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Durzibethinus/Adrian: Difference between revisions

(Added to Session 22 synopsis)
(Finished Session 22 synopsis)
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=== Ghosts & Hills ===
=== Ghosts & Hills ===
Adrian awkwardly consents to play [[ghost]] host before setting out with the newly-formed search party towards the '''Pericles Hills''' in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…
Adrian awkwardly consents to play [[Ghost]] host before setting out with the newly-formed search party towards the '''Pericles Hills''' in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…
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'''Silence''' offered the group ten gold pieces to uncover the location of the missing children and five additional gold pieces for every two children they are able to bring back. She then seemed to start conversing with another unseen patron in the corner of the tavern. Fascinated by the exchange, Adrian waved his hand around the area she was talking to in order to test if there was anything tangible. '''Silence''' rebuked him for being rude and warned him not to invade her guest's personal space, "unless you're volunteering to host." Adrian replied "sure, I guess…" not quite knowing what she meant by that phrase. Just then, Adrian felt a complete loss of control over his own body while still remaining conscious and a deep, unfamiliar voice spoke from him. The voice pointed the team towards the '''Pericles Hills''', claiming it was the last location the missing children had been spotted. They responded to a few questions before vacating Adrian's body, leaving him feeling intensely cold and confused by what had just transpired. With this new information in mind, the team headed in the direction of the '''Pericles Hills'''.
'''Silence''' offered the group ten gold pieces to uncover the location of the missing children and five additional gold pieces for every two children they are able to bring back. She then seemed to start conversing with another unseen patron in the corner of the tavern. Fascinated by the exchange, Adrian waved his hand around the area she was talking to in order to test if there was anything tangible. '''Silence''' rebuked him for being rude and warned him not to invade her guest's personal space, "unless you're volunteering to host." Adrian replied "sure, I guess…" not quite knowing what she meant by that phrase. Just then, Adrian felt a complete loss of control over his own body while still remaining conscious and a deep, unfamiliar voice spoke from him. The voice pointed the team towards the '''Pericles Hills''', claiming it was the last location the missing children had been spotted. They responded to a few questions before vacating Adrian's body, leaving him feeling intensely cold and confused by what had just transpired. With this new information in mind, the team headed in the direction of the '''Pericles Hills'''.
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The team headed for '''Silence's''' tavern, the '''Grail and the Grave''', only to find it still bustling. '''Ashe''' went inside to explain the situation to '''Silence''', who was directing floating plates around and gestured '''Ashe''' towards the back door, while the rest of the team waited outside with the cart of deceased children. Adrian went to move the cart to the side of the building so as to draw less attention, but the cart began pushing itself towards that very direction and the team followed behind as it came to rest at the tavern's back door.
The team headed for '''Silence's''' tavern, the '''Grail and the Grave''', only to find it still bustling. '''Ashe''' went inside to explain the situation to '''Silence''', who was directing floating plates around and gestured '''Ashe''' towards the back door, while the rest of the team waited outside with the cart of deceased children. Adrian went to move the cart to the side of the building so as to draw less attention, but the cart began pushing itself towards that very direction and the team followed behind as it came to rest at the tavern's back door.


'''Silence''' opened the door to meet the three of them and they began struggling to explain what had happened, but '''Silence''' was adamant about not wanting to know anything. '''Merys''' continued to relay the story, however, presumably out of shock and nerves. '''Silence''' protested, annoyed that she would now be forced to lie in order to keep things under control. She ordered "you three, take the children upstairs and make them look comfortable." Just as Adrian made a move to lift one of the bodies, '''Silence''' snapped back "I wasn't talking to you," as the bodies seemed to float out of the cart all on their own and into the tavern. The visage of this shocked Adrian…it had been several years since he'd lost the ability to see invisible things, but something about being unable to see '''Silence's''' ghostly servants in this moment truly shook him and he let out an audible gasp. '''Silence''' retorted, "what's wrong with the dead helping the dead?" Adrian sheepishly clarified, "nothing…it's just that the floating surprised me." '''Silence''' invited the group back into the tavern, as their previous rooms were still available. '''Ashe''' chose to camp in the woods to get some distance from the situation and '''Dave''' decided to spend the rest of the night strolling around town in case any commotion happened. Adrian and '''Merys''' retired to their respective rooms for the night, however, and all they could hear outside were the occasional sounds in the hallway of some parents' grief which quickly became muffled by a closing door.
'''Silence''' opened the door to meet the three of them and they began struggling to explain what had happened, but '''Silence''' was adamant about not wanting to know anything. '''Merys''' continued to relay the story, however, presumably out of shock and nerves. '''Silence''' protested, annoyed that she would now be forced to lie in order to keep things under control. She ordered "you three, take the children upstairs and make them look comfortable." Just as Adrian made a move to lift one of the bodies, '''Silence''' snapped back "I wasn't talking to you," as the bodies seemed to float out of the cart all on their own and into the tavern. The visage of this shocked Adrian…it had been several years since he'd lost the ability to see invisible things, but something about being unable to see '''Silence's''' [[Ghost]] servants in this moment truly shook him and he let out an audible gasp. '''Silence''' retorted, "what's wrong with the dead helping the dead?" Adrian sheepishly clarified, "nothing…it's just that the floating surprised me." '''Silence''' invited the group back into the tavern, as their previous rooms were still available. '''Ashe''' chose to camp in the woods to get some distance from the situation and '''Dave''' decided to spend the rest of the night strolling around town in case any commotion happened. Adrian and '''Merys''' retired to their respective rooms for the night, however, and all they could hear outside were the occasional sounds in the hallway of some parents' grief which quickly became muffled by a closing door.


