative Description:

Entry 4: First Week's Base Camp Events

Wiggler's Obsession:

The Jim Stacy Problem

Ongoing Mystery: Shadows and "Siblings."

Entry 5: Tempest Company Operations Week 2

5.1 Mission Report 2: A Dinosaur's Favorite Snack (All that Glitters)

Narrative Description:

5.2 Camp Stability and arrivals:

5.2.1 "Felix" or whatever you like
5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation
5.2.3 The general camp morale

5.3 Relationship with Reedy

Entry 6: The Contract

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