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List of Quelmar Game Systems: Difference between revisions

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<nowiki> </nowiki>Because of the multiversal nature of [[Quelmar]] (and the [[Tovag]]), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The [[Underdark]]). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular [[campaign]].
<nowiki> </nowiki>Because of the multiversal nature of [[Quelmar]] (and the [[Tovag]]), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The [[Underdark]]). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular [[campaign]].


== Full Campaigns (>10 games) ==
== Foundational Systems (>30 sessions) ==
These systems have run for so long that their marks on Quelmar's lore and worldbuilding are unmistakable. Quelmar doesn't "belong" to these systems, but clearly meshes well with them as they were used for Quelmar gameplay in large swaths.

* Dungeons and [[Dragons]] 5th Edition
* Dungeons and [[Dragons]] 5th Edition
**At least 17 distinct campaigns fall into this category so far.
**At least 17 distinct campaigns fall into this category so far.
**Sometimes with houserules, sometimes by AL rules, sometimes only vaguely 5e influenced.
**Sometimes with houserules, sometimes by AL rules, sometimes only vaguely 5e influenced.
*Candela Obscura/Illuminated Worlds
*Dungeons and Dragons 3.5 Edition
**Used in [[Sick of this Shit]]
**Used in [[Qandela Obscura]]
*[[GM:Worlds Without Number|Worlds Without Number]]
*[[GM:Worlds Without Number|Worlds Without Number]]
**Used in [[The Fantasial Freeze]]
**Used in [[The Fantasial Freeze]]
*Dungeons and Dragons 3.5 Edition
**Used in [[Sick of this Shit]]
*Masks: A New Generation
**Used in [[SUPERZ]]

== Inspirational Systems (>10 sessions) ==
* Monsterhearts
* Monsterhearts
** Used in [[Secondary Characters]]
** Used in [[Secondary Characters]]

* Paranoia XP Edition
* Paranoia XP Edition
** Used in [[⮞Get Submodule]]
** Used in [[⮞Get Submodule]]
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*[[GM: Blades in the Dark|Blades in the Dark]]
*[[GM: Blades in the Dark|Blades in the Dark]]
**Used in [[The Neighbours]]
**Used in [[The Neighbours]]
*Candela Obscura/Illuminated Worlds
**Used in [[Qandela Obscura]]
*Masks: A New Generation
**Used in [[SUPERZ]]
*Cyberpunk RED
*Cyberpunk RED
**Used in [[CyberpunQ]]
**Used in [[CyberpunQ]]

Revision as of 14:43, 26 September 2025

This list is incomplete; you can help by expanding it.

Overview

"A role-playing game system is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions."

Because of the multiversal nature of Quelmar (and the Tovag), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.

Foundational Systems (>30 sessions)

These systems have run for so long that their marks on Quelmar's lore and worldbuilding are unmistakable. Quelmar doesn't "belong" to these systems, but clearly meshes well with them as they were used for Quelmar gameplay in large swaths.

Inspirational Systems (>10 sessions)

Short Campaigns (<10 games)

One-Shots

Note: Any broadcast & archived one shots will be linked under each system.

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