When morning finally came, Adrian walked past '''Merys'''' door hoping that he was also up as he did not quite feel ready to brave downstairs alone. Luckily, '''Merys''' was walking out at that exact moment and they both went down together. '''Ashe''' and '''Dave''' also re-entered the tavern in that moment through the front door. They all sat at a table except for '''Dave''', who started trying to clean all around the room as if nothing had happened. '''Silence''' descended the stairs with a yawn, seemingly back to her normal spirits, and called to the kitchen for four morning sunrise platters. She sat with the team, apologizing for her impatience the night before as four platters of food floated towards the table and were placed in front of each of them.
When morning finally came, Adrian walked past '''Merys'''' door hoping that he was also up as he did not quite feel ready to brave downstairs alone. Luckily, '''Merys''' was walking out at that exact moment and they both went down together. '''Ashe''' and '''Dave''' also re-entered the tavern in that moment through the front door. They all sat at a table except for '''Dave''', who started trying to clean all around the room as if nothing had happened. '''Silence''' descended the stairs with a yawn, seemingly back to her normal spirits, and called to the kitchen for four morning sunrise platters. She sat with the team, apologizing for her impatience the night before as four platters of food floated towards the table and were placed in front of each of them.
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Adrian and the team run some field tests to try and figure out what could have caused the enchantment on the returned children, then they debate amongst themselves what their next course of action should be before finally deciding to travel to '''Gorothair''', the city where '''Urza''' had located the children…
Adrian and the team run some field tests to try and figure out what could have caused the enchantment on the returned children, then they debate amongst themselves what their next course of action should be before finally deciding to travel to '''Gorothair''', the city where '''Urza''' had located the children…
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'''Urza''' stood behind the counter in the '''Grail and the Grave''', sizing up the team as they watched '''Silence's''' unseen ghosts usher a dozen recently found children through the front door. None of the children put up any fight or protest, simply allowing themselves to be nudged in whichever direction they were guided. Adrian asked '''Urza''' if there was anything he could do to help, to which she responded "don't see how." The team began asking her questions about the children and where she had found them. She explained that she found them dispersed all around '''Gorothair''', one of the larger cities located on the western prongs just north of '''Terakai'''. She said "once I found a few, it became easier to track the rest down," and that the children were in this vacant state when she found them. Most of them were already holding a doll, but the few who had become separated from their doll were struggling desperately to retrieve it. She had found one of the children at a house where their doll had been locked inside, and "they were trying to claw straight through me to get it back." Adrian kneeled down to one of the children to ask their name, but they gave no response and their eyes seemed to only barely track him. The team asked if the children were only attached to their specific dolls, to which '''Urza''' replied "I don't wanna know what happens if you try to switch them."
'''Urza''' stood behind the counter in the '''Grail and the Grave''', sizing up the team as they watched '''Silence's''' unseen [[Ghost|Ghosts]] usher a dozen recently found children through the front door. None of the children put up any fight or protest, simply allowing themselves to be nudged in whichever direction they were guided. Adrian asked '''Urza''' if there was anything he could do to help, to which she responded "don't see how." The team began asking her questions about the children and where she had found them. She explained that she found them dispersed all around '''Gorothair''', one of the larger cities located on the western prongs just north of '''Terakai'''. She said "once I found a few, it became easier to track the rest down," and that the children were in this vacant state when she found them. Most of them were already holding a doll, but the few who had become separated from their doll were struggling desperately to retrieve it. She had found one of the children at a house where their doll had been locked inside, and "they were trying to claw straight through me to get it back." Adrian kneeled down to one of the children to ask their name, but they gave no response and their eyes seemed to only barely track him. The team asked if the children were only attached to their specific dolls, to which '''Urza''' replied "I don't wanna know what happens if you try to switch them."


