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=== [[⮞Get Submodule/Secret Missions|Secret Society Missions]] === | === [[⮞Get Submodule/Secret Missions|Secret Society Missions]] === | ||
== [[⮞Get Submodule/List of Items|Items and Experimental Devices]] == | |||
Many strange items and special experimental equipment were given out over the course of the game, a list of which can be found above. | |||
[[Category:Campaign]] | [[Category:Campaign]] | ||
[[Category:CR]] | [[Category:CR]] |
Revision as of 05:43, 10 September 2023
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![](/wiki/thumb.php?f=Paranoialogo.png&width=413)
⮞Get Submodule (also referred to as Paranoia XP: ⮞Get Submodule or just Get Submodule) was Quelmar's first campaign using the Paranoia RPG game set in Quelmar's CR era.
Characters
![](/wiki/thumb.php?f=GetSubmoduleWave1.jpg&width=428)
Wave 1: The Legends
Evo
Gouverneur
Hendrix
Pixel
Spencer
Cinnabon
Wave 2: The Icons
Luc-Y
Luc-Y ended the campaign with a robotic arm, and 1 leg.
Amerigo
Amanda
Amanda ended the campaign with 2 robotic arms and no legs.
The Win-A-Mon
Tia
Tia ended the campaign as a Torso.
Ezra
Campaign Story So Far
Secret Society Missions
Items and Experimental Devices
Many strange items and special experimental equipment were given out over the course of the game, a list of which can be found above.