It is a good morning. Every morning is a good morning here in the Alpha Complex. To say otherwise would mean that there are things that are not going right. And that would mean something has gone wrong. And the Computer is never wrong. So it is a good morning. But today is an especially good morning, though you still ingest a handful of certified Wakey-Wakey Happitime pills, and your breakfast still consists of Algea Flakes and ColdFun Food…your dull shiny silver and black work-clothes have now been swapped out now for a state-of-the-art RED jumpsuit. Yesterday was the first time you had ever witnessed treachery firsthand, giving you an opportunity…to report Treason. For reporting treason, you were given the customary reward, a rise in clearance. No longer one of the Infrared mass, you have gained your first rank of color. Your color, of course, is a sign that The Computer trusts you. The Computer's Trust is, perhaps, the most important thing in all of the Alpha Complex. Instead of the mass produced FunFoods, you had an apple for breakfast this morning. A Red Apple, of course. Green Apples are restricted to those with Green clearance. And life has never been better. We start the story here, at the Slime Identification line in Sector 003. If it weren't for your shiny new red jumpsuit, you'd think today as the same as every other day, working the processing line, standing among all the same INFRAREDs you've always know. And yet, there are signs that things have changed. For one thing, the hint of jealousy in your co-workers' eyes is certainly new. And you wonder with each passing vat how long it will take for YOUR FRIEND THE COMPUTER to ask you to now heroically serve it, and all of Alpha Complex.
The Campaign's Intro Sequence
⮞Get Submodule (also referred to as Paranoia XP: ⮞Get Submodule or just Get Submodule) was Quelmar's first campaign using the Paranoia RPG game set in Quelmar's CR era.
Characters
Wave 1: The Legends
The Legends were a group of troubleshooters who rose up from the ranks of Red, who most notably had allied with the Sierra Club member Evo. Evo and the Sierra Club had a 12-and-a-half year long plan that they believed would either destroy or save Alpha Complex. So when Evo and their teammates were permanently killed off in 278 CR, the team was thought gone forever...until the actions of the Icons (see below) broke open the Alpha Complex, allowing for clones of the Legends (cloned illegally from DNA stashed away, gathered by Evo on one mission) to return to the Complex.
Evo
Gouverneur
Hendrix
Pixel
Spencer
Cinnabon
Wave 2: The Icons
Luc-Y
Luc-Y ended the campaign with a robotic arm, and 1 leg.
Amerigo
Amanda
Amanda ended the campaign with 2 robotic arms and no legs.
The Win-A-Mon
Tia
Tia ended the campaign as a Torso.
Ezra
Campaign Story So Far
"Sometimes, you all act like this is Situational Comedy, where something is bound to go wrong" - Amerigo
Secret Society Missions
Ending Monologue
"The combined efforts of the team’s secret societies work, perhaps for the first and only time, together against a greater threat. As messages go out across the island, the secret methods of the various groups come to light. The ProTech drills emerge from the ground, horse drawn carriages of Romantics, red tanks of the sickle and star, mobs black trenchcoated lunatics wielding wild weapons, and more…all stand at attention shoulder to shoulder awaiting your orders."
List of Non-Player Characters
Many strange creatures were encountered along the way of the troubleshooter's many missions.
Items and Experimental Devices
Many strange items and special experimental equipment were given out over the course of the game, a list of which can be found above.