'''Silence''' was visibly upset by the state of the children and had left to retrieve something from her room, eventually returning with a keyring that held various pieces of stained glass. She peered at the children through each piece of glass before landing on one and determining that the children were under an enchantment spell. The dolls, however, bizarrely did not appear to have any magical properties. She retreated back to her room to fetch another item and '''Urza''' followed, leaving the team to babysit the children. Adrian and '''Merys''' went back and forth speculating what could be the cause of this enchantment. As soon as '''Dave''' spoke up, however, all of the children moved their heads to stare directly at '''Dave'''. This gave Adrian an idea: assuming these children were victims of the same operation as the children they had rescued from the '''Shrieking Caverns''', perhaps they had been enchanted by the pointy-toothed man who had spoken to '''Dave''' through the two-way mirror and the children were being used to psionically spy on them. '''Merys''' agreed this was possible, but also expressed concern about the children being potential sleeper agents who could be remotely activated at any time to carry out some devious task.
'''Silence''' was visibly upset by the state of the children and had left to retrieve something from her room, eventually returning with a keyring that held various pieces of stained glass. She peered at the children through each piece of glass before landing on one and determining that the children were under an enchantment spell. The dolls, however, bizarrely did not appear to have any magical properties. She retreated back to her room to fetch another item and '''Urza''' followed, leaving the team to babysit the children. Adrian and '''Merys''' went back and forth speculating what could be the cause of this enchantment. As soon as '''Dave''' spoke up, however, all of the children moved their heads to stare directly at '''Dave'''. This gave Adrian an idea: assuming these children were victims of the same operation as the children they had rescued from the '''Shrieking Caverns''', perhaps they had been enchanted by the pointy-toothed man who had spoken to '''Dave''' through the two-way mirror and the children were being used to psionically spy on them. '''Merys''' agreed this was possible, but also expressed concern about the children being potential sleeper agents who could be remotely activated at any time to carry out some devious task.
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As soon as they gathered their possessions and departed the inn later that morning, the team picked up the cart and donkey that Adrian had secured the day prior—as well as a couple quick stops to obtain some rations and spell components—before finally riding out of the gates of '''Gorothair'''. They did not make it far down the road before passing a character from '''Maple's''' past…an apprentice named '''Gusckar''' from a rival family who was traveling into '''Gorothair''' to sell a few sets of armor he had crafted for a fair price. He offered the team first dibs on his wares, but Adrian—being a [[Monk]]—preferred to keep light on his feet. The rest of the team also declined '''Gusckar's''' offer and wished him well as they departed in opposite directions.
As soon as they gathered their possessions and departed the inn later that morning, the team picked up the cart and donkey that Adrian had secured the day prior—as well as a couple quick stops to obtain some rations and spell components—before finally riding out of the gates of '''Gorothair'''. They did not make it far down the road before passing a character from '''Maple's''' past…an apprentice named '''Gusckar''' from a rival family who was traveling into '''Gorothair''' to sell a few sets of armor he had crafted for a fair price. He offered the team first dibs on his wares, but Adrian—being a [[Monk]]—preferred to keep light on his feet. The rest of the team also declined '''Gusckar's''' offer and wished him well as they departed in opposite directions.


As nightfall approached, they found a place near a wooded area to pull off and settle down for the night. They ignited a campfire and Adrian volunteered to take first watch. The evening was mostly uneventful, except for a brief incident when '''Sela''' suddenly bolted into the woods with '''Roskva''' and reemerged after a few seconds clutching a dead squirrel…a single hole in the creature's head and one of '''Roskva's''' claws dripping with blood. The child crudely impaled the rodent onto a stick and walked it over to the fire, attempting to cook it fur-and-all. Adrian went over to and showed her how to properly prepare the creature…throughout his two lifetimes of traveling, he had grown plenty accustomed with how to skin an animal. He asked '''Sela''' what she had done that for, to which she said she had overheard the team commenting that they may need to do some small game hunting if their rations did not last them to '''Terakai'''. Adrian tried to reassure her that she did not need to fend for herself and that it was the adults' job to make sure she was taken care of. However, she appeared unconvinced as she slinked away to feast on her now-cooked squirrel.
As nightfall approached, they found a place near a wooded area to pull off and settle down for the night. They ignited a campfire and Adrian volunteered to take first watch. The evening was mostly uneventful, except for a brief incident when '''Sela''' suddenly bolted into the woods with '''Roskva''' and reemerged after a few seconds clutching a dead squirrel…a single hole in [[The Creature|the creature]]'s head and one of '''Roskva's''' claws dripping with blood. The child crudely impaled the rodent onto a stick and walked it over to the fire, attempting to cook it fur-and-all. Adrian went over to and showed her how to properly prepare the creature…throughout his two lifetimes of traveling, he had grown plenty accustomed with how to skin an animal. He asked '''Sela''' what she had done that for, to which she said she had overheard the team commenting that they may need to do some small game hunting if their rations did not last them to '''Terakai'''. Adrian tried to reassure her that she did not need to fend for herself and that it was the adults' job to make sure she was taken care of. However, she appeared unconvinced as she slinked away to feast on her now-cooked squirrel.


