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|label16=Associates —|data16=Tacciath (xx), Uldil (xx), Bones, Scope (xx), [[Colin Pendergras]]}} |
|label16=Associates —|data16=Tacciath (xx), Uldil (xx), Bones, Scope (xx), [[Colin Pendergras]]}} |
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22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign. |
22 is an [[autom]] [[druid]]; a [[22#Philosophy|natural philosopher]]; an anti-racist [[22#Making a Life|activist]] and an [[22#Rise of the Machines|agent]] of People Are People; a resident of [[The Sky Net]]; and a player character from the [[Within the Wicked Wilds]] campaign. |
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=History= |
=History= |
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===Making a Life=== |
===Making a Life=== |
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The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity. |
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In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents of draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover whatever power they could to make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called [[Grandmush]] she had met weeks earlier, and 22 left to seek the druid out. |
In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents of draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover whatever power they could to make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called [[Grandmush]] she had met weeks earlier, and 22 left to seek the druid out. |
Revision as of 12:57, 22 July 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is an autom druid; a natural philosopher; an anti-racist activist and an agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.
History
Early Days
, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druidic magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 attends school, serves dark forces, loses a bet, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's history
Languages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
TODO: Describe this stuff
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