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Thordon Akieye: Difference between revisions

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94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won't tell her what happened.
94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won't tell her what happened.


== Wicked Wilds Adventure Journal ==
== '''Wicked Wilds Adventure Journal''' ==


=== Underdark Strikes Back ===
=== Underdark Strikes Back ===

Revision as of 19:24, 22 September 2024

Thordon Akieye
Relatives Mother: Vanogith Akieye (d.)

Father: Thrandon Akieye (d.)

Brother: Thordack Akieye (d.)
Languages Common, Dwarvish, Orc, Abyssal
Marital Status Single
Gender Male
Height 4'6"
Weight 166lbs
Eye Color Heterochromia: Right Eye, Orange. Left Eye, Purple


Thordon Akieye is (a mountain dwarf, outlander, path of totem barbarian)

Physical Appearance

A white haired dwarf with some red accents. Stands at a height of 4'6" and weighing in at 166lbs. Has a grumpy demeanor.

After defeating Xevris, his right eye became scarred and the color changed to a fiery orange.

After defeating the Underdark Dragon, his left eye turned the color to a purple that shines like fire.

After felling Ysildra, his back had grown white stubs, like a set of wings grew and then chopped off. when he evokes the magic of the fearful presence and the wing stubs projected white wings

Personality

Doesn't talk too much. When he does talk, he grumbles and mumbles his way through words. When he gets mad, he tends to get loud. He may not show it, but he cares for the people around him. He is loyal to a fault. He has a hard time making personal connections with people due to him feeling like something bad always happening to the people he cares most about.

History

Ancestry

Thordon's family ancestry dates back some unnamed mountains where an ancient ancestor was in need of dire help and a snow fox came and saved him. When that fox died, the ancestor saved some bones to help pay respects to that fox. Since then, these artifacts have been passed down to the first son.

Family

Thordon's twin brother, Thordack, that he is consistently mistaken for. His father Thrandon, and his mother Vanogith were very close to their sons. When they were growing up, they would constantly go on some hike and explore the close forests around the town. On these camping trips, they would tell stories of how their ancestors would make friends with different animals of the wild (mainly members Canidae family in taxonomy) and how they passed down the family artifact.

Early Life

When Thordon was a youngster, approximately 27 years of age, his father Thrandon and his mother Vanogith went on an expedition. Upon the return of the Dwarven Mining Company, the captain of the venture, Elrdrous, passed on the sad new of Thordon's parents demise and the artifacts were not able to be retrieved.

First Adventure, Recovering lost heirlooms

5 years later, Thordon had gathered up a small crew of 3 to go on a search for the family heirlooms. The team consisted of him, his girlfriend Fondare, and his twin brother Thordack.

They started the venture by finding Elrdrous to obtain more information. Thordon's group found out that the original party went into the wild to map out a cave that was believed to have precious metals. The adventure went off without many issues, but as they were exiting the cave, there were creatures in waiting. The battle that ensued and caused the mouth of the cave to collapse cutting Thrandon and Vanogith off from the group. The leader chose to abandon them due to becoming overwhelmed by the creatures

Upon hearing the news that Thordon and Thordack's parents were abandoned, they lost their temper and captured Elrdrous. They waited for the dead of night and left the office with the map of the area and log books about the area. While they were on their way to the cave, the path slowly started to dwindle into smaller game trails. At the split of these trails, they stopped and took a couple hours of rest. During the night, Thordon took the opportunity to scout the area and found a den of small dead coyotes. The markings on the bodies did not look natural. When the rest of the crew woke up, Thordon showed them the way to the den. When they arrived, Elrdrous said that these wounds are similar to those that people from the original venture received and he protested going further, but the team refused to listen.

After this, the team continued to follow the path that Elrdrous pointed out, which opened up to a field. At the far end of the field, there was a rock face with what seemed to be the remnants of a rock side. As they approached the scene, the team noticed that the rockslide is littered with small holes. Erldrous confirms with the team that this was the entrance to the cave. At word of this news, Throdon and Thordack began to dig away at the rocks against Erldrous' protests. As they dug, Fondare and Erldrous made camp nearby on the edge of the tree line and the field. Thordon and Thordack kept up with this for the next couple of hours of daylight when they decided to rest for the night.

This night, Thordack was in charge of watch, during which, Elrdrous escaped. When Thordon and Fondare woke up, Thordack gave the bad news. They all agreed that this was something they could deal with at a later point and continued to search for their parents. When they finally made a clear path, they found what they believed were their parents. The company then decided to take their bodies and give them a proper burial by their camp that night and made plans to get a better look in the cave for their family heirlooms.

During the night, they began to hear strange noises and what seemed to be scurrying. When the team realized that they were being ambushed by roughly 6 osquips. Though they defeated all the creatures, Thordack was left with a fatal wound and did not make it through the night. Thordon then burried his brother that next day. He and Fondare went into the cave and found the relics they originally ventured out for and began their way back.

Along their voyage back, they stopped for a night's rest along the side of the path. At some point through the night, Thordon and Fondare got in an argument that Thordon wanted no part of. In the midst of it, Erldrous was able to sneak in to the camp and really hurt Fondare to a point where she and Erldrous became unconscious. While in his rage, thordon picked up Fondare and rushed back to town to help Fondare, leaving Erldrous unconscious at camp.

Upon returning from the expedition, he handed Fondare over to one of their family's close medic friends. These medics where able to save Fondare, but she remained in a coma for a year. When she came to, she had amnesia and had no memory of Thordon. Due to this heartbreaking adventure, Thordon tended to stay to more to himself. He did not attempt to help Fondare to regain her memories even though the medics insisted that he should.

Due to burying his parents and his brother, Thordon has maintain his distance so not to make personal connections. No one knows the full story of his first adventure, and it is too painful for him to talk about. People still don't know if Thordon or Thordack came back from the adventure, because correcting people or talking about it is too tough for him.

Second Adventure, The cave-in/ambush

Many years later, Thordon was recruited by the Dwarven Mining Company and a small mining crew to go and survey a potential vein of ore that they got word of. The expedition to the vein had no issues or signs of problems. The real trouble started as they entered the cave. The opening was small and tight squeeze where the group of 4 slowly crawled in single file. As they got further in, the cave opened up to where they could stand and it slowly started to open more and more. About 30 feet in, the crew heard some voices from the mouth of the cave and at that point, the opening fell in on itself and caved the crew inside. The rumble caused a ton of commotion and forced the dwarves to move deeper in to the hole, and as they did, they stumbled into a small room with a 6ft wide precipice over a large. The dwarves gave a few minutes to gather their senses and to make a plan of escape. After about an hour, the dwarves began to move back towards the opening, but as soon as they started to move, the ledge began to crumble.

