Psuvillager (talk | contribs) (Filled in TLDRs for "Katharda" and "ArchCrystal" sections) |
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 found the roads unsafe and the cities inhospitable and took up work guarding caravans, where fellow guards gave them a name and where they met dragonborn friends. They moved to Jadenhill and fought against the draconic crusaders and for the rights of dragonfolk. After their friend Uldil was killed, they struck out to learn how to better protect themself and others.</small></p> |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small>22 found the roads unsafe and the cities inhospitable and took up work guarding caravans, where fellow guards gave them a name and where they met dragonborn friends. They moved to Jadenhill and fought against the draconic crusaders and for the rights of dragonfolk. After their friend Uldil was killed, they struck out to learn how to better protect themself and others.</small></p> |
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===On the Road=== |
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>After leaving Sneerwell''',''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.</p> |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>After leaving Sneerwell''',''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.</p> |
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After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil. |
After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil. |
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===Making a Life=== |
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The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity. |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity.</p> |
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In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents with draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover some power that could make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called Grandmush she had met weeks earlier, and 22 left to seek the druid out. |
In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents with draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover some power that could make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called Grandmush she had met weeks earlier, and 22 left to seek the druid out. |
Revision as of 01:36, 21 July 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is a player character in the Within the Wicked Wilds campaign; an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; and a resident of The Sky Net.
History
Early Days
, in which 22 sees a warforged, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druid magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 gets kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 attends school, serves dark forces, loses a bet, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's history
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
TODO: Describe this stuff