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Durzibethinus/Adrian: Difference between revisions

(Added to Session 25 synopsis)
(Added to Session 25 synopsis)
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Upon arriving at the circus entrance, they approached a ticket booth and '''Urza''' handed them the group's entry fee as they each got their hand stamped. The group opted to stay together as they passed by tents housing various attractions such as fortune tellers and even a cage containing a giant, frilled serpentine lizard. Having not spotted anything immediately suspicious, they ducked into a puppet show that was just about to start and sat towards the back of the small outdoor theater. '''Dave''', however, joined a group of children swarming in front of the stage for a better view just as the curtain began to rise.
Upon arriving at the circus entrance, they approached a ticket booth and '''Urza''' handed them the group's entry fee as they each got their hand stamped. The group opted to stay together as they passed by tents housing various attractions such as fortune tellers and even a cage containing a giant, frilled serpentine lizard. Having not spotted anything immediately suspicious, they ducked into a puppet show that was just about to start and sat towards the back of the small outdoor theater. '''Dave''', however, joined a group of children swarming in front of the stage for a better view just as the curtain began to rise.


The performance itself seemed to be standard children's entertainment as a small, [[Tabaxi]]-shaped marionette recollected folk tales of the forest spirits and how they came to be. The show took a strange turn, however, as a hand puppet of a monkey appeared in the show and moved with such dexterity that it didn't even seem to be controlled by a hand. '''Dave''' became completely charmed by this monkey puppet, fully enraptured by its performance as it did flips and other tricks that would be impossible for any normal puppet. The [[Tabaxi]]-shaped marionette neared the end of its tale about the forest spirits, appearing to gaze out over the crowd before it locked eyes with Adrian and growled "I offered you a peace offering…and you burned it!" Suddenly, the ground started to shake as a large, faceless wooden mannequin rose up near the main big top and began tearing it down. Several similar mannequins appeared across the circus grounds…including one so enormous that even from a distance, the team could see that it was attacking the center of town.
The performance itself seemed to be standard children's entertainment as a small, [[Tabaxi]]-shaped marionette recollected folk tales about the spirits who dwelled in '''Tenabrask''' and how they came to be. The show took a strange turn, however, as a hand puppet of a monkey appeared in the show and moved with such dexterity that it didn't even seem to be controlled by a hand. '''Dave''' became completely charmed by this monkey puppet, fully enraptured by its performance as it did flips and other tricks that would be impossible for any normal puppet. The [[Tabaxi]]-shaped marionette neared the end of its tale about the '''Tenabrask''' spirits, appearing to gaze out over the crowd before it locked eyes with Adrian and growled "I offered you a peace offering…and you burned it!" Suddenly, the ground started to shake as a large, faceless wooden mannequin rose up near the main big top and began tearing it down. Several similar mannequins appeared across the circus grounds…including one so enormous that even from a distance, the team could see that it was attacking the center of town.
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Adrian stormed back into the tavern mid-interrogation while '''Maple''' remained with the children, telling Adrian to yell for her if another fight broke out. Overhearing '''Ekassa's''' justification for the missing children, Adrian verbally lashed out at her and placed responsibility for the deaths of the children in the '''Shrieking Caverns''' solely at her feet. Offended by the accusation, '''Ekassa''' pointed out that no people had been killed in her most recent attack…some buildings destroyed, but no people. She claimed it was only when the team interfered with her plans that anybody got hurt. Adrian quipped "is that why you tried to feed us all poisoned tea?" She maintained, however, that the tea was a gift…intended to put the team to sleep temporarily, just long enough to relieve them of any moral culpability for the ensuing battle.
Adrian stormed back into the tavern mid-interrogation while '''Maple''' remained with the children, telling Adrian to yell for her if another fight broke out. Overhearing '''Ekassa's''' justification for the missing children, Adrian verbally lashed out at her and placed responsibility for the deaths of the children in the '''Shrieking Caverns''' solely at her feet. Offended by the accusation, '''Ekassa''' pointed out that no people had been killed in her most recent attack…some buildings destroyed, but no people. She claimed it was only when the team interfered with her plans that anybody got hurt. Adrian quipped "is that why you tried to feed us all poisoned tea?" She maintained, however, that the tea was a gift…intended to put the team to sleep temporarily, just long enough to relieve them of any moral culpability for the ensuing battle.