Thordon woke up on one of his dwarven companions. It seemed to be a couple of hours later in a dark cavern, but it was hard to tell. With some investigation, he discovered he was in the Underdark somewhere. He checked the other dwarves and apparently, he was the only to survive the fall because one of the other dwarf's body broke the fall. After gathering some supplies from his fallen compatriots, Thordon made his way through the labyrinths and corridors. After a few days of wandering the Underdark, Thordon found a hidden passage and escaped the cavern.

When he began working his way back to town, he was ambushed and held captive, by a group sent by the Dwarven Mining Company, headed by the once thought dead Elrdrous. He reassured Thordon, no immediate harm would come to him, because he has a worse fate for him in Galik.

Time in captivity/escape

It only took Thordon a couple of weeks to realize that Elrdrous was planning on selling Thordon to the Slaver's Guild. Not soon after learning of this, The ship landed on the shores and during the night, he was secretly transported to an abandoned warehouse. On the night of the auction, there was a raid on the warehouse and during the commotion, Thordon made his escape with some of his liberators and he was introduced to the The Tempest Brothers Expeditionary Company. The Tempest Brothers offered Thordon asylum from his past on the condition he helps them explore the wilds.

Current Day

94 years later, Fondare never fully remembered everything, but knows that her and Thordon were together. She does not remember the events of the adventure. She is heartbroken because whichever Akieye brother survived, they won't tell her what happened.

Wicked Wilds Adventure Journal

Underdark Strikes Back

Followed group guide to a temple. Went down a long dark staircase in to massive cavern filled with rocks and glowing mushrooms. Found glittery rock that turned alive and tried hugging me and companions. Mushrooms came alive and killed a companion. Flying creatures flew down and hugged my face. Evil dude ascended down from large middle rock and messed up the rest of the group. We beat everything, but nearly died in the process.

Nature, uh, Finds a Way

Went into the forest with new companions. Walked past a druid camp and the forest became dark and dead/dying. Found tall antlered thing that spawned wolves. Made a friend with a wolf but a companion killed them. Big antler dude kept spawning more wolves. Really hurt me, but it ended up dying. As it died, wolves disappeared and one looked at me with sad eyes, like saying by to a good friend. I miss them, he was a good boy who lost their way. Was able to take some antler from antler dude as trophy.

A New Hire

Met some old companions and a few new. Went and met small dragon people called kobolds. Apparently bigger than normal, but followed big beefy dude to find some missing kobolds. Came to field where the kobolds were in a fight and lost their dino friends. After a few seconds of investigating the field, big dinosaur with teeth everywhere chased us into cave. We continued down the tunnel and came out into a giant cavern. Apparently not naturally occurring. Spiders, drakes, kobolds, and big brain creature appeared and began to fight us. Spider tried to get into my mind but my skull to thick. We fought and killed big brain, drakes, and a spider. Kobolds changed sides and helped to fight last spider, but it got dark and it disappeared. One kobold died, found a dead kobold covered in red mossy fungus. As we found sword, big mushroom troll came out of no where with mushroom lady on his head and a green dude with sword walk by it. They were talking about mistress and some party not being ready. Mistress called them back I think and we brought 2 live kobolds, and 2 dead kobolds. All other companions lived.

Exploring the Area of Base Camp (downtime)

During sometime between trek, I went out to look around some of the trails I walked before. As I was working my way through thick brush, I found a set of tracks that seemed to be a four footed creature. It left some hard spikes laying around. I followed for a while to an opening where I found similar tracks as before when big teethy dino. There appeared to be a fight between them, but I don't know the out come. When I saw big dino tracks, I felt it best to leave.

Fossils and Fangs

Spoke with Kobold chief, Thrax, about missing kobolds. Spoke with one who escaped and went to where they escaped. The missing kobolds came back to the area they went missing and started to attack us and our allied kobold guards. I looked into their eyes, and all seemed lost to them, like they were dead, then came back. After sometime, a big dinosaur with fangs came into the fray. As we fought it, I had weird visions that made me lose control and attack some companions. When the dino died, I came to. Luckily, I didn't hurt any friends, but Nestor died in the process. It seems the dino was turned into a vampyre of sorts, and it was not the original. We left with some gold, and potions.

Road Rage

Galik people came saying that gnolls took a hostage and his cargo. We had info on their convoy path, and intercepted some gnoll war machines. We fought and killed many gnolls and weird dying gnolls. There was a gnoll with wheels for legs they called 'Ripjaw' and he ran off out of sight. I came face to face with a big foe they called 'Warmonger' and he died a glorious death. As we continued forward to different war machines, a friend lost control and blew himself up knocking me out. I woke up on the second to last war machine and tried to catch up, but nearly missed the jump to the last war machine, but my axe penetrated the outside of the machine and was able to climb up. I was able to step up to a stray gnoll and split one last head before Ripjaw escaped with some dapper bard and a mushroom. After they ran off, Radion came up from cargo hold with a guy wearing an owl head who called himself 'The Collector.' He said that he knew we would come and successfully save him. When we asked who escaped with Ripjaw, he said there was a guy with a Galik accent who was speaking about his daughter they called 'The Music Man' and the other compatriot was called 'The Colonel.' He gave us gold, and some magical scrolls.

Shell Shy

We were tasked with investigating a Ley Lien that was overflowing with magic. As we were approaching the area, I found a stick bug. I asked it a few questions and it told us about big snails in the area. After talking with Sticky, it agreed to come along. We met a Gastrosapien (Snail person) who agreed to take us to his town Escargotia to see the Hydrail. The Hydrail is a gigantic snail with three heads, feeding off the Weave that is omitted from the Lay Lien. The leader of the Gastrosapiens told us of two other parties that were also interested in protecting Ley Lein and Escargotia. The winner of this trial would be the guardians of Escargotia and the Lay Lien. There were Kobolds and some weird Pumpkin house. Three of the party went to the house, and me and another friend went to talk with the kobolds. I never met these kobolds before and their leader, Oobo, was outside the entrance of their camp. I spoke to him, but something was off when I shook his hand, and when I noticed ooze, I hugged him and couldn't move, but he released me and fled. My friend checked the ooze, and apparently, he was a mimic. When we grouped up with the other half, they told us that the pumpkin Dynia was here on behalf of "The Gourdheart Disciples." After the team huddle, we sat through a briefing on what the trail was and the direction to follow. As the trail began, one of my friends changed into a Dinosaur and I was permitted to ride on his back. As we progressed down the trail, these vines were hindering us. It seemed as though they were alive. I asked them to let me through as I tried to cause no harm. They agreed to let me through after some time, but one of our friends had some difficulties. In the end, we made it through. We were behind Dynia, but the mimic kobolds were stuck with the vines. We approached a bridge with a watcher, who asked us three questions and then we could pass. I failed and was thrown into the chasm. I climbed up the other side and waited for some of my friends. After we got across the chasm, we came to a campfire where one of use were possessed by a spirit. This trail we needed to figure out who the possessed person was. It came down to me and Yewvane, but it wasn't me. We succeeded in to choosing Yewvane and we continued down the path to find Dynia and the Hydrail in a field. This last trail was to get some artifact from the Hydrail before Dynia did. The dinosaur friend was able to secure the victory. As we did so, Oobo and his mimic group came onto scene started a fight. Oobo attached himself to the hydrail and was controlling them. We killed the majority of the mimics when Oobo let go of the Hydrail for a little bit, and in this brief window of opportunity, I slayed him where he stood, on the back of the Hydrail. With his dying breath, he proclaimed that the mimic dragon Old Alkinimic was going to attach Galik. I took this time to use beast sense on the Hydrail to check on its well being, and everything seemed to be fine. Dynia parted ways as the Hydrail teleported us back to the lay lien. They gave us gold and some mucus. We are now their protectors.

