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|label16=Associates —|data16=Tacciath (xx), Uldil (xx), Bones, Scope (xx), [[Colin Pendergras]]}} |
|label16=Associates —|data16=Tacciath (xx), Uldil (xx), Bones, Scope (xx), [[Colin Pendergras]]}} |
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22 is |
22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign. |
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=History= |
=History= |
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<br /> |
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<span><h2 style="display: inline; border: none; margin: none;">Early Days</h2>, in which 22 |
<span><h2 style="display: inline; border: none; margin: none;">Early Days</h2>, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with Nature</span> |
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<p style="font-family: Georgia, serif; font-color: lightgrey" margin-bottom: 1.5em;>TLDR: <small>22 was created in the Pendergras factory in 705, where they witnessed Snow helping protoforged seek freedom. 22 worked in Sneerwell's City Watch until fleeing their servitude, which they did immediately after beginning to contemplate the nature of their own existence when a mysterious coconut fell on their head.</small></p> |
<p style="font-family: Georgia, serif; font-color: lightgrey" margin-bottom: 1.5em;>TLDR: <small>22 was created in the Pendergras factory in 705 PR, where they witnessed Snow helping protoforged seek freedom. 22 worked in Sneerwell's City Watch until fleeing their servitude, which they did immediately after beginning to contemplate the nature of their own existence when a mysterious coconut fell on their head.</small></p> |
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===An Imitation of Life=== |
===An Imitation of Life=== |
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During the few months they spent in the Pendergras factory, where four synthetic creatures ([[protoforged]]) were working along with the automs and the organics, 22 observed with detachment as an strange-looking synthetic creature arrived one day, speaking loudly to factory owner [[Colin Pendergras]], then left only minutes later, bringing all of the synthetics with him. It would be years before 22 came to understand that this had been [[Snow]] convincing King Colin that any protoforged who remained here risked being turned over to [[The Anema Institute of Discovery (AID)|AID]]'s Order of Sages to be studied, and very likely mistreated. |
During the few months they spent in the Pendergras factory, where four synthetic creatures ([[protoforged]]) were working along with the automs and the organics, 22 observed with detachment as an strange-looking synthetic creature arrived one day, speaking loudly to factory owner [[Colin Pendergras]], then left only minutes later, bringing all of the synthetics with him. It would be years before 22 came to understand that this had been [[Snow]] convincing King Colin that any protoforged who remained here risked being turned over to [[The Anema Institute of Discovery (AID)|AID]]'s Order of Sages to be studied, and very likely mistreated. |
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Once 22 was assigned to the City Watch, their entire purpose was shifted to helping maintain order in Sneerwell (beyond self-maintenance and other core functions), and they were content -- if they were indeed capable of contentment yet -- to engage in this task some |
Once 22 was assigned to the City Watch, their entire purpose was shifted to helping maintain order in Sneerwell (beyond self-maintenance and other core functions), and they were content -- if they were indeed capable of contentment yet -- to engage in this task some 190 hours per tenday. |
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Reflecting on this initial period of their existence over a century later, 22 still treated it with the analytic detachment that remained their primary affect. An example of this, their response to a related question, is notable, as it subtly reflects the pro-warforged position 22 would (unsurprisingly) take in the years leading up to 730 PR and the [[The War of the Forged|War of the Forged]]: "The citizens of Sneerwell generally obeyed my orders when I found it necessary to give them, and, in the approximately 6% of cases when this was not true, the citizen in question was approximately 38% likely to comply when the order was repeated by an organic member of the constabulary." |
Reflecting on this initial period of their existence over a century later, 22 still treated it with the analytic detachment that remained their primary affect. An example of this, their response to a related question, is notable, as it subtly reflects the pro-warforged position 22 would (unsurprisingly) take in the years leading up to 730 PR and the [[The War of the Forged|War of the Forged]]: "The citizens of Sneerwell generally obeyed my orders when I found it necessary to give them, and, in the approximately 6% of cases when this was not true, the citizen in question was approximately 38% likely to comply when the order was repeated by an organic member of the constabulary." |
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===Waking === |
===Waking === |
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Near the end of one of 22's otherwise unremarkable, daily maintenance cycles, a weighty coconut fell hard onto their head, whereupon, for reasons 22 has never been able to discover, they immediately began reflecting on their own existence, on how unlikely it seemed, on what had led King Colin to create them, and whether 22 would now exist if not for a ridiculously complex series of seemingly disconnected events |