When '''Dave''' questioned why '''B'rogo''' and '''Locanth''' had been enslaving the children, '''Ekassa''' claimed that she had never intended for the child slavery to occur and that her subordinates "took some liberties" with her plan. Adrian sarcastically shouted back "don't you know, '''Dave'''? Child slavery is a thing that just happens on accident!" '''Dave''' thanked Adrian as they had been unaware of this "fact." '''Ekassa''' angrily turned towards Adrian and growled "do you intend to back up those words, or do you just want to keep running your mouth?" Adrian growled back "why don't you challenge me to a fight when you know I'm not already beaten down?" '''Ekassa''' turned her back to him dismissively, addressing to the rest of the room that "so long as nobody else has anything they care to add," her and her army of mannequins would be leaving '''Terakai''' to take the fight to her true enemies…the spirits who resided in the forest. Adrian replied "unless '''Merys''' wants to come to his senses and throw a punch, I think we're good." Ignoring his remark, '''Ekassa''' strode out of the tavern alongside her giant dolls and victoriously departed '''Terakai'''…the colossal mannequins following her close behind until their thunderous footfalls steadily faded out of earshot.
When '''Dave''' questioned why '''B'rogo''' and '''Locanth''' had been enslaving the children, '''Ekassa''' claimed that she had never intended for the child slavery to occur and that her subordinates "took some liberties" with her plan. Adrian sarcastically shouted back "don't you know, '''Dave'''? Child slavery is a thing that just happens on accident!" '''Dave''' thanked Adrian as they had been unaware of this "fact." '''Ekassa''' angrily turned towards Adrian and growled "do you intend to back up those words, or do you just want to keep running your mouth?" Adrian growled back "why don't you challenge me to a fight when you know I'm not already beaten down?" '''Ekassa''' turned her back to him dismissively, addressing to the rest of the room that "so long as nobody else has anything they care to add," her and her army of mannequins would be leaving town to take the fight to her true enemies…the spirits of '''Tenabrask'''. Adrian replied "unless '''Merys''' wants to come to his senses and throw a punch, I guess we're good." Ignoring his remark, '''Ekassa''' strode out of the tavern alongside her giant dolls and victoriously departed '''Terakai'''…the colossal mannequins following her close behind until their thunderous footfalls steadily faded out of earshot.


The moment '''Ekassa's''' army could no longer be heard in the distance, an argument erupted between Adrian and '''Merys'''. Adrian protested '''Merys'''' inquiry about "the easy way" by insisting "that's just a cliché thing all villains say!" '''Merys''' told Adrian to "be realistic," reminding him that they had no plan and—even if he had gotten out the door with '''Silence'''—their odds of surviving the giant mannequins and surges of wild magic were slim to none. '''Maple''' rejoined the rest of the team inside the tavern upon hearing all the commotion. Adrian retorted '''Merys''' by insisting that "when faced with an enemy strong enough to destroy the whole realm, one should be willing to die to prevent it!" The team probed "what is your fixation with dying?!" Adrian slinked away, uncertain how to respond.
The moment '''Ekassa's''' army could no longer be heard in the distance, an argument erupted between Adrian and '''Merys'''. Adrian protested '''Merys'''' inquiry about "the easy way" by insisting "that's just a cliché thing all villains say!" '''Merys''' told Adrian to "be realistic," reminding him that they had no plan and—even if he had gotten out the door with '''Silence'''—their odds of surviving the giant mannequins and surges of wild magic were slim to none. '''Maple''' rejoined the rest of the team inside the tavern upon hearing all the commotion. Adrian retorted '''Merys''' by insisting that "when faced with an enemy strong enough to destroy the whole realm, one should be willing to die to prevent it!" The team probed "what is your fixation with dying?!" Adrian slinked away, uncertain how to respond.
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"We witnessed," the voice answered before finally asking "would you put her down?" '''Maple''' thought for a moment and then responded "to save all of you, yes."
"We witnessed," the voice answered before finally asking "would you put her down?" '''Maple''' thought for a moment and then responded "to save all of you, yes."


