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⮞Get Submodule: Difference between revisions

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=== [[⮞Get Submodule/Secret Missions|Secret Society Missions]] ===
=== [[⮞Get Submodule/Secret Missions|Secret Society Missions]] ===

== [[⮞Get Submodule/List of Non-Player Characters|List of Non-Player Characters]] ==
Many strange creatures were encountered along the way of the troubleshooter's many missions.


== [[⮞Get Submodule/List of Items|Items and Experimental Devices]] ==
== [[⮞Get Submodule/List of Items|Items and Experimental Devices]] ==

Revision as of 05:45, 10 September 2023

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Get Submodule (also referred to as Paranoia XP: Get Submodule or just Get Submodule) was Quelmar's first campaign using the Paranoia RPG game set in Quelmar's CR era.

Characters

The original Quelmar Troubleshooters in all their glory

Wave 1: The Legends

Evo

Gouverneur

Hendrix

Pixel

Spencer

Cinnabon

Wave 2: The Icons

Luc-Y

Luc-Y ended the campaign with a robotic arm, and 1 leg.

Amerigo

Amanda

Amanda ended the campaign with 2 robotic arms and no legs.

The Win-A-Mon

Tia

Tia ended the campaign as a Torso.

Ezra

Campaign Story So Far

Secret Society Missions

List of Non-Player Characters

Many strange creatures were encountered along the way of the troubleshooter's many missions.

Items and Experimental Devices

Many strange items and special experimental equipment were given out over the course of the game, a list of which can be found above.

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