Major Conflicts in Quelmar History are often notable for their realm-wide reach. Often times, if a story is being told in a certain period of time, it will no doubt be influenced in a small or large way by the ongoing realm-wide conflict. Each established major conflict is listed below, alongside the period of time that they effect, and a brief description of its effects.
Territory Wars
Years: The Beginning of Time
The Territory Wars were a prehistoric conflict, sometimes tied to Quelmar's creation myths, involving the first creatures to roam the realm and their fight for dominance.
The Giving and The Plane Wars
Years: Prehistoric, centuries or maybe even millennia before magic arrived.
The Giving and The Plane Wars represent a period in Quelmar's prehistory when everything else that wasn't native to the realm arrived. It is unknown how long the duration of the events took, whether they were two events or actually just one, and exactly what occurred. But it is assumed that as the realm grew and propagated with new species, lands, and powers, there were heads to butt.
Pixie Nixings
Years: Prehistoric, somewhere between 100 years and 10,000 years before humans arrived.
War of Essence
Years: 650-651 BR (Just under 2 years in duration)
The realm is flooded with elemental creatures, including Azer, Genies, Mephits, and large elementals like Olhydra.
Holy War
Years: 912-995 BR (~85 years)
The Holy War was the first realm-shaking event in written history, and would define the culmination of the Era of Dragons. It was all or nothing for Tiamat and her armies as they tried to become the ruling race of creatures, indiscriminately terrorizing and destroying anyone and anything that stood in their way, whether it was man, beast, or god.
Events during the holy war almost always strictly involve the Holy War due to the "total-war" aspect of it. Most civilizations were driven underground to live alongside dwarves and other subterranean species, simply as an act of survival. The Troverth people were one of the few societies still on the surface, waging constant war.
Realm War I
Years: 2-33 PR (~30 years)
With destruction comes reconstruction, and the decades following the Holy War came in the form of another War, Realm War I was the ongoing background attempts of civilization to emerge and reclaim the surface lands, while simultaneously building back up their cities, their roads, and other infrastructure. It was a very dynamic time for the realm, and you may need to refer to the Realm War I animated timeline to see just how the realm looked at any given point in those 30 years. Eventually things settled down and the Quelmar Domains were more or less settled.
The Mini Wars
The Cavalry Rush
The Arctic Autumn
War of the Forged
The Draconic Crusades
The War of Many Names
Realm War III
The Quelmar Realm | |
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Continents | Amusa • Breme • Isonhound • Kiston • Levinkan • Osugbo • Pteris |
Divisions | Kingdoms (Before 390 PR) • Domains (After 390 PR) |
Citizens | Player Characters • NPCs • Races • Bloodlines |
History | Timeline of the Quelmar Realm • ( Pre • BR • PR • CR • Post ) |
Magic and Religion | Quelmar Deities • Spells • Magic Items • Magic Weapons |
Other Lists | Alcoholic Beverages • Major Cities • Adventuring Teams • Guilds • Demonyms • Tuckerisms |