Matters of Importance

After an attack on the camp, two mates were missing and apparently were taken away by Mother. We had a decision of going after them or following Hunk to Thinwhistle to take care of Ripjaw. With an overall consensus of the group, we decided to track down Lambda. One of our crew knew the location of a cave that they were supposedly taken to. As we traveled down the cave, it seemed as though we walked all the way back to camp plus some more distance past it. If I didn't know any better, I'd say at some point, we were under our camp. After some time, we came to the end of the passageway. We could hear Tassa (mushroom lady) and some other guttural language. We went into the chasm and were immediately attacked by Tassa, Tobi (mushroom troll form before), some mini mushrooms, and a demon (I think?). After a long fought battle, Tobi died, the demon fled, and I killed Tassa by chopping the mushroom off her head. She was telling us that Mother had bigger plans than what has happened here. We looked around the cavern and we found the ancient city of the Kobolds. It was near a precipice where we found lambda's body, but no brain. We also found a digging machine. When we opened it, we found old Kobold skeletons that were bigger in comparison to the 5ft Kobolds of Thinwhistle. We all were able to walk away with 1k gold and the knowledge that there is much more happening than we expected.

Joy in Thinwhistle

We woke up in a strange room with our equipment missing and it also felt like we were just in a fight. We also had these strange contraptions around our necks. Upon investigation, we were being held captive. I studied the stone work and realized that where we were was some form of ancient city that was repurposed to be a jail cell. After a short time, a gnoll came up to the door and unlocked it. We followed the crowd of prisoners to a communal area where we saw the power of the necklaces and the gauntlets the gnolls were using to keep us in line. We also came face to face with the dinosaurs that I have once met and tracked. It was also a prisoner. We met some people who resembled Nassir and Lambda, their names were Titan and Theta. Jack of Hearts also was among them and pretty much told us about an escape plan they had. They shared a considerable amount of information to aid in the escape attempt. As the team was retrieving our stuff, and another friend was sneaking around the warden's office, The Bard and Colonel Cordyceps from before arrived following someone called the Green Knight. They went to the warden's office where they spoke with the warden. I told Jack that I've seen the mushroom and bard before. They escaped with this gnoll that had wheels for legs, and that's when I discovered the warden was Ripjaw. Some short amount of time passed and the four of the appeared in the communal area as me and Jack performed a fake fight as a distraction. The green knight demanded we stopped. As that happened our friend jumped down from the warden's office and unlocked my necklace. Since the whole crew was together again, I tried to clear a way to the elevator. As we made our escape, Thrax, the kobold village chief, was sent free to follow us. He and Hunk were rescued. As we made it to the top of the elevator shaft, we chopped the rope and the elevator free fell to the bottom of its shaft. As this happened, I smelled something like burning meat. I sent sticky to check it out, and they reported that all there was out there was fire and heads. We exited the hut we were in, and noticed we were in a ransacked Thinwhistle. As we took in the surrounding area, there was a voice coming from some figure with a Ram Skull helmet. It went on to tell us that this is our fault. All the death, destruction, and chaos is from our presence out here in the wild. I don't fully understand who this was, but one thing is certain, they are ancient. Our skiff arrived being chased by what the others tell me is the Green Knight's mount. We turned our attention to the Ram Skull guy, but they left. We also felt the presence of 6 more leave. On our way back to a drop off spot between Thinwhistle and our camp, we checked in on Thrax. He said he was fine, but as we checked him out, it seemed as though there was more wrong than what meets the eye. We wanted to try to save him, but he wasn't cooperative and raised some speculations among the group. As I kicked him off the skiff, one of the group set his body ablaze. We are lucky to have escaped with our lives.

A Rabbit's Errand

Nettle the Rabbit asked us to help with enhancing their soups by going retrieving some fruit from a magical ley lein. So we went to get some of the fruit from the ley lein. We got there, gnolls were there trying to cut the ley lein down. after approaching it, we noticed Ripjaw and some a bigger gnoll there. Ripjaw was heavily injured and ran from the fight (that coward). Upon his cowardice retreat, he used the necklace and gaunlets from the jail to summon a fire dinosaur, reminded me of a phoenix. after killing all the gnolls and the bigger gnoll we fought the dino and beheaded it. We collected the fruits and harvested the dinosaur. We went to investigate the bigger gnoll and found tracks of blood and mushrooms from the place he died. We were not able to track him down, so we returned to base. Upon return, we provided the dinosaur meat and the fruits to Nettle. I went to my tent to rest.

Gotta Getta Grung

The very next day, I woke up early to work on making the dinosaur head into a trophy so I could mount it in the common dining tent. One of the tempest bros came and recruited me and a few others to go speak with the warden (not Ripjaw). We were on the way through some swamp and got stuck in some mud. I was rescued by my friends and then the warden came down and introduced themselves to us. The Warden brought us close to a captured grung that seemed to have gone mad due to being infected by mushrooms or some form of fungi. He said that this is not normal and wanted us to investigate the nearby grung village. The Warden brought us back to their home where they gave one of the group a neat pendant to help find a quick path to the grung village. When we got to the village, it seemed abandoned and found some younglings and the village elder. She told us the villagers went east to fight off the invading gnoll forces. We went that direction to investigate and found some traces of a battle. As we continued, we snuck up on some gnolls doing their business, aka bathroom break. We ended their mushroom infested misery and found a cool statue with stone eyes. We went through some tall grass and walked into some ruins where we found some more infected gnolls and a battle began. After sometime, some more grung appeared, but they were infected too and began fighting us. We killed some infected gnolls, infected grung, and other infected individuals but we also captured some infected grung. Some gnolls ran from the fight, those cowards. After exploring the area and finding a mass grave of grung, some of us went back to the village and broke the news to the elder. We convinced her to let us bring the younglings to the warden where they could be safer. She agreed. The rest of us went to the Warden with the captured and infected grung where the two groups met up and went back to camp. After we got back, I rested and continued working on the trophy.