As Adrian reached the end of his watch and drifted off to sleep, he had another dream in which he found himself back atop the mountains where he first awoke in '''Lyaphaire'''. He returned to the stream and glanced at his reflection. He recognized his own form staring back at him, except that his scales were no longer gold…instead, he appeared entirely greyscale while the world around him remained full of color. As he gazed into the water…his reflection began speaking to him, saying "I will answer one question from your past for free. Future questions will come at a price." Adrian thought carefully about how to respond…but a single question rang in his head which had haunted him ever since his arrival in this new realm. Replying to the reflection, he simply asked "…did it work?" His reflection nodded in affirmation, stating "the [[Sardior|Ruby King]] reigns again, where you're from."
As Adrian reached the end of his watch and drifted off to sleep, he had another dream in which he found himself back atop the mountains where he first awoke in '''Lyaphaire'''. He returned to the stream and glanced at his reflection. He recognized his own form staring back at him, except that his scales were no longer gold…instead, he appeared entirely greyscale while the world around him remained full of color. As he gazed into the water…his reflection began speaking to him, saying "I will answer one question from your past for free. Future questions will come at a price." Adrian thought carefully about how to respond…but a single question rang in his head which had haunted him ever since his arrival in this new realm. Replying to the reflection, he simply asked "…did it work?" His reflection nodded in affirmation, stating "the [[Sardior|Ruby King]] reigns again, where you're from."
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Sensing this was a trap, Adrian asked '''Merys''' if he would be alright with him just setting the entire "tea party" ablaze then and there. '''Merys''', however, did not want to offend whoever was responsible in case this was an earnest attempt at diplomacy…so he pulled out a chair beside his mannequin counterpart and sat down. Adrian—baffled by '''Merys'''' response—tried to yell what they had found back to '''Maple''' who was still waiting by the cart. She couldn't hear him over the distance, however, so Adrian dashed back to the cart and relayed what '''Merys''' was doing. Upon overhearing the mention of a tea party, '''Dave''' sprang up and bounded towards the table with all three children in tow. Adrian agitatedly tried to dissuade the children, but he could only convince '''Destor'''—who was indifferent as to whether or not a tea party was happening—to return to the cart. Adrian did not attempt to physically stop the other two children—considering what had happened last time he tried to restrain a child—and simply followed close behind to deal with any impending fallout. '''Maple''' agreed that this whole situation was ridiculous and opted to keep waiting with the cart.
Sensing this was a trap, Adrian asked '''Merys''' if he would be alright with him just setting the entire "tea party" ablaze then and there. '''Merys''', however, did not want to offend whoever was responsible in case this was an earnest attempt at diplomacy…so he pulled out a chair beside his mannequin counterpart and sat down. Adrian—baffled by '''Merys'''' response—tried to yell what they had found back to '''Maple''' who was still waiting by the cart. She couldn't hear him over the distance, however, so Adrian dashed back to the cart and relayed what '''Merys''' was doing. Upon overhearing the mention of a tea party, '''Dave''' sprang up and bounded towards the table with all three children in tow. Adrian agitatedly tried to dissuade the children, but he could only convince '''Destor'''—who was indifferent as to whether or not a tea party was happening—to return to the cart. Adrian did not attempt to physically stop the other two children—considering what had happened last time he tried to restrain a child—and simply followed close behind to deal with any impending fallout. '''Maple''' agreed that this whole situation was ridiculous and opted to keep waiting with the cart.


'''Dave''' and the other two children—'''Nokiar''' and '''Sela'''—joined '''Merys''' in pulling up chairs and sitting at the table. They poured each other hot tea from the kettle and—upon clinking their cups and sipping the tea—'''Dave''' and the two children completely passed out, falling face down onto the table. '''Merys''' felt momentarily woozy, but managed to shake off the effects of the poisoned tea and remained lucid. Adrian picked up one of the unconscious children and again requested permission to burn the setup, to which '''Merys''' finally acquiesced. The two of them hauled the children and '''Dave''' back to the cart, then Adrian returned and torched the entire scene with his breath weapon. It all caught fire very easily as the previously lifeless wooden mannequins each slowly pivoted their heads to stare at Adrian. As he turned heel to bolt away, Adrian heard the mannequin bearing his likeness speak in his own voice inside his head "so it is to be war between us?" Adrian jumped back onto the cart and the team fled away from the terrifying scene.
'''Dave''' and the other two children—'''Nokiar''' and '''Sela'''—joined '''Merys''' in pulling up chairs and sitting at the table. They poured each other hot tea from the kettle and—upon clinking their cups and sipping the tea—'''Dave''' and the two children completely passed out, falling face down onto the table. '''Merys''' felt momentarily woozy, but managed to shake off the effects of the tea and remained lucid. Adrian picked up one of the unconscious children and again requested permission to burn the setup, to which '''Merys''' finally acquiesced. The two of them hauled the children and '''Dave''' back to the cart, then Adrian returned and torched the entire scene with his breath weapon. It all caught fire very easily as the previously lifeless wooden mannequins each slowly pivoted their heads to stare at Adrian. As he turned heel to bolt away, Adrian heard the mannequin bearing his likeness speak in his own voice inside his head "so it is to be war between us?" Adrian jumped back onto the cart and the team fled away from the terrifying scene.


About another hour into the team's journey, Adrian suddenly smelled the faint scent of burning trailing off the road and into a field. Adrian tried voicing his concern to the still-conscious members of the team, but grew agitated when they didn't seem to listen to him and leapt off the cart once again to investigate the scent trail himself. At the same time, '''Maple''' and '''Merys''' were perplexed as to where Adrian had gone and why there was suddenly a '''Blink Dog''' inside the cart barking at them. As the '''Blink Dog''' leapt from the cart, '''Maple''' decided to follow it on foot into the field as it appeared to be tracking something. The transformed Adrian followed the scent to a cluster of invisible fire spirits. He may not have been able to see them, but he could certainly smell them as they flew around his head and he attempted to bite at them. The spirits flew high into the air as if to tease Adrian, so he teleported forty feet upwards effortlessly—feeling as though it were completely natural—to continue trying to catch them in his jaws. '''Maple''' caught up with the '''Blink Dog''' in time to see it in the air snapping at seemingly nothing before teleporting back to the ground. '''Maple''' tried speaking to the '''Blink Dog''', but anything she said only registered as gibberish to Adrian in his transformed state. Adrian tried speaking back, but was equally as unintelligible to '''Maple''' as everything he said came out as barking. Frustrated and still not privy to what was going on, Adrian took off back towards the cart while repeatedly teleporting across the ground…with '''Maple''' running to keep up. The pair soon caught back up with the cart and the '''Blink Dog''' teleported aboard, nestling into a corner while '''Maple''' and '''Merys''' exchanged looks of confusion. All they could think to do is carry on and hope that Adrian would catch up with them eventually. So the team continued their journey and—as they crept closer to '''Terakai'''—Adrian eventually reappeared in the place of the '''Blink Dog''', still completely oblivious to his temporary transformation. '''Maple''', however, was finally able to piece together what had transpired…but opted to remain hushed about it for the sake of keeping focused on the team's task.
About another hour into the team's journey, Adrian suddenly smelled the faint scent of burning trailing off the road and into a field. Adrian tried voicing his concern to the still-conscious members of the team, but grew agitated when they didn't seem to listen to him and leapt off the cart once again to investigate the scent trail himself. At the same time, '''Maple''' and '''Merys''' were perplexed as to where Adrian had gone and why there was suddenly a '''Blink Dog''' inside the cart barking at them. As the '''Blink Dog''' leapt from the cart, '''Maple''' decided to follow it on foot into the field as it appeared to be tracking something.