"Then we shall help, if you can prove you are serious. Join us outside and raise your weapon to the sky…now." Just then, a loud boom of thunder shook the entire '''Grail and the Grave'''. Only '''Maple''' was awoken by it, so she crawled out of bed to go outside as she was instructed. Her shuffling awakened '''Roskva''', who also got up and could not be deterred from following her outside. As the pair made their way downstairs, they passed '''Dave''' still painting in the middle of the tavern, who greeted them unquestioningly. The pair strode out the front door and into the pouring rain, walking a good forty feet away from the tavern before '''Maple''' rose her hammer above her head. She was almost immediately struck by lightening, leaving her badly singed. However, she lowered the hammer and noticed that it had maintained a bit of the lightning's spark as blue runes faintly glowed across it. The voice of the spirits reached out to her again, saying "if you seek out aid, pay the price and we will aid." On that note, '''Maple''' stumbled back into the tavern and up to her room—'''Roskva''' close behind—to sleep off the pain of getting struck by lightening.
"Then we shall help, if you can prove you are serious. Join us outside and raise your weapon to the sky…now." Just then, a loud boom of thunder shook the entire '''Grail and the Grave'''. Only '''Maple''' was awoken by it, so she crawled out of bed to go outside as she was instructed. Her shuffling awakened '''Roskva''', who also got up and could not be deterred from following her outside. As the pair made their way downstairs, they passed '''Dave''' still painting in the middle of the tavern, who greeted them unquestioningly. The pair strode out the front door and into the pouring rain, walking a good forty feet away from the tavern before '''Maple''' rose her hammer above her head. She was almost immediately struck by lightning, leaving her badly singed. However, she lowered the hammer and noticed that it had maintained a bit of the lightning's spark as blue runes faintly glowed across it. The voice of the spirits reached out to her again, saying "if you seek out aid, pay the price and we will aid." On that note, '''Maple''' stumbled back into the tavern and up to her room—'''Roskva''' close behind—to sleep off the pain of taking a blow from a lightning bolt.

The next morning, Adrian awoke to find the shortsword from his dream still gripped in his hand. Similarly, '''Merys''' found some elements from his own dream had also carried into the waking world…such as his black stone coin and the transformations to his familiar. '''Maple''' made her way downstairs—feeling fully refreshed in spite of the lightning strike—and found '''Dave''' still hard at work on their painting in the tavern. '''Merys''' meandered downstairs shortly afterwards and filed into the tavern, opting to keep his familiar hidden for the moment. Adrian also quickly joined them in the tavern, playfully swinging around his new sword to show it off and asking if anyone else had any strange dreams last night.

However, the team did not get much time to talk amongst themselves before they were joined by '''Urza'''. The team prodded her for updates on '''Silence's''' condition, to which she confirmed that '''Silence''' was doing much better. They asked if she knew why '''Ekassa''' had been going after '''Silence''' in the first place, and '''Urza''' revealed that it most likely had to do with '''Silence's''' mother…who had banished '''Ekassa''' from the realm many years ago for having launched a war against the '''Tenabrask''' spirits. '''Urza''' clarified that '''Silence''' was the reason magic tended to behave wonkily in '''Terakai''', so '''Ekassa's''' giant dolls had trapped '''Silence''' in the tavern and forced magic through her…causing surges of wild magic all over town—such as some townspeople getting launched into the air—during '''Ekassa's''' attack. These surges created friction with the spirits of '''Tenabrask''', which caused the portal to crack open inside the tavern and allowed '''Ekassa''' to escape her imprisonment.