I'd be Thriller'd if you Could Join Us

I was recruited to go to some party of sorts. Bulio told us to dress up as we are going to The Collector's place and its a requirement for the party. I was quick thinking and dressed up as the marvelous salesman himself, Bulio! Sticky insisted on coming this time around and I agreed and dressed him up in a little dinosaur costume. When we arrived to the town, there were a ton of decorations, mainly cut up pumpkins. When we got inside, everyone was dressed up, even if a little bit. We noticed a cat who was running around murdering rats. I tried to speak to it, but by the time I finished the ritual, she was gone. According to the attendants, she acts like she owns the place and the collector keeps her around to help with pest control. As the party proceeded, Dynia processed in with a parade of pumpkins and scarecrows. At some point a team member placed an amulet around us and dynia took the main stage. As he did so, chaos ensued. Everyone transformed into their costumes, except for us wearing the amulet. We followed Dynia into some vault room where he stole some of the collector's artifacts. Wehn we confronted him, he miniaturized us and put us in a jar and left us in the kitchen, but Sticky was MIA. I jumped out of the jar using Misty Step and the cute cat came up. We were now smaller than it and I tried to convince her to help us, but she just saw us as prey. As the team tried to escape, I stood my ground and commanded the cat to flee. She knew what was good for her and turned tail and ran from me. After the immediate threat was dealt with, we descended the counter top and escaped into a small hole in the wall. We noticed a small hole to peek through. We looked through and saw the chaos in the main hall and saw how to fix ourselves to become normal size, but we needed to do so before midnight. As I noticed an attendant kill someone, these dumb rats came up from behind and brought us back to their leader. It was the leader's daughter's wedding day and offered us to become part of his family and in return, he would provide us safe passage to the roof. I was cheated out of my win, that stupid rat. Anyway, after the tournament, we were able to secure the safe passage thanks to my friends. Along the way up, there was a shoot out between the rats and some bugs. We continued on, where we met a foe and Sticky, in dinosaur form, saved us. We found the magic device being guarded by a scarecrow and destroyed them both. After investigating the room, we saw through a hole in the ground was was happening and saw Dynia floating on a broom near the entrance of the room. As the team prepared to fight the big pumpkin monster in the middle of the room, I prepared to bring down Dynia for when the roof fell through. As I predicted, the big pumpkin monster brought down the roof and I took a swipe at Dynia. After falling from the broom, I changed focus towards the pumpkin monster and the scarecrows. The scarecrows were just some animated clothing. After a brief time, I took some swings at the pumpkin monster and we defeated it. When it died, we noticed that Dynia left and sent an image of himself to tell us that he was successful in his goal to bring back the big orange dragon, Xevriss. As we heard this, we heard a noise in town and Xevriss and Dynia escaped. As the party ended due to the interruption of Dynia, I noticed the attendant that killed someone, was standing next to the collector. I was told by my new vampyre fish friend, not to mention it right now. The collector was generous and gave me some fancy new bracers.

Disrupting Demons' Desires

Hanging out with at camp, a Dragonborn told us Sabbatical was looking for an artifact and suggested to recruit some of us to give a hand. He told us that he needed to retrieve this artifact but there was a very good chance there is a demon lord trying to loot it as well. after a few hours of flying, the dragon born told us we were close. After he did some convincing, we trekked through the swamp and camp up on the stone temple where the demon lord was waiting with some gnoll lackeys and mushrooms. We killed them and entered the temple. Our new dragonic friend was not able to join us due to some aura. When we started to investigate, I found the cool heart shaped red stone in a mural of a green dragon. We continued forward and killed some ghouls. We followed the tracks of mud and blood to a room with a guardian. We decided to go a different direction and fought more ghouls, creatures, and something that kept reviving ghouls. After killing them, we found nothing that way except a grave of gnolls, so we went back. We checked a different path that had a mural depicting a black dragon's spirit being captured into a statue. We continued and unlocked a door that lead back to the guardian's chamber, but the guardian was no longer there. We went through the door that it was guarding and found a broken alter with a path behind it. As we went past and into the cavern, there was a large lizard guarding the statue and we traded a glowing mushroom for it. It also stole my heart shaped rock. We turned back and went to camp and gave the statue to the dragonborn after confirming with Sabbatical that she sent him.

Operation Gnoll Tank

We were sent on supply run to drop off some provisions to the grung known as Warden. When we arrived, Yewvanne started to ask the Warden about the Green Knight and it got me thinking about the prison we escaped from. So we asked about the Ram Skull guy. As we discussed this all, someone noticed a figure out in the distance. When we went and spoke with them, they told us about a gnoll plan to get to the Kobold ancient city, using some big tech. We got to the place where we could easily ambush the convoy. We were able to get the jump and caused a ton of destruction. I was given access to Dynia's flying broom and a fire breathing potion. It was a great battle and we got into the tank and destroyed the engine.

For Gourds and Glory

We were recruited to assist in the assault against the dragon Xevriss. We got to the camp and were quickly told we wouldn't be a part of the main assault force. As we walked through the camp the group got separated and I saw the cursed Elrdrous doing some mischievous things. As not to raise attention, and cause a major issue, I just slinked away back to the group.

We figured out that one of the Gourd Guard betrayed the encampment and informed Xevriss about the plan of attack. We quickly got to the front lines before the assault began and let the leader know of this betrayal. As quickly as we told him, Xevriss began a counter offensive with several other dragons, pumpkin giants, and cultist. As we crossed the battle field, we faced many obstacles, including dragon's breath and cultists. I swear I Elrdrous disrespecting the dead and looting bodies, but there's a time and place to deal with this sleazy disgrace of a dwarf.

We came upon a pumpin giant and felled him quickly. Not too soon after we attacked by a blue dragon and fell into an ancient temple with Xevriss's hoard. Amongst the walls we noticed murals of the dragons of Amusa with Xevriss, Old Alkinimic, Kavanmort, and some lost dragon of the Underdark.