The transformed Adrian followed the scent to a cluster of invisible fire spirits. He may not have been able to see them, but he could certainly smell them as they flew around his head and he attempted to bite at them. The spirits flew high into the air as if to tease Adrian, so he teleported forty feet upwards effortlessly—feeling as though it were completely natural—to continue trying to catch them in his jaws. '''Maple''' caught up with the '''Blink Dog''' in time to see it in the air snapping at seemingly nothing before teleporting back to the ground. '''Maple''' tried speaking to the '''Blink Dog''', but anything she said only registered as gibberish to Adrian in his transformed state. Adrian tried speaking back, but was equally as unintelligible to '''Maple''' as everything he said came out as barking. Frustrated and still not privy to what was going on, Adrian took off back towards the cart while repeatedly teleporting across the ground…with '''Maple''' running to keep up.

The pair soon caught back up with the cart and the '''Blink Dog''' teleported aboard, nestling into a corner while '''Maple''' and '''Merys''' exchanged looks of confusion. All they could think to do is carry on and hope that Adrian would catch up with them eventually. So the team continued their journey and—as they crept closer to '''Terakai'''—Adrian eventually reappeared in the place of the '''Blink Dog''', still completely oblivious to his temporary transformation. '''Maple''', however, was finally able to piece together what had transpired…but opted to remain hushed about it for the sake of keeping focused on the team's task.

The team rode through the night, finally reaching '''Terakai''' the next morning. As they approached, the effects of the tainted tea wore off from '''Dave''' and they regained consciousness. The two afflicted children, however, remained completely passed out…so the team rode straight to the '''Grail and the Grave''' to request '''Silence's''' aid. They parked the cart around the back of the tavern and Adrian led '''Destor''' inside. The [[Half-Orc]] child beelined straight to '''Urza''', tugging on her pant leg and asking "can I have a sandwich?" The confused '''Urza''' directed '''Destor''' to sit and wait at the bar while she spoke to Adrian to piece together what was going on. Adrian explained the situation with the two unconscious children and '''Urza''' called for '''Silence''', who quickly came downstairs and instructed '''Jimmy'''—one of her [[Ghost]] servants—to look after the kitchen while she checked on the children in the cart.

'''Silence''' met the team behind the tavern and inspected the unconscious children. She was able to determine that they were not under the effects of any magic, so the tea was most likely some kind of poison that would eventually work its way out of their systems like it did for '''Dave'''. She asked if they had brought a sample of the tea for her to analyze, to which the team sheepishly admitted that it hadn't occurred to them to do so before Adrian burned everything. '''Urza''' joined the group and suggested stabling the donkey, asking its name. Having not thought to name him, Adrian blurted out "oh this is our donkey, '''Odie'''."

The team re-entered the tavern—spotting '''Destor''' sitting at the bar content with a sandwich—while they relayed to '''Silence''' and '''Urza''' everything they had experienced in '''Gorothair'''. Upon '''Maple's''' mention of the traveling circus, '''Urza's''' eyes grew wide with concern as she warned that the circus had just recently set up outside of '''Terakai'''. The team decided that they would pay the circus a visit and '''Urza''' chose to accompany them, supplying Adrian with a '''Resurrection Diamond'''—a diamond etched with the '''Revivify''' spell in it—to use in case things went haywire. '''Silence''' opted to stay behind to watch after the tavern and the children, so '''Urza''' took off with the team and led them to the outskirts of town where the circus had set up shop.

