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List of Magic Weapons: Difference between revisions

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* [[The 7 Arms of Sin]]
* [[The 7 Arms of Sin]]
** '''BrightFlame''', Dagger
** '''BrightFlame''', Dagger
** '''DarkFrost, '''Shortsword
** '''[[DarkFrost]], '''Shortsword
** '''EtherLife, '''Scythe
** '''EtherLife, '''Scythe
** '''LightnIngot, '''Handaxe
** '''LightnIngot, '''Handaxe
** '''NarroWind, '''Longbow
** '''NarroWind, '''Longbow
** '''RumbleWood, '''Shortbow
** '''[[RumbleWood]], '''Shortbow
** '''WideMire, '''Staff
** '''WideMire, '''Staff


== G ==
== G ==
* '''The Gift of Gruumsh, '''Greataxe
* '''The Gift of [[Gruumsh]], '''Greataxe
** When used by a devout [[Orc]], the Gift of Gruumsh gave its wielder divine strength and defenses.
** When used by a devout [[Orc]], the Gift of Gruumsh gave its wielder divine strength and defenses.


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** An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
** An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
** One was used at the temple of [[Toi'Viral]] in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
** One was used at the temple of [[Toi'Viral]] in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
** In the mid 700s [[PR]], Solomon and his arcane "factories" in [[Nymphsview]] were the realm's biggest producers and exporters of Orbs of Doom.
** In the mid 700s [[PR]], [[Solomon]] and his arcane "factories" in [[Nymphsview]] were the realm's biggest producers and exporters of Orbs of Doom.
** '''Damage: '''6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force
** '''Damage: '''6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force


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** Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
** Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
** Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.
** Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.
* [[The Serpentine#Swords of the Serpentine|Sword of the Serpentine]]
** A blade of slow torment that causes nonstop bleeding and magical corruption


== W ==
== W ==
* '''Whelm'''
* '''Whelm'''
**[https://5e.tools/items/whelm-dmg.html Notable D&D Artifact], Whelm was wielded in 794 [[PR]] by a dwarf known as '''Stumpy, '''who discovered it in the [[Levinkan's UnderCitadel]].
**[https://5e.tools/items/whelm-dmg.html Notable D&D Artifact], Whelm was wielded in 794 [[PR]] by a [[dwarf]] known as '''Stumpy, '''who discovered it in the [[Levinkan's UnderCitadel]].
{{Quelmar}}
{{Quelmar}}



Latest revision as of 15:38, 17 August 2024

This page is Quelmar-Specific, it is meant to record new, unique, and specific ideas from your stories and adventures, rather than catalogue existing information from other sourcebooks.
This list is incomplete; you can help by expanding it.

This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see List of Magic Items.

A[edit | edit source]

G[edit | edit source]

  • The Gift of Gruumsh, Greataxe
    • When used by a devout Orc, the Gift of Gruumsh gave its wielder divine strength and defenses.

O[edit | edit source]

  • Orb of Doom
    • A 1 foot wide glass sphere, the Orb of doom carries multicolored arcane energies inside of it which appear to it's holder as a very powerful hurricane of elements.
    • An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
    • One was used at the temple of Toi'Viral in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
    • In the mid 700s PR, Solomon and his arcane "factories" in Nymphsview were the realm's biggest producers and exporters of Orbs of Doom.
    • Damage: 6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force

S[edit | edit source]

  • The Sorcyst Blade
    • A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel.
  • The Staff of Segedwyn
    • Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
    • Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.
  • Sword of the Serpentine
    • A blade of slow torment that causes nonstop bleeding and magical corruption

W[edit | edit source]

The Quelmar Realm
Continents AmusaBremeIsonhoundKistonLevinkanOsugboPteris
Divisions Kingdoms (Before 390 PR) • Domains (After 390 PR)
Citizens Player CharactersNPCsRacesBloodlines
History Timeline of the Quelmar Realm • ( PreBRPRCRPost )

Major Conflicts

Magic and Religion Quelmar DeitiesSpellsMagic ItemsMagic Weapons
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