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== About == |
== About == |
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Breme lends its name to the '''Bremish '''language, developed by early [[human]] settlers in the lands, and still spoken by long-time natives, though Common is generally considered its successor language. |
Breme lends its name to the '''Bremish '''language, developed by early [[human]] settlers in the lands, and still spoken by long-time natives, though Common is generally considered its successor language. |
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Creatures in the Breme wilds include Saber-Tooth cats, [[Remorhaz|Remorhazes]], Polar Bears, Frost Tritons, Ice Elementals, Hags, Mephits, and [[Immoth|Immoths]]. |
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== Places of Interest == |
== Places of Interest == |
Revision as of 17:31, 2 February 2022
Breme is the sole arctic climate of the Quelmar Realm, positioned precariously in the region of Winter to the northwest. Though once inhabited by polar enduring natives, the land is mostly a barren waste.
About
Breme lends its name to the Bremish language, developed by early human settlers in the lands, and still spoken by long-time natives, though Common is generally considered its successor language.
Creatures in the Breme wilds include Saber-Tooth cats, Remorhazes, Polar Bears, Frost Tritons, Ice Elementals, Hags, Mephits, and Immoths.
Places of Interest
- Bremeland
- Vilavon
- Atnas' Workshop
- Breme HQ (Sick of this Shit)
- Krampus' Lair
- City of Novisk (CR)
Native Creatures
The Quelmar Realm | |
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Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |