×
Create a new article
Write your page title here:
We currently have 1,908 articles on The Quelmar Wiki. Type your article name above or click on one of the titles below and start writing!



The Quelmar Wiki

Sabbatical (character): Difference between revisions

(Changes throughout personnel notes and formatting.)
(Edits to sections 5.2 and beyond.)
Line 348: Line 348:


==== 5.2 Camp Stability and arrivals: ====
==== 5.2 Camp Stability and arrivals: ====
<div class="mw-collapsible mw-collapsed">[[Hermes Purrnes|Hermes]] returned from the mission a couple hours before the rest of the party, reporting us likely dead, and causing quite a stir in the camp. The details of what exactly occurred in this time have only been relayed to me second-hand, but it seems Nassir called Hermes a coward who should be dead, Sneeze demanded a mission be planned immediately for our rescue and recovery, Lambda practically melted down, and the camp was generally on the brink of fracturing, especially when people spotted [[P'Rahp]] returning to Arc's tent to assist in delivering the report. It seemed like it nearly got to the point of the contracted recruits ignoring the Company's orders and going off in the middle of the night in some half-baked attempt at rescue, not that any such thing would be possible had we actually been eaten. At best it could have been corpse recovery, although I'm not certain if I die on this sabbatical whether I will even leave a body behind. I suppose if that happens, it wouldn't be necessary for my transition... but that is a digression. After we delivered our report to Arc and I insisted Hermes retain a full cut of the payment for recovering plate armor and the magical flora and fauna, the group dispersed among the camp, most of us seeking some additional healing in the medical tent at first, despite our chance to rest briefly out in the wilds.
<div class="mw-collapsible mw-collapsed">[Narrate the post-mission results of the dinosaur mission and camp tensions. Discuss new developments, and additional camp individuals.]
I gave a very brief report while in the medical tent, and I hope Amaris or Matilda got a chance to thoroughly examine Neru over the next few days, since he did consume some of the magical fruit during the battle. After that, I returned to my tent with Reedy and we had a discussion. She had also been pushing for an immediate rescue effort, although not quite as forcefully as the others. I think, from her reaction and description, that she was in a bit of shock and hadn't yet fully processed the potential that all but Hermes could have died on the mission. At this point, it was clear to me that we needed to address the issue of death between us, and that it needed to really be understood among the company in general as well. We were all presumably aware that this expedition came with it substantial risk, and yet, it seems a large number of the people here did not really appreciate that their lives could be lost on almost any mission out here, even if they are smart and careful. My own life could have easily been lost had not the group banded together with just the right amount of healing to avoid disaster, despite my own careful tactical positioning.


But the personal discussion with Reedy centered on my own situation and relationship with death. It won't be something to fear, or regret, so much as just accelerating my plans. I would prefer ''not'' to die, but it will be far from the end of my plans. Since Reedy is already well aware of my family connections and the basics of my history, I explained a bit more of why her desire to effect some kind of rescue would have not only been stupid under the circumstances, but entirely useless in my own case. It seems certain that she will still worry, but I think that will lessen in time as she comes to truly understand the situation. But it was at this point that I really began to understand just how much I had effected her, and how much she had effected me. '''Details for this in a separate entry.'''
There have been a couple new additions to the company camp's social dynamic, the first, already mentioned as he played a part in the discussions about

The next few days were still quite tense, and discussions ranged quite a bit. One recurring issue was that the members of this company needed to be less volatile when confronted with the news of someone's death. This was absolutely clear, especially in the case of Marion, who has become a de facto heart of much of the camp's social connections. She is the nexus for many of the relationships here, and Felix even suggested sequestering her from future assignments in order to ensure camp stability. This was suggested without any input from Marion, nor even a consideration of whether that would be possible. He also suggested the vague beginnings of several broad policy changes with no sense of their viability or appropriateness to the circumstances. I rejected all of this, and then spoke to Marion to tell them not to accept any outside suggestions of restricting her involvement. She has proved capable enough to choose for herself the level of involvement to take in assignments, and allowing some empty suit of armor to dictate restrictions in the name of protecting camp morale or stability is absolutely unacceptable. I discussed with Marion the idea of making an effort to more thoroughly prepare her closest contacts for the potential of a death, and I think it highly unlikely that we will see a repeat of the circumstances of the night of our return. We can ameliorate the risks of discord more efficiently and without so much resistance by assigning personal responsibility for professionalism rather than instituting new general programs amongst a disparate group of adventuring individuals. This "Felix" requires a further addition in his own entry similar to those detailing other persons of interest in the company. And room will be provided for any other notable arrivals over the next weeks.
</div>
</div>
===== 5.2.1 "Felix" or whatever you like =====
===== 5.2.1 "Felix" or whatever you like =====
<div class="mw-collapsible mw-collapsed"> </div>
<div class="mw-collapsible mw-collapsed">
A late-comer to the company, and certainly an unusual one. What I can gather is that he just appeared from invisibility one evening and joined up. This somehow did not seem to alarm or disturb the actual Tempest Brothers Company leadership involved with the camp either in its strangeness or regarding the apparent risk of invisible persons skulking through the camp.

*Physical Appearance: A Blue-ish hollow suit of armor possessed of some internal motive spirit. (he/him)
* Personality: A confusing and chaotic whirl of nonsensical expressions. He is a self-proclaimed pacifist and clearly has a need to be "helpful" to others even, or perhaps, especially when he is unwanted. He is made uncomfortable by social tension and violence, yet un-phased by it at the same time. Has a tendency to tell stories and clearly likes to hear himself speak. Nothing really seems to stick to him, and he doesn't ever really give straight answers to questions. He thinks himself quite grandiose and eloquent, but from my experience it is more just a factor of him being verbose.
* Risk Assessment: Unknown, possibly even to himself. Frequently just... appears places unexpectedly, likely as a result of using invisibility around the base camp. Whether he uses this to gather information or just make surprise entrances into situations is unclear.
* Personal Notes: It's unclear why this being showed up in the first place or stays with the company. He seems to think he is being helpful or something, yet also seems to think he has a right to involve himself in any situation because he will be "helpful" to it in some way. It may be interesting to try pushing against him in different ways to see what reactions arise, but he is likely best and most conveniently avoided. There are enough other people within this company more receptive to his "help" to keep him away from me or my business. </div>
===== 5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation =====
===== 5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation =====
<div class="mw-collapsible mw-collapsed"> Millar was a surprise addition to the camp. He seems to have appeared from one of the all-too-common blue doorways related to this organization of Dr. Moss's. This was shortly after Groth'velian, the minotaur passed through and seemingly departed the company for good with almost no warning. He has introduced himself as a junior researcher in the organization whose name has finally been revealed as the "GreenWood Foundation," yet whose actual purposes remain undetermined. As advised, I intend to keep my distance from this man and his organization, but a certain amount of interaction is inevitable in the close confines of this company, and some information-gathering is required in order to ensure those interactions have minimal risk. As such, I have engaged a campaign of using others within the camp as tools to pry information from him, although direct conversation will still sometimes occur. It seems likely that in his eagerness at his own "first" field assessment he will reveal information he should not and which may prove useful either in future interactions I am forced into during this stint within the company or for later action undertaken for Baator.
<div class="mw-collapsible mw-collapsed"> Millar was a surprise addition to the camp

* Physical Appearance:
* Personality:
* Risk Assessment:
* Personal Notes:
* Ability Profile:
</div>
</div>
===== 5.2.3 The general camp morale =====
===== 5.2.3 The general camp morale =====
<div class="mw-collapsible mw-collapsed"> text </div>
<div class="mw-collapsible mw-collapsed"> There has been a sense of tension in the air of the camp over the last week. </div>
==== 5.3 Relationship with Reedy ====
==== 5.3 Relationship with Reedy ====
<div class="mw-collapsible mw-collapsed"> [Notes on the escalation and progress of Reedy and Philani's relationship.
<div class="mw-collapsible mw-collapsed"> [Notes on the escalation and progress of Reedy and Philani's relationship.
</div>
</div>
=== Entry 6: The Contract ===
=== Entry 6: The Contract ===
<div class="mw-collapsible mw-collapsed">After receiving confirmation from Reedy that this is a step she is ready to take, I have requested materials for making an official contract. The imp bearing them arrived intact, but that is not the only fiendish entity that morning. While I accepted my delivery, Glasya took the opportunity to personally intervene with Reedy.
<div class="mw-collapsible mw-collapsed">After receiving confirmation from Reedy that this is a step she is ready to take, I have requested materials for making an official contract. The imp bearing them arrived intact, but that is not the only fiendish entity that morning. While I accepted my delivery, Glasya took the opportunity to personally intervene with Reedy. [Summary of discussion and my own part in it. Add brief mention of Reedy's flight, her "trap" for me and request for space.]
Fortunately, for all of us, it seems that Reedy is prepared to continue with the process. But at this point it is vital to take her verbal commitments of her mind, heart, body, and soul to me into a written and truly binding form before there are more disruptions or her life is put at risk on an assignment. As such, I have devoted much time to crafting a contract with her to be ratified by Fierna that brings her fully into my service, and through me, into the service of Phlegethos and the Ten Hells. The key provisions of this contract are identified as follows, taking into consideration your instructions as to their contents adapted to the situation and both my own and Reedy's intentions as to their application. Knowing that terms may eventually need to be updated, I have included a provision that permits the terms to be altered either by mutual agreement between the parties, or through the unilateral approval of myself insofar as such modifications remain within the scope of my personal authority within the hells. [Narrative portion to be continued.]

* Upon her death, Reedy's soul is forever bound to the authority of the Hells in service to Philani, and through her to the interests of Fierna and Phlegethos, and through them to the Dark Lord Asmodeus.
* Upon signing, Reedy hereby renounces her connection to [[Corellon]], renounces her mortal family, and renounces any rights accrued by birth in the material realm or Baator, except insofar as those rights may be transferred to Philani to the benefit of Phlegethos.
* In compensation for the renunciation of the connection to nature, the spirit known as Daq will be transfigured through a connection to the realm of Baator yet retain its adaptive draconic nature. Should the spirit be unable or refuse to change, a suitable replacement will be provided.
* Upon signing, Reedy will be made an official protector and consort of Philani with all the attendant rights and responsibilities except that no rights shall survive the destruction of Philani's soul.
* Upon either her body or soul entering the hells, and at the direction of the Archdevil of Phlegethos, Reedy will relinquish all mortal ties emotional and physical and have her nature transformed into that of a true fiend.
* Reedy swears an undying oath of loyalty to Philani.
* [Additional terms/details to be added.]
</div>
</div>
[[Category:Player Characters]]
[[Category:Player Characters]]

Revision as of 07:52, 21 May 2023

This Page has a Playlist. We recommend clicking play before reading the article.

Sabbatical
A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.
Relatives Fierna, Pharastra
Languages Common, Infernal, Celestial, Abyssal, Primordial
Affiliations Fierna, Phlegethos
Marital Status Single
Place of Birth Hell (Phlegethos)
Date of Death N/A
Place of Death Probably Hell
Species Tiefling
Gender Female
Height 5'3"
Weight 128 lbs
Eye Color Gold


Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.

Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.

Physical Appearance

A red Tiefling woman with dark red hair and dark asymmetrical horns growing from her head. She is wearing scale mail armor and wielding a metal shield.
Sabbatical in her initial field equipment.

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns grow in an asymmetrical pattern, the left growing backwards, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.

Personality

Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.

Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.

She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.

Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.

Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

She had not previously fully externalized the goal, but her long-term plans involve potential ascension to the ranks of the archdevils. After all, the individuals in place in the 6th since Glasya's ascension to the Ninth have been mere place-holders while a truly worthy successor is determined.

History

Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.

Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. After that, she intends to climb the ranks of hell and eventually rise to the rank of archdevil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs--a role she actually more easily accomplish while she remains mortal. Should she do well in this role, other opportunities may present themselves for further advancement. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]

Languages

Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.

Powers and Abilities

Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life. Since then, and since acquiring an amulet from her home, she has been able to unleash further fire-based spells, although her preference is still toward dealing with humanoid foes and causing paralysis or use mind-affecting spells.

The Journal

Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below.

Entry 1: Arrival in Quelmar

Entry 2: Dates and Waits

2.1 Introductions and initial notes

2.1.1 Marion (Marianne?)
2.1.2 Reedy ([][][][][][][][][])
2.1.3 Wiggler
2.1.4 Lambda
2.1.5 Arcane "Arc"
2.1.6 Sneeze
2.1.7 Kompi
2.1.8 Obsidian ("Idi")
2.1.9 "Jim Stacy"
2.1.10 Therrin Flare
2.1.11 Paris Hilton
2.1.12 The Court of Seasons
2.1.13 Nassir Tycho
2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid
2.1.15 Tassa Brightfox
2.1.16 Finnegan Warbler
2.1.17 Zimper
2.1.18 Luster
2.1.19 Amaris
2.1.20 Groth

2.2 Information Gathering

2.3 Food and Fiends

2.4 Follys of Fae

2.5 Dinner and Dinosaurs

Entry 3: Into The Wicked Wilds

We flew directly from Galik out into a clearing in the wilds where the company had decided to locate its base camp. There were several initial missions launched at once, each exploring a different distance and direction from the base camp. Some details of each mission follow, although my personal knowledge will be limited to the numbered missions. Details of other missions will be collected and organized

Mission 1: The Temple of Lolth

Narrative Description:

Entry 4: First Week's Base Camp Events

Wiggler's Obsession:

The Jim Stacy Problem

Ongoing Mystery: Shadows and "Siblings."

Entry 5: Tempest Company Operations Week 2

5.1 Mission Report 2: A Dinosaur's Favorite Snack (All that Glitters)

Narrative Description:

5.2 Camp Stability and arrivals:

5.2.1 "Felix" or whatever you like
5.2.2 Junior Researcher Alcast Millar of the GreenWood Foundation
5.2.3 The general camp morale

5.3 Relationship with Reedy

Entry 6: The Contract

Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)
Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)