The team asked what they would need to do in order to prevent '''Ekassa''' from launching another war against the spirits. '''Urza''' did not know and suggested that '''Silence's''' mother would be the person to ask, but warned that it had been quite a while since '''Silence''' had spoken to her mother and she would likely be difficult for the team to track down. '''Urza''' then departed back upstairs to care for '''Silence''' and allow the team some time to decide on their next move.

Before the team could get too far into a conversation, Adrian inquired to '''Maple''' about his new sword to see if she could recognize the rune near its hilt. '''Maple''' obliged, but could discern nothing about the sword except that it was enchanted…so she suggested taking some time to attune to it and see what answers it might reveal to him. Upon this suggestion, Adrian thanked '''Maple''' as he bolted back to his room to meditate with the sword and see what he could learn.
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Revision as of 04:37, 20 September 2024

Sardioric Warning: A fragment of Quelmar has leaked into a parallel universe, which means you are now entering a lorespace from an entirely separate realm. If you come across any beings, places, or items with Quelmarian counterparts throughout your multiversal travels, please report these echoes to Sardior.

Adrian Grunwald
The lingering echo of Durzibethinus’ mortal life.
Player Name Jeff
Date of Birth 826 PR
Place of Birth Northern Snowy Mountains, Isonhound
Species Dragonborn
Gender Male (he/him)
Height 6' 4"
Weight 260 lbs
Eye Color Emerald
Class Monk

Adrian Grunwald is an aspect of Durzibethinus that was created as a byproduct of his ascension into the Emerald Thane of Sardior. During his transformation, the residual gold part of his mortal ancestry was shed away and discarded into the Astral Sea. It drifted there, eventually forming its own consciousness and being pulled into another realm known as Lyaphaire. Still possessing the same memories as Durzibethinus up until the Battle of Five Lights, this aspect reverted to using the name Adrian—Durzibethinus’ birth name—as he endeavored to build a life for himself in this new realm…and perhaps someday regain his emerald heritage.

Prologue

Adrian Grunwald was born a Dragonborn of half-emerald, half-gold ancestry at the Bahamut temple of Jadenhill, a community of Dragonborn who sought refuge from the Second Draconic Crusades. His mother, Jadenhill’s high sorcerer, forsook most elements of draconic culture out of fear of persecution by crusaders, using sorcery to disguise their entire clan as Elves and even giving her hatchlings elvish-sounding names. His father, however, was a practicing Way of the Ascendant Dragon Monk from the temple and gifted him a draconic name—Durzibethinus—so he could quietly retain some connection to his roots.

While all of Adrian’s clutchmates sported gold scales the same as their father…Adrian looked just like their mother, exhibiting a confounding emerald color and even displaying her same prowess for psionic sorcery. But unlike their mother, Adrian longed to leave Jadenhill and discover why he looked and felt so different from the rest of his clan.

Attacks by evil Dragons and Shadowfell monsters were on the rise across the realm, and he used one such attack as a pretense to leave home in search of answers…also taking on the name Durian, a portmanteau of both names his parents had given him. His travels led him to discover the highly reclusive Gem Dragons—psionic creatures with deep ties to the multiverse—who divulged the truth of his emerald heritage as well as their plans for a ceremony to resurrect their god Sardior, the Ruby King of Gem Dragons. Durian identified with these Gem Dragons and joined their cult of Sardior, convinced that the return of this ancient Ruby Dragon god could push away all the Shadowfell monsters still attacking the realm.

Durian helped the Gem Dragons prepare their resurrection ceremony—which required a representative for each type of Gem Dragon—under heavy duress from the monsters attempting to halt Sardior's return. When Smargarg—the cult’s Emerald Dragon—failed to arrive, a presumed casualty of the Shadowfell monsters, Durian volunteered to take his place as the emerald representative…despite warnings that he was too weak and the power of the ceremony would kill him. He was willing to make that sacrifice if it meant saving the realm.