Upon arriving at the circus entrance, they approached a ticket booth and '''Urza''' handed them the group's entry fee as they each got their hand stamped. The group opted to stay together as they passed by tents housing various attractions such as fortune tellers and even a cage containing a giant, frilled serpentine lizard. Having not spotted anything immediately suspicious, they ducked into a puppet show that was just about to start and sat towards the back of the small outdoor theater. '''Dave''', however, joined a group of children swarming in front of the stage for a better view just as the curtain began to rise. The performance itself seemed to be standard children's entertainment as a [[Tabaxi]]-shaped marionette recollected folk tales of the forest spirits and how they came to be. The show took a strange turn, however, as a hand puppet of a monkey appeared in the show and moved with such dexterity that it didn't even seem to be controlled by a hand. '''Dave''' became completely charmed by this monkey puppet, fully enraptured by its performance as it did flips and other tricks that would be impossible for any normal puppet. The [[Tabaxi]]-shaped marionette neared the end of its tale about the forest spirits, appearing to gaze out over the crowd before it locked eyes with Adrian and growled "I offered you a peace offering…and you burned it!" Suddenly, the ground started to shake as a large, faceless wooden mannequin rose up near the main bigtop and began tearing it down. Several similar mannequins appeared across the circus grounds…and one so enormous that even in the distance, the team could see that it was attacking the center of town.
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Revision as of 02:53, 5 September 2024

Sardioric Warning: A fragment of Quelmar has leaked into a parallel universe, which means you are now entering a lorespace from an entirely separate realm. If you come across any beings, places, or items with Quelmarian counterparts throughout your multiversal travels, please report these echoes to Sardior.

Adrian Grunwald
The lingering echo of Durzibethinus’ mortal life.
Player Name Jeff
Date of Birth 826 PR
Place of Birth Northern Snowy Mountains, Isonhound
Species Dragonborn
Gender Male (he/him)
Height 6' 4"
Weight 260 lbs
Eye Color Emerald
Class Monk

Adrian Grunwald is an aspect of Durzibethinus that was created as a byproduct of his ascension into the Emerald Thane of Sardior. During his transformation, the residual gold part of his mortal ancestry was shed away and discarded into the Astral Sea. It drifted there, eventually forming its own consciousness and being pulled into another realm known as Lyaphaire. Still possessing the same memories as Durzibethinus up until the Battle of Five Lights, this aspect reverted to using the name Adrian—Durzibethinus’ birth name—as he endeavored to build a life for himself in this new realm…and perhaps someday regain his emerald heritage.

Prologue

Adrian Grunwald was born a Dragonborn of half-emerald, half-gold ancestry at the Bahamut temple of Jadenhill, a community of Dragonborn who sought refuge from the Second Draconic Crusades. His mother, Jadenhill’s high sorcerer, forsook most elements of draconic culture out of fear of persecution by crusaders, using sorcery to disguise their entire clan as Elves and even giving her hatchlings elvish-sounding names. His father, however, was a practicing Way of the Ascendant Dragon Monk from the temple and gifted him a draconic name—Durzibethinus—so he could quietly retain some connection to his roots.

While all of Adrian’s clutchmates sported gold scales the same as their father…Adrian looked just like their mother, exhibiting a confounding emerald color and even displaying her same prowess for psionic sorcery. But unlike their mother, Adrian longed to leave Jadenhill and discover why he looked and felt so different from the rest of his clan.

Attacks by evil Dragons and Shadowfell monsters were on the rise across the realm, and he used one such attack as a pretense to leave home in search of answers…also taking on the name Durian, a portmanteau of both names his parents had given him. His travels led him to discover the highly reclusive Gem Dragons—psionic creatures with deep ties to the multiverse—who divulged the truth of his emerald heritage as well as their plans for a ceremony to resurrect their god Sardior, the Ruby King of Gem Dragons. Durian identified with these Gem Dragons and joined their cult of Sardior, convinced that the return of this ancient Ruby Dragon god could push away all the Shadowfell monsters still attacking the realm.

Durian helped the Gem Dragons prepare their resurrection ceremony—which required a representative for each type of Gem Dragon—under heavy duress from the monsters attempting to halt Sardior's return. When Smargarg—the cult’s Emerald Dragon—failed to arrive, a presumed casualty of the Shadowfell monsters, Durian volunteered to take his place as the emerald representative…despite warnings that he was too weak and the power of the ceremony would kill him. He was willing to make that sacrifice if it meant saving the realm.

Despite a tremendous battle, the resurrection ceremony proved successful and—to everyone’s astonishment—Sardior took Durian’s emerald essence and reincarnated him into a powerful Gem Dragon to serve the god on his Ruby Court…bestowing him the title of Durzibethinus, the Emerald Thane of Sardior. With their god resurrected and the Shadowfell monsters vanquished, Durzibethinus ascended with the other members of the Ruby Court to sow Sardior's influence across the realm and beyond.

But that was not all to Durian’s story as, despite leaning strongly into his emerald heritage…he was also part gold. This piece of him was presumably burned away during the ceremony, and it is true the last thing that he remembered was feeling an overpowering heat…followed by an intense cold…then just all-encompassing nothingness as he drifted for what seemed an eternity.

At last, he awoke near the peak of a mountain…not dissimilar to the Northern Snowy Mountains that the ceremony had taken place on. But where there had once been snow, this place was warm and wildflowers grew all along the slope. Even the sky was a different color. He wondered if this was death and tried to stand up, but his knees buckled as he was severely weakened. He eventually gathered enough strength to make his way down the mountainside.

He came across a stream and thought to follow it to civilization…but as he walked along it, he glanced his reflection and was shocked by the sight of his father staring back. But he realized as he peered closer that it was still unmistakably him, same facial features and all…but his scales from head-to-tail had all been turned gold. The only flecks of emerald that remained were in the irises of his eyes. He tried summoning a major image to act as a distress beacon and realized he could no longer tap into the pool of psionic magic that once welled within him. Devastated by the loss of his emerald essence, memories flooded back of his days as young Adrian living at the temple of Jadenhill…constantly plagued by questions about his identity and struggling for a sense of self.

