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22: Difference between revisions

(Fixed spelling of Venaleth)
(Added link to 'Wilgrim' subpage and revised related text)
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One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name ''Portal'', but when they saw Tacciath, she always called them ''Fursona'', a term of endearment she had begun using back in Jadenhill.
One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name ''Portal'', but when they saw Tacciath, she always called them ''Fursona'', a term of endearment she had begun using back in Jadenhill.


As the war culminated, 22 traveled to Osugbo to battle Wilgrim and his forces directly. They succeeded in neutralizing many opposing automs in dire wolf shape, but in a particularly challenging melee, they sustained too much damage to continue to maintain animal form and began taking friendly fire from allies who could not or would not distinguish one autom from another. They fled, casting healing spells on themself as they ran, and escaped with their life. They stayed out of combat for the remaining weeks of the war, returning to their old habit of serving by transporting equipment for their allies as needed until the war was officially won.
As the war culminated, 22 traveled to Osugbo to battle Wilgrim and his forces directly. They spent most of their time in Osugbo doing transport and reconnaissance but at times found themself on the front lines in dire wolf form, where they succeeded in neutralizing many opposing automs. But during a reconnaissance mission in 742 PR, they suddenly found themselves caught in a battle triggered by a surprise attack led by Wilgrim himself. Badly damaged, 22 was unable to return to animal form and fled for their life. After healing themself as well as they could given the circumstances, they continued behind enemy lines to complete their reconnaissance mission, with which they would receive assistance from the most unlikely of sources.

===[[22/ 22's Wild Afternoon with Wilgrim|22's Wild Afternoon with Wilgrim]]===
...in which 22 is a terrible assassin, discovers that Wilgrim has scruples, and joins with him to face a greater evil


===Every New Beginning===
===Every New Beginning===

Revision as of 01:22, 3 August 2024

22
Not pictured: force cannon, chainmail bikini
. . .
Type — Autom
Operator — Cat
Created — Sneerwell, 705 PR
Form Factor — 166.14 cm, 118.10 kg
Gender — Non-binary (they/them)
Aliases — M2-5U22, Portal, Fursona, Bob
Associates — Tacciath (xx), Uldil (xx), Grandmush, Bones, Scope (xx), Colin Pendergras


22 is an autom druid; a natural philosopher; an anti-racist activist and an agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.

History


Early Days

, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with Nature

Philosophy

, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fire

Finding Jadenhill

, in which 22 finds work and community, fights crusaders, and loses a friend

Explorations with Grandmush

, in which 22 studies druidic magics, explores the Underdark, and takes organic form

Rise of the Machines

, in which 22 continues fighting, laments the frailty of organics, and decides to move on

22 and the Time War

, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlair

Lessons of Katharda

, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikini

Revelations of the ArchCrystal Tower

, in which 22 seeks answers, gets lost, and synopsizes Quelmar's history

Within the Wicked Wilds

, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilities
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