Despite a tremendous battle, the resurrection ceremony proved successful and—to everyone’s astonishment—Sardior took Durian’s emerald essence and reincarnated him into a powerful Gem Dragon to serve the god on his Ruby Court…bestowing him the title of Durzibethinus, the Emerald Thane of Sardior. With their god resurrected and the Shadowfell monsters vanquished, Durzibethinus ascended with the other members of the Ruby Court to sow Sardior's influence across the realm and beyond.

But that was not all to Durian’s story as, despite leaning strongly into his emerald heritage…he was also part gold. This piece of him was presumably burned away during the ceremony, and it is true the last thing that he remembered was feeling an overpowering heat…followed by an intense cold…then just all-encompassing nothingness as he drifted for what seemed an eternity.

At last, he awoke near the peak of a mountain…not dissimilar to the Northern Snowy Mountains that the ceremony had taken place on. But where there had once been snow, this place was warm and wildflowers grew all along the slope. Even the sky was a different color. He wondered if this was death and tried to stand up, but his knees buckled as he was severely weakened. He eventually gathered enough strength to make his way down the mountainside.

He came across a stream and thought to follow it to civilization…but as he walked along it, he glanced his reflection and was shocked by the sight of his father staring back. But he realized as he peered closer that it was still unmistakably him, same facial features and all…but his scales from head-to-tail had all been turned gold. The only flecks of emerald that remained were in the irises of his eyes. He tried summoning a major image to act as a distress beacon and realized he could no longer tap into the pool of psionic magic that once welled within him. Devastated by the loss of his emerald essence, memories flooded back of his days as young Adrian living at the temple of Jadenhill…constantly plagued by questions about his identity and struggling for a sense of self.

Adrian carried on following the stream until it let out into a larger river, which finally led past a city where he was able to swipe a set of clothes and rest. He located a library the next day and searched for any keywords that would provide some familiarity. JadenhillSardiorGem Dragons…the Gem Dragons that existed here seemed just as elusive as they were at home—if not more so. But just as the Gem Dragons had spoken of planar echoes and other realms, this place—which he learned was called Lyaphaire—was a distinct world from the one he hailed from. Adrian couldn’t quite grip the concept of a multiverse…he could only process that the place he called home was very, very far away.

After some time spent in the city, Adrian found something familiar to latch onto when a resident mistook him for “one of those Dragon church people.” He learned of a temple that worshipped a Dragon god and journeyed there to request their help. The Monks there had never heard of a “Jadenhill” temple, but Adrian’s knowledge from a lifetime spent practicing draconic scripture and temple upkeep was enough to convince them of his authenticity. They offered him accommodations in exchange for physical labor, which he agreed to. In his downtime, he was permitted access to areas of worship, a library of religious scrolls to study, and even courtyards for physical training. It was in these courtyards one morning when Adrian witnessed some Monks practicing a fighting technique which he immediately recognized as the Way of the Ascendant Dragon…his father’s chosen martial art.

As a child, Adrian had only trained with his father and clutchmates for a short time before their mother swept him away to teach him how to be the next high sorcerer. He had always carried a chip on his shoulder for being separated like that and, having lost his psionic gem powers, a future in sorcery seemed closed off to him now. Still, he was determined to build back his strength and make something of himself in this new place.

He expressed interest in re-learning the Way of the Ascendant Dragon and, after a few years of training with the temple masters, he was able to pick back up the basics and build a foundation for future growth. For the first time since being dropped in Lyaphaire, Adrian’s prospects seemed bright. Still, he felt he could never truly come to terms with what he’d lost. He’d been content to die in order to resurrect Sardior, but to be left alive and stripped of his emerald essence…that was not an outcome he ever could have anticipated. And without a way for him to tell whether the resurrection ceremony worked, he couldn’t even know if his sacrifice had been worthwhile. With no clear answers to these thoughts in sight and no apparent means of returning home, Adrian did his best to keep his eyes set upon the future—at least for the time being.