Shortly after, Xevriss arrived back in his lair as he fled the battle field licking his wounds. He fought us in his lair where I hit him with the finishing blow across his fat orange face. As we defeated him, it seemed he was taken from our plane back to some other plane of existence, I think since I'm not too well versed in these kind of things. Some of the loot I was able to retrieve from his hoard was an Axe called the Gourd Clever. and some other supplies.

When we got back to camp, I realized I had a similar mark to that I gave the dragon and my eye looked different, even though I couldn't feel it.

The Node at the End of the Leyline

We were assembled quickly for some Gnoll activity and the potential for ancient Kobold technology. When we got there, we quickly dispatched the Gnolls and came up to a door and the bird man said we should go in to check it out. As we all touched the doorway, we appeared in some chamber with well maintained stone work of which I was unfamiliar with. In the center was a giant stone statue with some platforms with a door at the other end of the chamber. The bird decided it smart to fly and got attacked by a swarm of bugs. So flying across was not an option. We figured out that the statue would turn randomly and smack platforms as we landed on them. Luckily we had brains there to help us move through this section. As I got close, I made a beautiful leap and for some reason, I was surrounded by a swarm of bugs. Those gnashing, biting, thrashing pests quickly met their doom and we made it to the next room. This time, we had to cross an invisible magic maze that would change after each completion. We all easily made it past and moved to the next room which was instruments. Surprisingly I held my own with the bard and the others, but the bird man gave me a quick how to and the confidence of what to do and the giant Kobold head smiled and let us move forward. This final room was what we were sent for I assume. In the middle of the room was an altar emanating a large amount of arcane energy. The magic man called it a node I think. As I looked around, I realized the Stoneman ship of the Thelryan Kobolds. As I investigated the altar, it seemed it had a purpose, Yewvanne started to pray on what to do. As this happened, two cultist entered the room and as one approached, I beheaded him. The rest of the party found a good amount of magic items probably made by the altar, but I am not too sure.

To ensure the security of this node, we decided it best to collapse the entrance to make it difficult to gain access and left.

The Assault on Camp

In the night, there was an all out assault on the camp. I stood guard of the staff at the center of camp. It seemed to help protect us, so I wished to provide the same to it. As wave of gnolls and dinosaurs came in, we were able to kill many dinosaurs, gnolls, and I even finally finished off the Gnoll Talon. As we got the call to retreat, this giant plant creature was trying to take the staff, however, we were able to fend it off and able to get onto the ship. As we got on the airship, we were able to recover the forge and the warden's staff. However, my good friend, the magic man Yewvanne took oh the mantle of Green Knight and walked into the wilds. My thoughts weigh heavily on him. As we got to Galik, HQ was also slightly under attack. I waited onboard for a moment to reconstruct my thoughts. I came to the conclusion that it would probably be Yewvanne's suggestion to return the staff to the Warden and then it dawned on me, I hope the warden and the grung younglings are safe.

The adventures in the Sewers of Galik (downtime)

"I'm back to where I was trying not to be. I guess there will have to be some time before we go back into the the wilds where I will be able to maintain distance from Erldrous. Finding a way to avoid him and his goons will be beneficial. I want to start looking around underground for something. That wiggler fellow showed me around a bit, but we were unable to adventure underground. I will start with looking in the basement of HQ and if that fails, I will try the sewers."

Little did Thordon know, that is where his fate lies. After investigating the basement, he found an entrance to the sewers not far from HQ. He followed the passages for some time where he found a hidden door with a secret brick button, which he pressed. He walked through and found an inscription on the wall, wrote it down, and could not understand it. After a few more steps down the passage, Thordon heard voices, but couldn't hear what they were saying. He then tried to flee, but something cause him to go unconscious.

Thordon found himself waking up in the outskirts of the city with the taste of blood in his mouth. After making it back to HQ, he realized that a few days past since he went out for his adventure.

Let's go to the Circus

"I spoke with 22 the other day, apparently we went to a carnival together. He tells me there were different games. There was dart throwing with some goblin that kept 'catching' the darts with his body. There was a Bugbear running a strength check where you hit a plate that sends a metal ball to shoot up a tower and hit a bell. The next stop was a pie eating contest where we all took a try at who can eat the most pie. Apparently, I did an incredible job and won the contest and was a very delectable pie. I was given a free dagger to go kill a thing. We went to the fortune teller last and was and learned our fortune. I was also told the person I need to kill was just a teddy bear and received gold. The fortune teller told me that there is a deep trouble inside of me. Maybe something to do with the sewers." This is what 22 told me about the day at the circus, but I'm not sure I believe them.

"I only remember hell, and I really wish I could tell what was real, and what wasn't. This is my account of what happened:"

"I woke up in my bed. Not the bed I use with the Tempest Company, but the one from home, when mom and dad were alive. It felt very nostalgic. I could smell that there was breakfast being made. The hum of the people out in the streets. I got out of bed and made my way downstairs, and that is where everything started to go unbelievably bad. There she was. I saw my mother there in the kitchen, cooking. Nothing out of the ordinary, but then I realized, she's dead. She turned around, and offered me some breakfast. It smelled heavenly, just like I remember from when we were younger. I was bought in and was ready to eat, but then mom but my meal in front of me. My brother's head on silver plater. For some reason, I could not resist and started to indulge. Mom asked, why I let them die. I told her that I wasn't there when they died. Then the bastard Erldrous, appeared and he started to pester me, saying those lies that I was there and I let them die. I sat and watched as Mom, dad, and Thordack all died in front of me, while fear overtook me. I resisted and became angry and angrier as he continued to lie to me. I couldn't control my rage and rampaged through the house. Breaking tables, shelves, windows, whatever I could get my hands on. Then I saw him again, I was seeing red from the rage and seeing him and hearing his voice only increased it tenfold. I couldn't help but attempt to kill him where he stood. That murderous thief, that insidious wretched creature. I hit him with my axe and he died, but it wasn't him. It was her, my girlfriend. Fondare. Oh Fondare, what were you doing there. I only wanted to protect you, that's why I left. But then there you were. Your head in my hands. I couldn't help myself. I was so frenzied, out of control. Resistance was futile. Just like with my brother, I began to devour, to my sedate my hunger for flesh."

"What has become of me? What did I stumble into? Who am I becoming? I swear, if I find who did this to me, I will kill them outright. My suspicions begin with the one who started this all, Erldrous. I will find him, and I will kill him with my own two hands."

