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One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name *Portal*, but when they saw Tacciath, she always called them *Fursona*, a term of endearment she had begun using back in Jadenhill. |
One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name *Portal*, but when they saw Tacciath, she always called them *Fursona*, a term of endearment she had begun using back in Jadenhill. |
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As the war culminated, 22 traveled to Osugbo to battle Wilgrim and his forces directly. They succeeded in neutralizing many opposing automs in dire wolf shape, but in a particularly challenging melee, they sustained too much damage to continue to maintain animal form and began taking friendly fire from allies who could not or would not distinguish one autom from another. They fled, casting healing spells on themself as they ran and escaped with their lives. They stayed out of melee for the remaining weeks of the war, returning to their old habit of serving by transporting equipment for their allies as needed until the war was officially won. |
As the war culminated, 22 traveled to Osugbo to battle Wilgrim and his forces directly. They succeeded in neutralizing many opposing automs in dire wolf shape, but in a particularly challenging melee, they sustained too much damage to continue to maintain animal form and began taking friendly fire from allies who could not or would not distinguish one autom from another. They fled, casting healing spells on themself as they ran, and escaped with their lives. They stayed out of melee for the remaining weeks of the war, returning to their old habit of serving by transporting equipment for their allies as needed until the war was officially won. |
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===Every New Beginning=== |
===Every New Beginning=== |
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:Subpage: [[22/ 22 and the Time War|22 and the Time War]]</div> |
:Subpage: [[22/ 22 and the Time War|22 and the Time War]]</div> |
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<span><h2 style="display: inline; border: none; margin: none;">Lessons of Katharda</h2>, in which 22 attends school, serves dark forces, loses a bet, and dons a chainmail bikini</span> |
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After some months, confirmation reached Katharda that the rumors of shadows encroaching from the [[Northern Snowy Mountains]] in northeastern [Isonhound]] were true, and 22 announced their intention to venture north to [[Gearguage]] to aid their friends there should the darkness descend upon them. Almost no one at Katharda supported this plan to venture so close to the source of danger, but 22 was intransigent. Others, including Grandmush and Professor Yllalen, also intended to leave Katharda to fight the shadows, but they would be more cautious and stay as close to major population centers as they could. |
After some months, confirmation reached Katharda that the rumors of shadows encroaching from the [[Northern Snowy Mountains]] in northeastern [Isonhound]] were true, and 22 announced their intention to venture north to [[Gearguage]] to aid their friends there should the darkness descend upon them. Almost no one at Katharda supported this plan to venture so close to the source of danger, but 22 was intransigent. Others, including Grandmush and Professor Yllalen, also intended to leave Katharda to fight the shadows, but they would be more cautious and stay as close to major population centers as they could. |
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When it had become clear that 22 was unwilling to accompany the other six warriors beyond |
When it had become clear that 22 was unwilling to accompany the other six warriors beyond Raritan, Director Velsius offered to wager on the result of their attempt to reaching Gearguage and return to Katharda without being corrupted by the shadows. If 22 were to succeed, Director Velsius agreed to pay their tuition at Katharda Academy for life (which might be a long time indeed), but if 22 were to fail (and live) they agreed to wear a chainmail bikini until they had learned to transform into a Quetzalcoatlus. 22 accepted before setting out. |
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===Serving The One That Waits=== |
===Serving The One That Waits=== |
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Within days after parting ways with Grandmush (and the rest of the travelers from the academy) at Raritan, 22 was set upon by humanoid shadows |
Within days after parting ways with Grandmush (and the rest of the travelers from the academy) at Raritan, 22 was set upon by humanoid shadows and joined the ranks of the corrupted creatures fighting for [[Into_the_Greedy_Green/The_Story_So_Far#Session_20:_Echemus_II|The One That Waits]]. For the next several months, they put all their efforts into converting other creatures, particularly intelligent ones, into the service to their new master. |
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And then one day, as suddenly as it had begun, the nightmare ended. |
And then one day, as suddenly as it had begun, the nightmare ended. Unbeknownst to 22, Grandmush and their allies had been victorious at the [[Sardior#Battle of Five Lights|Battle of Five Lights]]. The spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon [[Feredemius]] and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon [[Sardior]] had been resurrected, and his "[[Ruby Court]]" had been re-formed; and Velsius had actually been the Amethyst dragon [[Veneleth]], who was now serving the Ruby Court full-time and had appointed Grandmush his successor as Director of Katharda Academy. |
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22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div> |
22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div> |
Revision as of 01:01, 21 July 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is a player character in the Within the Wicked Wilds campaign; an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of The Sky Net.
History
Early Days
, in which 22 sees a warforged, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druid magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 gets kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 attends school, serves dark forces, loses a bet, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's history
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
TODO: Describe this stuff
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