Adventures in Lyaphaire

Grails & Graves

Adrian feels like he has hit a wall with his Monk training and takes the first opportunity to leave the Deus Temporis temple and explore more of this new realm, eventually ending up in the small village of Terakai and getting recruited for a new job alongside an unusual band of characters…

Ghosts & Hills

Adrian awkwardly consents to play Ghost host before setting out with the newly-formed search party towards the Pericles Hills in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…

Caverns & Bullywugs

Adrian learns the consequences of trying to sneak inside a cave without darkvision and the team is attacked by Goblins, then they learn of some Hags residing deeper in the cave and also meet some Bullywugs guarding a bright stone before the team decides to leave in search of a more definitive lead…

Hags & Tortoises

Adrian and the team return to the cave and get distracted by a gem-adorned tortoise before getting roped into a sisterly conflict between two Hags, then they almost successfully beeline past a Goblin encampment and Adrian nearly gets separated from the rest of the team by running way too fast…

Arrows & Chasms

Adrian gets hit by an obscene amount of flying projectiles and does some more dashing around while the team carries a couple of unconscious Goblins for seemingly no reason, all while managing to explore nearly every nook and cranny of the cave system except the part that might contain any Hags

Nothics & Mimics

Adrian has some secrets about his past exposed by an unknown creature lurking in the darkness and the team finally locates the bone-riddled lair of the second Hag, who offers the same murderous proposition as her sister before shedding some light on the reason for the pair's soured relationship…

Bugbears & Goblins

Adrian and the team confront the Bugbear who has taken up residence alongside his horde of Goblins inside Nephilla's lair and they finally figure out where all of the townspeople's missing children have been disappearing, but what they discover is far from what could be considered a happy reunion…

Journals & Fountains

Adrian barters with Kyar' for information on how to turn the transformed children back into their normal selves, Dave talks to a strange pointy-toothed man in a two-way mirror, Ashe gets nearly killed after being flung off a balcony, and Merys gets turned into a Goblin after drinking from a fountain…

Children & Monks

Adrian and the team make a less-than-heroic return to Terakai with a mob of uncontrollable children in tow and they all agree to ask Silence for help in dealing with their families, then a mentor from Ashe's past appears in town and the rest of the team must suddenly say goodbye to their friend…

Dreams & Bartering

Adrian makes use of some much-needed downtime by distributing the loot he picked up in the Shrieking Caverns to his friends and teammates, but his momentary feeling of calmness is disrupted by a nightmare that unlocks a lost memory from the day he sacrificed his emerald essence…

Fans & Flames

Adrian and the team run some field tests to try and figure out what could have caused the enchantment on the returned children, then they debate amongst themselves what their next course of action should be before finally deciding to travel to Gorothair, the city where Urza had located the children…

Bowls & Dolls

Adrian and the team begin their journey towards Gorothair—the unofficial capital of Westprong—in hopes of tracking down more of the culprits responsible for abducting the children of Terakai, but a creepy doll they meet along the way ends up splitting the team on what it means to be sentient…

Airships & Guilds

Adrian learns that his temple chores imparted some transferrable skills when an Airship crash-lands on the team's path, then they briefly lose track of Dave moments after arriving in Gorothair and they all consider joining a guild, except for Adrian who seems very opposed to that idea for some reason…

Inns & Talismans

Adrian and the team get lost while trying to find an inn to stay at before debating the benefits of joining a guild, then they visit a shop called Les Talismans which sells esoteric magical items and they get their strongest lead on the missing children yet in the form of a small, mysterious black pyramid…

Rats & Basements

Adrian and the team stop by the Razorwind Mercenary guild hall so that Merys and Maple can drop off their applications as well as accept their trial job, leading them all to kill rats in the basement of the Yellow-Bellied Baron tavern where they discover another missing child with a creepy doll…

Tunnels & Alcoves

Adrian gets stuck in the denial phase of grief after another child dies on the team's watch, then he gets in a shoving fight with Dave while Maple investigates a familiar-looking mirror which violently shatters and forces her to strike a deal with a mysterious Warforged to avoid permanent death…

Orphans & Galleries

Adrian and the team relocate the child's body back to their rooms at the Welcome Rest, then Adrian gets in a skirmish with a Yuan-Ti outside of a circus tent before they all decide to revisit Les Talismans and follow a new chain of leads which brings them to an orphanage as well as an art gallery…

Paintings & Eyeballs

Adrian inspects the doll inside the glass display case at the Dakiva Gallery while Merys shows the team's own doll to Dakiva herself, then a shadowy creature follows them back to the Welcome Rest and they discover a pair of disembodied eyes spying on them from underneath Adrian's bed…

Tents & Mirrors

Adrian takes a leap of faith into a mirror and the rest of the team jump in after him, then they are finally confronted by the pointy-toothed man responsible for all of the child abductions and they face off in his lair against a swarm of creepy dolls after refusing his bribe to stop meddling in his affairs…

Carts & Caravans

Adrian and the rest of the team make it out of the tent with two more rescued children before splitting up to find the quickest and most affordable way to travel back to Terakai, then Maple strikes a new deal in her dream and Adrian is shaken awake by the child who had been presumed dead…

Rubies & Prophecies

Adrian departs with the rest of the team in a cart towards Terakai to return three more of the town's missing children and has a dream along the way confirming that Sardior has been successfully resurrected back in Quelmar, but learning any more information will come at an undisclosed price…

Teapots & Circuses

Adrian sets fire to a creepy tea party by the side of the road before being briefly transformed into a Blink Dog, then the team make it back to Terakai only to discover that the circus has set up just outside of town and they decide to pay it a visit to search for any trace of the final missing child…

Portals & Mannequins

Adrian helps fight through a mob of giant wooden mannequins attacking the circus as the team dashes back to the Grail and the Grave to rescue Silence and finally confront the Tabaxi responsible for the missing children, but they are unable to stop Ekassa from returning to Lyaphaire through a portal…

Puppets & Strings

Adrian verbally spars with Ekassa as the team concludes that they are too beaten down to stop her, so she is left to freely march out of Terakai with her mannequins and Merys speaks to the circus ringmaster Elijah who divulges some of his troubling history with the mysterious Tabaxi woman…

Amethysts & Blades

Adrian has a dream in which he meets Meozith—the Gem Amethyst Dragon Deity of the Present—who judges him for his fixation on the past before leaving him with an Illusion Blade which grants him the ability to cast minor illusions, his first small step towards regaining his emerald sorcery…

Appearance

Adrian is identical in appearance to Durzibethinus' Emerald Dragonborn form, except that all of his scales are a metallic gold color. The flecks of emerald in his eyes are the last visual remnants that hint at his original gem heritage. He wears lightweight Deus Temporis temple robes with accents of emerald hues to try and bring out the color of his eyes and bolster what remains from this side of his ancestry. He wears a pendent around his neck from the Deus Temporis faction that trained him…specifically, a gold pendant shaped like Alram—the Metallic Gold Dragon God of the Past—from the three-headed Dragon god of time.

Personality

Being new to Lyaphaire, Adrian can come off as endearingly naive when encountering new things. He hides a chip on his shoulder due to feeling forsaken by his god, Sardior, after sacrificing himself for the Gem Dragon god's resurrection and being consequently discarded into an unfamiliar realm. He speaks about his past in vague terms and is often reluctant to talk about it since he is doubtful that anyone would believe him, yet alone be able to provide the sort of closure he desires. Optimism is a shaky habit to kick, however, so he hopes for a day when he is able to prove his worthiness to the Gem Dragons once again and reclaim his emerald essence…and maybe even return home to learn whether his efforts to revive Sardior had paid off.

Abilities

Adrian no longer has access to any psionic abilities after Sardior took his emerald essence, which initially left him severely weakened upon first arriving in Lyaphaire. Over the course of a few years residing in this new realm, however, he steadily rebuilt his strength by training as a Monk in the Way of the Ascendant Dragon.

Gallery

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