Adrian carried on following the stream until it let out into a larger river, which finally led past a city where he was able to swipe a set of clothes and rest. He located a library the next day and searched for any keywords that would provide some familiarity. JadenhillSardiorGem Dragons…the Gem Dragons that existed here seemed just as elusive as they were at home—if not more so. But just as the Gem Dragons had spoken of planar echoes and other realms, this place—which he learned was called Lyaphaire—was a distinct world from the one he hailed from. Adrian couldn’t quite grip the concept of a multiverse…he could only process that the place he called home was very, very far away.

After some time spent in the city, Adrian found something familiar to latch onto when a resident mistook him for “one of those Dragon church people.” He learned of a temple that worshipped a Dragon god and journeyed there to request their help. The Monks there had never heard of a “Jadenhill” temple, but Adrian’s knowledge from a lifetime spent practicing draconic scripture and temple upkeep was enough to convince them of his authenticity. They offered him accommodations in exchange for physical labor, which he agreed to. In his downtime, he was permitted access to areas of worship, a library of religious scrolls to study, and even courtyards for physical training. It was in these courtyards one morning when Adrian witnessed some Monks practicing a fighting technique which he immediately recognized as the Way of the Ascendant Dragon…his father’s chosen martial art.

As a child, Adrian had only trained with his father and clutchmates for a short time before their mother swept him away to teach him how to be the next high sorcerer. He had always carried a chip on his shoulder for being separated like that and, having lost his psionic gem powers, a future in sorcery seemed closed off to him now. Still, he was determined to build back his strength and make something of himself in this new place.

He expressed interest in re-learning the Way of the Ascendant Dragon and, after a few years of training with the temple masters, he was able to pick back up the basics and build a foundation for future growth. For the first time since being dropped in Lyaphaire, Adrian’s prospects seemed bright. Still, he felt he could never truly come to terms with what he’d lost. He’d been content to die in order to resurrect Sardior, but to be left alive and stripped of his emerald essence…that was not an outcome he ever could have anticipated. And without a way for him to tell whether the resurrection ceremony worked, he couldn’t even know if his sacrifice had been worthwhile. With no clear answers to these thoughts in sight and no apparent means of returning home, Adrian did his best to keep his eyes set upon the future—at least for the time being.

Adventures in Lyaphaire

Grails & Graves

Adrian feels like he has hit a wall with his Monk training and takes the first opportunity to leave the Deus Temporis temple and explore more of this new realm, eventually ending up in the small village of Terakai and getting recruited for a new job alongside an unusual band of characters…

Ghosts & Hills

Adrian awkwardly consents to play Ghost host before setting out with the newly-formed search party towards the Pericles Hills in hopes of finding the missing children, but instead they get rained on and punch some face-sucking monsters to death after getting ambushed in a cave…

Caverns & Bullywugs

Adrian learns the consequences of trying to sneak inside a cave without darkvision and the team is attacked by Goblins, then they learn of some Hags residing deeper in the cave and also meet some Bullywugs guarding a bright stone before the team decides to leave in search of a more definitive lead…

Hags & Tortoises

Adrian and the team return to the cave and get distracted by a gem-adorned tortoise before getting roped into a sisterly conflict between two Hags, then they almost successfully beeline past a Goblin encampment and Adrian nearly gets separated from the rest of the team by running way too fast…

Arrows & Chasms

Adrian gets hit by an obscene amount of flying projectiles and does some more dashing around while the team carries a couple of unconscious Goblins for seemingly no reason, all while managing to explore nearly every nook and cranny of the cave system except the part that might contain any Hags

Nothics & Mimics

Adrian has some secrets about his past exposed by an unknown creature lurking in the darkness and the team finally locates the bone-riddled lair of the second Hag, who offers the same murderous proposition as her sister before shedding some light on the reason for the pair's soured relationship…

Bugbears & Goblins

Adrian and the team confront the Bugbear who has taken up residence alongside his horde of Goblins inside Nephilla's lair and they finally figure out where all of the townspeople's missing children have been disappearing, but what they discover is far from what could be considered a happy reunion…

Journals & Fountains

Adrian barters with Kyar' for information on how to turn the transformed children back into their normal selves, Dave talks to a strange pointy-toothed man in a two-way mirror, Ashe gets nearly killed after being flung off a balcony, and Merys gets turned into a Goblin after drinking from a fountain…

Children & Monks

Adrian and the team make a less-than-heroic return to Terakai with a mob of uncontrollable children in tow and they all agree to ask Silence for help in dealing with their families, then a mentor from Ashe's past appears in town and the rest of the team must suddenly say goodbye to their friend…

Dreams & Bartering

Adrian makes use of some much-needed downtime by distributing the loot he picked up in the Shrieking Caverns to his friends and teammates, but his momentary feeling of calmness is disrupted by a nightmare that unlocks a lost memory from the day he sacrificed his emerald essence…

Fans & Flames

Adrian and the team run some field tests to try and figure out what could have caused the enchantment on the returned children, then they debate amongst themselves what their next course of action should be before finally deciding to travel to Gorothair, the city where Urza had located the children…