To the Piers (downtime)

To help determine if my suspicions about Erldrous are correct. First I needed to think of where to start. I think investigating where my beginnings are in Galik would be a good start. I'm not exactly sure where I was held captive. All I have to go off of is that I know it started near the piers and of the city near the oceans. I have an inkling of a memory with the sounds of seagulls and the smell of salt water during the time of captivity. I made my way to the piers and found area of shipping containers. I saw an old dwarf co-worker, Dalin. He had hair on his head the last time I saw him, but it seems that he shaved it all off, but he kept his red beard. He was standing outside of one of the containers smoking from his pipe. I watched him for sometime and he went into the container. I looked around and tried to move closer to the container I think he was guarding. I made my way through the light fog and rows of shipping containers. As I got to the container, he was standing there, right in front of me. Face to Face."

Dalin. "Oiy the fuck are you doing here!?!?!" he says as Thordon surprises him

Thordon: in a hushed voice. he starts to speak in dwarvish "shhh quiet down. im not here for trouble. Im uuuh just looking for answers. I want no fight with you nor Erldrous right now. I think theres bigger rocks to carve."

Dalin: "What do you want with that devil Erldrous?" he says his name with distain.

Thordon: "I think he sent some bad... ummmm. Some evil somethings after me. Say, what are you doing from Osugbo?"

Dalin: He looks at you and gives a few sniffs of the air, looking for that rotten bastard "seems we may have a common goal....." He opened the door up more and gestured for me to come inside.

Thordon: "no, I'm not here for too long. if you want to meet later a pub for idle chat we can but I need to go soon." Through the distrust he has built over the past few years, he stealthily readied his hand axe for self defense

Dalin: "I tend to stay away from crowded places lad....and as for what he sent.." pauses for a few seconds "....Aye he sent himself."

Thordon: "by Odin's beard, you mean to tell me, he is a beast of the night?"

Dalin: "I don't know what he is....I just know that he has gone feral...he found somthing in the mines that warped him.....just be careful lad. If you aren't coming in its best you leave."

As the conversation ended, I made an effort to remember the container that he went into, but its difficult. All these boxes look the same. I've learned not to dig greedy and I returned to HQ.

Return to the Carnival

Lately I've been having difficulty handling the truth. What is happening? I find it hard to concentrate on what's happening in front of me. I find it hard to follow what is happening around the HQ. I found a nice chair by the fire one day in the common area. There were a few others hanging around. A goblin came in in a panic, saying his brother has been missing for over a year. They went to the circus in town, but no one is able to help. He came in to ask us for assistance. He recommended that we go to the circus at night if we agree to go looking for their brother.

We waited for night and went to the circus. We walked the grounds of the faire again. Started with strength check where the bugbear was continuously trying to kill himself. We tried to free him, kill him, and destroy the attraction, but nothing came of it. We continued to the pie eating contests stand and found out that we didn't eat pies. It was rotten bug flesh. I for some reason felt a strong urge to eat it, but I was able to resist. We continued to the fortune teller and the tiefling fell unconscious. When they came to, they continued on to the next stand, seemingly upset about something. We went to the dart throwing game and the goblin was there. It seemed to be the same one from earlier, maybe their brother, but the goblin was skewered with pins and needles. The cleric child, did something and fell unconscious and when they woke up, seemed unsettled. I tried to chuck a needle far away and it just returned and shot straight through the goblin's head. I had enough, so I wanted to throw him out of the perimeter of the circus, but as I touched him, I was in the sewers. I could hear that devil's voice again. Erldrous was near. Sounded like he was around the corner. I waited for him to show himself, but he could smell me. As he showed himself, he was indeed some sort of beast. I tried to attack him, but he pinned me. I became furious and went into a rage. As I did, I transformed. There was a ton of pain and a new sensation I couldn't sedate. The taste of flesh. The was fight with someone. I couldn't tell what was happening. Next thing I remember is sitting in the mud, covered in the mud and blood. Everyone was surrounding me as I gained control of myself. The looks on their faces were like they saw a monster.

The party insisted on going into the main tent and forced me to lead. In front of me, in the center of the ring was a guy Benjamin Hearthorne. After some banter between him and the tiefling, he attacked us with a fireball. I attempted to murder this ass wipe, but he just kept running like a coward. He kept eluding to his master who runs the circus. As we killed his lackies, the two grotesque abominations of flesh seeped up through the floor and Benjamin said the master is still on the way. As we killed him, he said his master arrived, but for some reason we cannot recall what we saw. We were able to bring Benjamin's body back from the circus and delivered him to his family. I will never want to go to another circus for as long as I can help it and never before have I felt this was about anything.

Chittering in the Sewers

I was recruited to go search the sewers more. Paul seemed pretty certain that there is more wererat activity. We entered the sewers at a different spot than I have explored before. It was some place near the harbor. We made our was through the sewers by freezing the water and we then started to encounter rats upon rats. As we slaughtered our way through, We came to a point where there was a leader of the rats in the sewers. We made the left down the hall because of a wall of rats to the right. We found his hoard. We went back down the other way after the wall of rats dispersed and found 2 wererat dwarfs, Granir and Gruc. They were old collogues who put their faith in Erldrous. After we dealt with them, we figured out they were guarding a secret door. Once we opened the door, we found mushrooms with the likeness of what we have found in the past. Erldrous is also in leagues with Mother.

Left for Dead

We were guided by some dwarf with an attitude problem. He brought us to the wilds and handed us off to the Warden. The Warden mentioned that there were new zombie mutants in Jim Stacey's Swamp. The Warden was asking us to bring back specimen for them to investigate. We went out and found the zombies, a corpse monster, and some big plants. There were on lookers like this was some experiment. We really tried our best to fight our way through these creatures. The big plants were eating up some of the zombies and spitting balls of zombie flesh at us. The onlookers seemed to enjoy that and ended up leaving after that. After we finished off the plants and remaining zombies, we returned to the Warden with one of the big plants. They broke into its inners and pulled out a few objects, like a statue for Mother. They called the plant a Corpse Lilly. One of the objects they pulled out was the most beautiful and precious axe that I have ever seen.

Camp Emberclaw

This was a joint effort where a group went to face off against the Gnoll forces on the battle field. The fight was a diversion for us to sneak into the Gnoll encampment and destroy their forge. As we explored, we were faced with a few puzzles. There were a few mimics in a room full of gold and the bird touched the gold and caused the mimics to become aggressive. As we fought, I was hit and lost control. I eventually came to with my friends above me checking to see if I'm okay. But then I realized, my axe was gone. I ended up finding it back the way we came. The crew found me and told me we have to run. So I did and the camp blew up behind us. I could not trust myself to not hurt my friends no more. Through the wererat transformation and the curse of the beautiful axe, I went to go walk a new trail, but at that moment, everything when dark again. I woke up back at HQ and they apparently removed the curse on the axe and everything was different. Sometimes, I still miss that axe, but I understand that it was no good for me. This is a lesson. I will never pick another weapon over the Gourd Clever.

Galik's Defense

We were dispatched into 4 groups to hold off mother's forces, to find her statues and destroy them. Our group was tasked to take care of the farm lands and follow and hold off the Were-Creatures. As we tracked them down, we confronted by one of those Corpse Lillies and the giant flesh creature. We scrapped our way through, and found a note saying the Erldrous wants his forces to retreat to the bride's side. We tried to chase him down, but got cut off on the way. When we got to the second rendezvous point, they closed off a secret path behind their cowardly retreat. We were able to use some type of compass to track down the statues. We were not able to destroy the statue, but the statue did give us an entry point into Thelrya.

Thelryan Counter Offensive

We were once again split into groups to thwart Mother's plans. My group went to go free the Kobold citizens of Thelrya. At each vault, we encountered Erldrous and his damned lackeys. We fought him at three or four different vault locations before I was finally able to beat his ass down. The other groups were able to complete their missions and we ended Zuggtmoy's attempt to achieve godhood.

The Dragon of the Underdark

Twilsby and Paul brought to our attention of a group in the Underdark that saw something large fly away in the distance of the cavern they were in. When they figured out what it could've been, they made a group, with a few of us who fought Xevris. When they should us the beast, we recognized as the Underdark dragon from back when we slayed Xevris. We found the entrance and I tried to open the door, but wasn't able to for some reason. Ameille was able to open the door. We went forward and came to and open room where we began a fight with spiders. Quickly some Driders came rushing in. We found ourselves in close combat in a hallway. Ronin was being pulled away a spider and as he was pulled into the new room, the dragon appeared. It was covered in eyes and its scales were purple. Since its cover in eyes, maybe he has some connection to the ramskull guy. That monster was tough. We were able to whittle him down when Ameille finally felled the accursed beast. We found some items in its hoard.

The Thistlebrook Enclave Migration

22 asked if we could accompany them to answer a summon from the druids in Thistlebrook. Along the way to the Enclave, Marion started to smoke and threw the ash overbaord. We stopped for a few minutes to put the fire out and then continued onwards. We arrived at our old camp. A few of us wandered around lost in thought. We were able to find a large amount of weapons and armour that we left behind. After some time, we hiked a large distance to Thistlebrook. When we arrived, we met with a few people there who gave us some insight on whats to potentially come out east. They also warned us about someone named Fin who came to visit. After all the chitter chatter, we got to the reason we came. The leader told us they are relocating due to some difficulties with the land from Monther's attempt to ruin everything. They wanted to move location and they needed our help to move everything over and to recreate the camp. They asked us to stay and help with the ritual afterwards. Before we got started, Marion asked about a Kobold, Kompi. They knew nothing of them and sent a party out to find them. We got started, but they asked me to help build dwellings, but I was having issues with the chatter and noise and wasnt able to complete my tasks to my 100% ability. Finally, after the long and difficult work, the began the ceremony. The leader asked us to offer something of importance. I dont remember what everyone offered up, but I was able to find the mount I made in the past and offered that up. Then there was the old fishy vampire guy who offered himself up. I respect his decision, although I'm not sure I understand his reasoning. Upon ending the ceremony, we went to the skiff and got onboard. We found on the way back to HQ, Kompi hiding out in the hold.

The Travel Through the Rift

We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke "start spreading the news, we leave today. Long live the Frostfell Empire." We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues.

Jack of hearts Returns

We Were tasked with the investigation of thievery on the road to the Troverth Empire. We followed the road and cam across a fallen tree. We quickly discerned the trap and Amelie picked up the tree and nearly killed someone with it. The bandits stepped into light and Jack of Hearts brought us back to his camp where we played some games for some information. While we were planning for the costume contest, some soldiers from Troverth arrived ready to raid the camp to capture and exterminate Jack. Jack has at one point saved me from the Gnoll prison, so it is time to repay the favor. I warned him of the possibility of the raid and the soldiers' presence telepathically and he fled. The soldiers demanded me to be turned over for aiding a 'criminal.' I didn't go with them. We found a note with a some scrolls. He apparently is starting a revolution to save the poor from the government who has supposedly neglected the villages and towns who need the governmental assistance. Perhaps the revolting is right but at this point, I am indifferent as to what Jack does. I find him and I are on equal footing.

The Path to Western Amusan Kobolds.

Grumpy Fin (aka Gumptor Flynn) asked us to help plan, and survey a trade route with a kobold village. We made out route out to some crater that some wyverns call home. We followed the edge of the crater to and were able to look into it. We were able to avoid the wyverns, but were caught by these manticore and their boss, who appeared to be fiendish of sorts. We killed the buggers, found their den, and then continued on our mission. Once we met the kobolds, we asked about the manticores, but they knew nothing of them. We made our way back with little to no incidents.

The Nameless's Home 1 (Downtime)

After the creation of my new boots. I went for a test run. As I wandered, I got lost in thought about the dryad, Ronin, the curses, the death, and so on. Before I knew it, I was in this graveyard. The tombstones were worn and faded I could not read any names. That is when he appeared, with his eyes. He and I spoke for a long while and this is what was said.

Nameless: "A shame isn't it?" standing above one of the graves is a figure in a red cloak with a ram skull for a head.

Thordon: at the sight of the ancient, thordon gets antsy. "Shame?" looks back at the grave trying to get an understanding of what is happening

Nameless: "That they died, in this battle, for this war. This entire war started over a woman. Hundreds of years ago, even i don't care to remember her name. But they died anyway."

Thordon: "yes then, shame. why must many die for the games and politics of the wealthy and 'royals'" as he says royals, his face twitches "Did you bring me here?"

Nameless: "They died because it is in their nature to make war."

Thordon: looks pensively at the numerous graves as he thinks of the anger he has felt and the violence that follows "so you say, we are all like that?"

Nameless: "Always."

Thordon: "so this feeling is but only my nature?"

Nameless: "Its in all your natures. And its all you can do. You mortals cant resist killing each other."

Thordon: "why?"

Nameless: "Because you won't help it."

Thordon: "I mean to ask, if you and the other six are so ancient, and have existed forever, then why put this flaw into 'mortals'"

Nameless: "Oh, you remember me?"

Thordon: "yes, we met at the burnt down town of Thinwhistle. You were watching, but did nothing, and for some reason, I vaguely remember the feeling of being singled out by you"

Nameless: "We didn't put these flaws into mortals, that's the God's fault. We are not gods, we were what was thrown away. In fact we were the main proponents against mortals. Then we lost."

