This is a list of weapons in Quelmar known to contain magical enchantments, runes, or other properties considered unnatural. For staffs, wands, or other items not traditionally considered a weapon, see the List of Magic Items.
A[edit | edit source]
The 7 Arms of Sin[edit | edit source]
- BrightFlame, Dagger
- DarkFrost, Shortsword
- EtherLife, Scythe
- LightnIngot, Handaxe
- NarroWind, Longbow
- RumbleWood, Shortbow
- WideMire, Staff
E[edit | edit source]
Emerald Blade[edit | edit source]
- A weapon once belonging to Feredemius, it was rediscovered inside a lost Sardior worship space under the Northern Snowy Mountains in 826 PR.
- It created a small protective ward around its wielder and changed shape to suit whoever held it.
- It was wielded by Durian during The Battle of Five Lights in 826 PR, who attuned to it and used it to shatter The Galadiir in order to resurrect Sardior.
- One of the five original Gem Artifacts of the Ruby Court, its divine significance was absorbed as part of Sardior's resurrection ceremony in 826 PR.
G[edit | edit source]
The Gift of Gruumsh, Greataxe[edit | edit source]
- When used by a devout Orc, the Gift of Gruumsh gave its wielder divine strength and defenses.
M[edit | edit source]
Maulstaff of the Ancients[edit | edit source]
- +1 Quarterstaff
- While wielding the Maulstaff of the Ancients with two hands you may use your bonus action to have the maulstaff grow in size. While enlarged, the staff becomes a maul in stats and features.
- When you draw this weapon, you can use a bonus action to cast thaumaturgy from it. You can have only one of the spell's effects active at a time when you cast it in this way.
O[edit | edit source]
Orb of Doom[edit | edit source]
- A 1 foot wide glass sphere, the Orb of doom carries multicolored arcane energies inside of it which appear to it's holder as a very powerful hurricane of elements.
- An incredibly powerful but dangerous to create magical weapon that pulls energy from all adjacent elemental planes at once and unleashes a blast in a 30 foot radius capable of leveling villages.
- One was used at the temple of Toi'Viral in an attempt to brute-force past her magical elemental guardians. The guardians were slain, but entrance was still magically restricted to females only.
- In the mid 700s PR, Solomon and his arcane "factories" in Nymphsview were the realm's biggest producers and exporters of Orbs of Doom.
- Damage: 6d6 each of the following: Fire, Cold, Poison, Acid, Necrotic, Lightning, Thunder, Force
K[edit | edit source]
Karavox[edit | edit source]
- A legendary battleaxe whose blow—when used to wound someone connected to a powerful entity—will send ripples reverberating through that connection and wound the entity, as well.
- The head of the axe had been "removed from time and space" until 245 BR when it was restored to the Material Plane by Rooney giving up his roots and Domus giving up his history.
- After being reunited with its haft, the axe was used to help turn the tides against the fiends during the first Infernal Emergence.
S[edit | edit source]
The Sorcyst Blade[edit | edit source]
- A magical longsword that appears to obliterate a target on a single stab, but instead teleports them to a designated teleportation circle drawn with a dagger that sits in the sword's pommel.
The Slaat[edit | edit source]
The Slaat is a manifestation of all emotions and excitement. The Slaat has gone from owner to owner always tempting them with excitement and power so long as they satiate it. Unfortunately for The Slaat she would eventually fall into the hands of Kalatrox, a greedy dragon who would leave her in his lair. Once Elric found The Slaat, she would grant him many powers that the pathetic Yaun-Ti had never experienced and in return, Elric must show The Slaat all kinds of excitement. With how eccentric Elric is, The Slaat is oddly charmed by him.
- The Slaat bestowed Elric with blessings such as Eldritch Blast, Booming Blade, Hex, and Hold Person.
- The Slaat was given to Drang upon Elric's death, where it took the form of a shield instead.
- It is unknown who took the Slaat after Drang's death during The Battle of Five Lights
The Staff of Segedwyn[edit | edit source]
- Grants +5 to attack and damage, 5 temporary HP, 5 temporary spell points, and can cast Feeblemind. The staff can be used for 10 minutes per day.
- Was used at least twice to eliminate a tyrant king of Segedwyn, it's not known if it was named for its actions, or if it was crafted with some purpose for disposing of Segedwyn kings.
Sword of the Serpentine[edit | edit source]
- A blade of slow torment that causes nonstop bleeding and magical corruption.
W[edit | edit source]
Whelm[edit | edit source]
- Notable D&D Artifact, Whelm was wielded in 794 PR by a dwarf known as Stumpy, who discovered it in the Levinkan's UnderCitadel.
The Quelmar Realm | |
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Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |