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Kiston: Difference between revisions

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It is unknown if Kiston was created with the rest of Quelmar at the beginning of time, but Kiston first had an effect on the realm in '''207''' [[BR]], where it was discovered and unlocked---meaning that the draconic inhabitants that were bound to the continent could now escape and fly freely to the rest of the realm.
It is unknown if Kiston was created with the rest of Quelmar at the beginning of time, but Kiston first had an effect on the realm in '''207''' [[BR]], where it was discovered and unlocked---meaning that the draconic inhabitants that were bound to the continent could now escape and fly freely to the rest of the realm.


These dragons would later go on to cause [[The Holy War]] and unlocking Kiston was generally agreed to have been a bad idea.
These [[dragons]] would later go on to cause [[The Holy War]] and unlocking Kiston was generally agreed to have been a bad idea.


However, Kiston is once again locked at the end of the Holy War, this time using a sophisticated method involving 7 [[Kiston Guardians]]. Those guardians were in turn destroyed by [[Xender Pleth]] (working for the good of the realm) and [[Tiamat]] (working to destroy the realm), once again unlocking Kiston and releasing the chromatic dragons into the world again.
However, Kiston is once again locked at the end of the Holy War, this time using a sophisticated method involving 7 [[Kiston Guardians]]. Those guardians were in turn destroyed by [[Xender Pleth]] (working for the good of the realm) and [[Tiamat]] (working to destroy the realm), once again unlocking Kiston and releasing the chromatic dragons into the world again.
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* Ossuary
* Ossuary
* Pillbo
* Pillbo
* Sarcof
* [[Sarcof]]
* Sheil
* Sheil



Latest revision as of 15:25, 17 August 2024

Kiston is the last discovered major Quelmar continent (the others being Breme, Isonhound, Osugbo, Levinkan, Pteris, and Amusa).

Kiston is sunk into the ocean in 1294 PR.

History[edit | edit source]

For most of Quelmar history the continent was a myth due to the powerful cross tides and circling islets that prevented primitive ships and creatures from accessing the mainland.

Only in the early BR era was a pioneer by the name of Agreer Kiston able to build a tide-traversing ship that reached the massive, exclusive continent mainland. Not much was known about the continent on his return as he had vowed secrecy to the draconic races who inhabited the continent in order to prevent future curious expeditions.

While most ships were sturdy enough to make the voyage by the PR era, a powerful curse laid on the continent after Tiamat's demise ensured that even the most hardy vessels would be stuck in the whirlpool of islands, never to reach Kiston.

Fauna[edit | edit source]

  • Bakukin, sea-serpent folk who live in the waters all around the islands, especially near the shores, feasting on the victims of a thousand ship wrecks.

Opening and Closing[edit | edit source]

Here Be Dragons

It is unknown if Kiston was created with the rest of Quelmar at the beginning of time, but Kiston first had an effect on the realm in 207 BR, where it was discovered and unlocked---meaning that the draconic inhabitants that were bound to the continent could now escape and fly freely to the rest of the realm.

These dragons would later go on to cause The Holy War and unlocking Kiston was generally agreed to have been a bad idea.

However, Kiston is once again locked at the end of the Holy War, this time using a sophisticated method involving 7 Kiston Guardians. Those guardians were in turn destroyed by Xender Pleth (working for the good of the realm) and Tiamat (working to destroy the realm), once again unlocking Kiston and releasing the chromatic dragons into the world again.

Kiston would be closed in 1273 PR by a group later known as The Fated Five, descendants of those who unlocked Kiston and released the dragons in the first place.

Destruction and Vortex[edit | edit source]

The Fracturing of the Weave would occur 20 years later, in 1293 PR. This would cause the failure of the banishment, and among other complications, eventually lead to Kiston being sunk, permanently destroying the landmass, and opening The Tourbillion.

Mainland Kiston[edit | edit source]

A map of Kiston's Domains

The Kiston Isles[edit | edit source]

The Kiston Orbital Isles were not always part of the greater continent, and were created and added to Kiston after Tiamat's banishment at the end of the Holy War (year 0 PR)

  • Caskin
  • Cof
  • Oakist
  • Ossuary
  • Pillbo
  • Sarcof
  • Sheil

Other[edit | edit source]

Outside of Kiston and its spinning islands there do exist other various islands and land masses that are cartographic ally categorized to the Kiston continent.

The Quelmar Realm
Continents AmusaBremeIsonhoundKistonLevinkanOsugboPteris
Divisions Kingdoms (Before 390 PR) • Domains (After 390 PR)
Citizens Player CharactersNPCsRacesBloodlines
History Timeline of the Quelmar Realm • ( PreBRPRCRPost )

Major Conflicts

Magic and Religion Quelmar DeitiesSpellsMagic ItemsMagic Weapons
Other Lists Alcoholic BeveragesMajor CitiesAdventuring TeamsGuildsDemonymsTuckerisms
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