Bowls & Dolls

Adrian and the team begin their journey towards Gorothair—the unofficial capital of Westprong—in hopes of tracking down more of the culprits responsible for abducting the children of Terakai, but a creepy doll they meet along the way ends up splitting the team on what it means to be sentient…

Airships & Guilds

Adrian learns that his temple chores imparted some transferrable skills when an Airship crash-lands on the team's path, then they briefly lose track of Dave moments after arriving in Gorothair and they all consider joining a guild, except for Adrian who seems very opposed to that idea for some reason…

Inns & Talismans

Adrian and the team get lost while trying to find an inn to stay at before debating the benefits of joining a guild, then they visit a shop called Les Talismans which sells esoteric magical items and they get their strongest lead on the missing children yet in the form of a small, mysterious black pyramid…

Rats & Basements

Adrian and the team stop by the Razorwind Mercenary guild hall so that Merys and Maple can drop off their applications as well as accept their trial job, leading them all to kill rats in the basement of the Yellow-Bellied Baron tavern where they discover another missing child with a creepy doll…

Tunnels & Alcoves

Adrian gets stuck in the denial phase of grief after another child dies on the team's watch, then he gets in a shoving fight with Dave while Maple investigates a familiar-looking mirror which violently shatters and forces her to strike a deal with a mysterious Warforged to avoid permanent death…

Orphans & Galleries

Adrian and the team relocate the child's body back to their rooms at the Welcome Rest, then Adrian gets in a skirmish with a Yuan-Ti outside of a circus tent before they all decide to revisit Les Talismans and follow a new chain of leads which brings them to an orphanage as well as an art gallery…

Paintings & Eyeballs

Adrian inspects the doll inside the glass display case at the Dakiva Gallery while Merys shows the team's own doll to Dakiva herself, then a shadowy creature follows them back to the Welcome Rest and they discover a pair of disembodied eyes spying on them from underneath Adrian's bed…

Tents & Mirrors

Adrian takes a leap of faith into a mirror and the rest of the team jump in after him, then they are finally confronted by the pointy-toothed man responsible for all of the child abductions and they face off in his lair against a swarm of creepy dolls after refusing his bribe to stop meddling in his affairs…

Carts & Caravans

Adrian and the rest of the team make it out of the tent with two more rescued children before splitting up to find the quickest and most affordable way to travel back to Terakai, then Maple strikes a new deal in her dream and Adrian is shaken awake by the child who had been presumed dead…

Rubies & Prophecies

Adrian departs with the rest of the team in a cart towards Terakai to return three more of the town's missing children and has a dream along the way confirming that Sardior has been successfully resurrected back in Quelmar, but learning any more information will come at an undisclosed price…

Teapots & Circuses

Adrian sets fire to a creepy tea party by the side of the road before being briefly transformed into a Blink Dog, then the team make it back to Terakai only to discover that the circus has set up just outside of town and they decide to pay it a visit to search for any trace of the final missing child…

Portals & Mannequins

Adrian helps fight through a mob of giant wooden mannequins attacking the circus as the team dashes back to the Grail and the Grave to rescue Silence and finally confront the Tabaxi responsible for the missing children, but they are unable to stop Ekassa from returning to Lyaphaire through a portal…

Puppets & Strings

Adrian verbally spars with Ekassa as the team concludes that they are too beaten down to stop her, so she is left to freely march out of Terakai with her mannequins and Merys speaks to the circus ringmaster Elijah who divulges some of his troubling history with the mysterious Tabaxi woman…

Amethysts & Blades

Adrian has a dream in which he meets Meozith—the Gem Amethyst Dragon Deity of the Present—who judges him for his fixation on the past before leaving him with an Illusion Blade which grants him the ability to cast minor illusions, his first small step towards regaining his emerald sorcery…

Appearance

Adrian is identical in appearance to Durzibethinus' Emerald Dragonborn form, except that all of his scales are a metallic gold color. The flecks of emerald in his eyes are the last visual remnants that hint at his original gem heritage. He wears lightweight Deus Temporis temple robes with accents of emerald hues to try and bring out the color of his eyes and bolster what remains from this side of his ancestry. He wears a pendent around his neck from the Deus Temporis faction that trained him…specifically, a gold pendant shaped like Alram—the Metallic Gold Dragon God of the Past—from the three-headed Dragon god of time.

Personality

Being new to Lyaphaire, Adrian can come off as endearingly naive when encountering new things. He hides a chip on his shoulder due to feeling forsaken by his god, Sardior, after sacrificing himself for the Gem Dragon god's resurrection and being consequently discarded into an unfamiliar realm. He speaks about his past in vague terms and is often reluctant to talk about it since he is doubtful that anyone would believe him, yet alone be able to provide the sort of closure he desires. Optimism is a shaky habit to kick, however, so he hopes for a day when he is able to prove his worthiness to the Gem Dragons once again and reclaim his emerald essence…and maybe even return home to learn whether his efforts to revive Sardior had paid off.

Abilities

Adrian no longer has access to any psionic abilities after Sardior took his emerald essence, which initially left him severely weakened upon first arriving in Lyaphaire. Over the course of a few years residing in this new realm, however, he steadily rebuilt his strength by training as a Monk in the Way of the Ascendant Dragon.

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