Near the end of one of 22's otherwise unremarkable, daily maintenance cycles, a weighty coconut fell hard onto their head, whereupon, for reasons 22 has never been able to discover, they immediately began reflecting on their own existence, on how unlikely it seemed, on what had led King Colin to create them, and whether 22 would now exist if not for a ridiculously complex series of seemingly disconnected events years earlier precipitating their creation: Colin being welcomed back to Sneerwell, which depended on [[Montane Capella|Montane]]'s secret being discovered, which in turn depended on the [[Mutated Chimera|chimera]] being freed, which depended on the use of magic in King Andrew's assassination -- which could have nothing to do with 22 here and now, could it? How was 22 now able to contemplate questions like these? And most confusing of all: where had the coconut come from? |
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Tracing the dependencies of their existence back, past the decisions of particular organic creatures to whatever processes of nature might have led to the existence of those creatures, 22 began to imagine that some such process brought about the existence of all creatures, of the world, and even of the [[Quelmar Deities|deities]] and the [[The Quelmar Great Wheel|cosmic realms]]. For long minutes they sat, struck with wonder that nature could give rise to all of this. Paying proper attention to the city around them for the first time, they decided to disregard their current instructions, abscond from Sneerwell, and begin experiencing the world in earnest. |
Tracing the dependencies of their existence back, past the decisions of particular organic creatures to whatever processes of nature might have led to the existence of those creatures, 22 began to imagine that some such process brought about the existence of all creatures, of the world, and even of the [[Quelmar Deities|deities]] and the [[The Quelmar Great Wheel|cosmic realms]]. For long minutes they sat, struck with wonder that nature could give rise to all of this. Paying proper attention to the city around them for the first time, they decided to disregard their current instructions, abscond from Sneerwell, and begin experiencing the world in earnest. |
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>Nature is the creative force that gives rise to all things, whether directly or indirectly, including the planes, the gods, organisms, synthetic beings, objects, and concepts. Existence and creation are to be cherished, and destruction is to be |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>Nature is the creative force that gives rise to all things, whether directly or indirectly, including the planes, the gods, organisms, synthetic beings, objects, and concepts. Existence and creation are to be cherished, and destruction is to be shunned. Fire is overused, and annihilation magic is inherently detestable.</small></p> |
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===The Source of All Things=== |
===The Source of All Things=== |
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22's view of nature is iconoclastic not only in that it views living constructs like themself as natural, but also in that it conceives of nature as that which underlies all things, not only in [[The Quelmar Realm|Quelmar]] but also in the [[The Quelmar Great Wheel|planes beyond]]. |
22's view of nature is iconoclastic not only in that it views living constructs like themself as natural, but also in that it conceives of nature as that which underlies all things, not only in [[The Quelmar Realm|Quelmar]] but also in the [[The Quelmar Great Wheel|planes beyond]]. |
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According to this view, nature is the foundation that allows the entire cosmos to exist, with all its distant stars and its many planes of reality. All beings arise from it, [[Quelmar Deities|deities]] and mortals alike. Although |
According to this view, nature is the foundation that allows the entire cosmos to exist, with all its distant stars and its many planes of reality. All beings arise from it, [[Quelmar Deities|deities]] and mortals alike. Although organic creatures would not exist without their respective creator deities, they are nonetheless a part of the vast collection of naturally occurring phenomena -- albeit a part that is at least one step removed from the foundation itself. When a being is created by mortals rather than by deities, that being is merely one additional step removed from nature's mysterious origins, but, like their creators, they remain as much a part of the whole as are the deities or the planes. |
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This perspective applies not only to creatures but to all things brought into existence, regardless of whether they are derived directly from the four elements (as a flower or a storm), constructed by non-sapient creatures (as a spider's web or a beaver's dam), made manifest by technological or magical means (as a sword or a continual flame), or merely conceptualized (as a plan or a dream). While some things are ephemeral by nature, those that tend to persist should be allowed to do so unless their destruction provides a benefit outweighing their loss -- which it may, since every act of destruction is also an act of creation. |
This perspective applies not only to creatures but to all things brought into existence, regardless of whether they are derived directly from the four elements (as a flower or a storm), constructed by non-sapient creatures (as a spider's web or a beaver's dam), made manifest by technological or magical means (as a sword or a continual flame), or merely conceptualized (as a plan or a dream). While some things are ephemeral by nature, those that tend to persist should be allowed to do so unless their destruction provides a benefit outweighing their loss -- which it may, since every act of destruction is also an act of creation. |
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity.</p> |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity.</p> |
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In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents |
In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents of draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover whatever power they could to make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called [[Grandmush]] she had met weeks earlier, and 22 left to seek the druid out. |
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</div> |
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<span><h2 style="display: inline; border: none; margin: none;"> Explorations with Grandmush</h2>, in which 22 studies |
<span><h2 style="display: inline; border: none; margin: none;"> Explorations with Grandmush</h2>, in which 22 studies druidic magics, explores the Underdark, and takes organic form</span> |
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 joined Grandmush to expand their knowledge at Katharda Academy in the Underdark. When shadows began to spread across Isonhound, 22 left Katharda to try to help Gearguage but were quickly corrupted by the shadows themself until a group of adventurers freed them and all of Isonhound from the shadows months later.</small></p> |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 joined Grandmush to expand their knowledge at Katharda Academy in the the Underdark. When shadows began to spread across Isonhound, 22 left Katharda to try to help Gearguage but were quickly corrupted by the shadows themself until a group of adventurers freed them and all of Isonhound from the shadows months later.</small></p> |
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In 821 PC, an owl landed on 22's shoulder unbidden. -- In [[Grandmush]]'s familiar voice, it said:<blockquote>Bob! Have free time? Come to Meimogu'''.''' Request Aman-Tia's Hard Kombucha at the Angry Spider'''.''' You'll learn much (and help protect bats)'''.''' Be well'''.''' -Belle </blockquote>Intrigued, 22 headed for the Underdark and their old mentor. The trip was unremarkable save road-rumors of "dark shadows" coming from the north to corrupt the minds of travelers. In Meimogu, they found the tavern and were told to ask Dulgbela about the kombucha the next day. Dulgbela turned out to be a duergar who knew Grandmush and could arrange to have 22 escorted to them. The trip was uneventful, with the greatest excitement occurring when a secret door in a cave wall revealed some angry-looking duergar guards, who relaxed when 22's escort gave a password. |
In 821 PC, an owl landed on 22's shoulder unbidden. -- In [[Grandmush]]'s familiar voice, it said:<blockquote>Bob! Have free time? Come to Meimogu'''.''' Request Aman-Tia's Hard Kombucha at the Angry Spider'''.''' You'll learn much (and help protect bats)'''.''' Be well'''.''' -Belle </blockquote>Intrigued, 22 headed for the [[The Underdark|Underdark]] and their old mentor. The trip was unremarkable save road-rumors of "dark shadows" coming from the north to corrupt the minds of travelers. In Meimogu, they found the tavern and were told to ask Dulgbela about the kombucha the next day. Dulgbela turned out to be a duergar who knew Grandmush and could arrange to have 22 escorted to them. The trip was uneventful, with the greatest excitement occurring when a secret door in a cave wall revealed some angry-looking duergar guards, who relaxed when 22's escort gave a password. |
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===Formal Lessons === |
===Formal Lessons === |
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Within days after parting ways with Grandmush (and the rest of the travelers from the academy) at Raritan, 22 was set upon by humanoid shadows and joined the ranks of the corrupted creatures fighting for [[Into_the_Greedy_Green/The_Story_So_Far#Session_20:_Echemus_II|The One That Waits]]. For the next several months, they put all their efforts into converting other creatures, particularly intelligent ones, into the service to their new master. |
Within days after parting ways with Grandmush (and the rest of the travelers from the academy) at Raritan, 22 was set upon by humanoid shadows and joined the ranks of the corrupted creatures fighting for [[Into_the_Greedy_Green/The_Story_So_Far#Session_20:_Echemus_II|The One That Waits]]. For the next several months, they put all their efforts into converting other creatures, particularly intelligent ones, into the service to their new master. |
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And then one day, as suddenly as it had begun, the nightmare ended. Unbeknownst to 22, Grandmush and their allies had been victorious at the [[Sardior#Battle of Five Lights|Battle of Five Lights]]. The spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon [[Feredemius]] and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon [[Sardior]] had been resurrected, and his |
And then one day, as suddenly as it had begun, the nightmare ended. Unbeknownst to 22, Grandmush and their allies had been victorious at the [[Sardior#Battle of Five Lights|Battle of Five Lights]]. The spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon [[Sardior#Thanes|Feredemius]] and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon [[Sardior]] had been resurrected, and his [[Sardior#Ruby_Court|Ruby Court]] had been re-formed; and Velsius had actually been the Amethyst dragon [[Into_the_Greedy_Green/The_Story_So_Far#Session_61:_Silent_IV/Feredemius_I/Smargarg_I|Veneleth]], who was now serving the Ruby Court full-time and had appointed Grandmush his successor as Director of Katharda Academy. |
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22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div> |
22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div> |
Revision as of 03:15, 21 July 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.
History
Early Days
, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druidic magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 gets kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 attends school, serves dark forces, loses a bet, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's history
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
TODO: Describe this stuff
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