Thordon: confusion visibly shrouds his face "So you are no deity as i once thought." the ancient can see throdon wishes to ask multiple questions, however, thordon knows, that will not be possible to get an answer to everything as he makes a decision "I wish to ask again, why bring me here?"

Nameless: "Because you came."

Thordon: "so this is just a coincidence we meet here?"

Nameless: "You walk into someone's house and are surprised their home?"

Thordon: "oh, pardon my intrusion. A grave yard is not what I would call home-y, so I wasn't expecting it to be someone's home. I take it, you wont let me leave so easily either, will you?"

Nameless: "Why should I care if you leave. The violence will continue."

Thordon: "yes, but if i have knowledge of your home i could send an expedition this way. to come find you, which would lead to violence, but who says i want to do that right now." Thordon's expressions keep changing constantly from confusion to uncertainty, to uneasiness. He stands there for a while zoning out, unsure what he wants to do

Nameless: "You won't because you want your friends to live."

Thordon: "so then you do believe that we are not all about violence. If you did, you'd welcome them to come and die."

Namless: "At this point, I am not eager to feed the machine. The next few actions will be far easier under the cover of anonymity. Once my friends wake up, and oh I can assure you they stir now, things will change. I have seen it all. I have been watching since the beginning. You all can't wait to ruin this world and yourselves with it in blood and battle. So why is it sio bad if I looked to push the needle a little?"

Thordon: "two things confuse me further still, first what friends? the rest of the seven?"

Nameless: "Yes. They are eager. Not all as talkative as I am."

Thordon: nods as if he understands, but doesn't understand why the slumber at the precipice of this oncoming war "secondly, you speak of always watching and never taking part? Why are you now taking action? What's in it for you?"

Nameless: "If you act to early, the opportunity is lost. If you want to win, you watch and wait for when the time is right." At that moment orange eyes of great numbers open up all around the gravesite. "And I have had great interest watching you..."

Thordon: looks around at the eyes and back at the ram skull as if he just realized something This needle that you are so eager to push, who or what is it?" as he says this, he postures himself to defend against an attack

Nameless: "You all have grown to used to Liches and Death Knights and Vampires and, lycanthropes, going off to monologue about their evil plans. A very mortal thing to do. I cannot reveal my hand just yet, or else our secret will get out."

Thordon: at the mention of lycanthropes, thordon shuffles hesitantly "but you so willfully show me some of the cards"

Nameless: "And what do you think I have revealed?"

Thordon: "the others are asleep. you have a plan to act soon and use the dealings here as a distraction. One last question if you'll still let me ask and leave freely, What is your name?"

Nameless: "I...... I don't...... I dont remember anymore. They made me watch for so long. Watch as you burned and pillages and stabbed and bleed and slew, that I can no longer remember what I was. They cast me away. And left me to rot with the vermin."

Thordon: "well i hope the next time we meet, you will remember you name." *as thordon prepares to fly away."

Namless: "Unlikely." As Thordon flies away the eyes all turn to him. Make a Wisdom saving throw as the eyes try to perceive everything he is.

The Search for the Ring

We were informed of the whereabouts of the artifact that created the rift. An old man, Harrow Grimfold, was in possession of it. We had been given intel of possible location of this guy. We began our hunt against the frost giants. We found the old man and tried to talk him into helping us and coming back to camp. Wiggler tried to cast a spell and he lost trust in us. We quickly knocked him out, disarmed him, and retrieved the 'Ring.' Moments later, the frost giants and their pets were attacking us. We fought the frost giant hunter and killed him as the ancient white dragon arrived with the giant prince who we met back at the rift. She landed and the prince dismounted. I tried to provoke the dragon, but she cared little about me and focused on the guy who was trying to retreat with the ring. He forfeited the ring over and Ronin climbed into the mouth of the dragon, I think, to try and retrieve the ring. He escaped the jaws of the beast, but failed in retrieving the ring. At that point, she and the prince left. We all made our way back to the weystation licking our wounds. Harrow Grimfold disappeared without a trace.

Return to the Underdark

We were asked yet again to help continue to build the road to the Airship Village of the Kobolds. As we were making the trek, we hear the sounds of battle. We arrived and found our dragonic friends fighting these fish people. The fish people killed a kobold, and fled. We were able to kill a few of the fish people. Before we killed one, we found out there was a giant worm-like creature who is pretending to be a god of these fish people. We were able to finally track down where the fish came from and followed their traces to the wyvern's crater. We scaled down into the depths of the crater where we found a cave. We entered and followed into its depths and eventually found a hole that burrowed deep into the ground. We scaled down this deep hole and followed further into its depths where we came across a cavern with the fish people. We began to fight the fish people and shortly after, the worm god descended upon us. It was weaker than I expected, but we killed all but one fish person, who I think was their leader, and the worm. We explored the cavern and found the homes of these creatures, but found no fish leader. This giant worm troubles me.

Nameless's Home 2, The Watchers Talk (Downtime)

I've decided to try and plot directions Nameless's home and map out the graveyard. It took a while to find, but I found it. It seemed to have moved. I walked around the empty graveyard and then the eyes appeared. The did nothing but stare, so I touched one.

The Watchers: They whisper in a hundred voices. "Why you.... here now."

Thordon: doesn't answer and stands up to walk deeper into the graveyard while humming a tune.

The Watchers: "What do you want."

Thordon: "I want what is impossible. I am here for my own reasons."

The Watchers: "What is that?"

Thordon: "as you said last time, 'im not going to show my hand.'" he is still looking for other points of entry, escape, and secrets.

The Watchers: These voices don't sound like Nameless, they sound indistinct and numerous. They aren't Nameless itself, but maybe extensions of it. "This is not your place. We SEE you."

Thordon: "aye, and i hear you." continues to stroll around

The Watchers: "He is not home"

Thordon: "perfect, that should allow me to stroll around freely" begins to kick the snow around while taking notes.

The Watchers: "What do you want!"

Thordon: "since you're not here, im just gonna take note of your home. I mean no harm to you."

The Watchers: "Little Thordon, son of Thrandon, son of Vanogith. failure of Fondare."

Thordon: his demeanor has changed ever so slightly. he seems both sad and angry, but tries to hold strong "Outcast of the Gods. Since you know so much about me, have you even started to think about yourself? Have you remembered your name yet? your parents?

The Watchers: "He has not remembered his name. They took to much for that."

Thordon: "then his name is 'Outcast.' You speak on his behalf? kneels down and picks up a handful of snow

The Watchers: "He speaks for all of us."

Thordon: "and you are?"

The Watchers: "The Watchers."

Thordon: "so you eyes, are a separate entities from the outcast?"

The Watchers: "We see..... he sees. He is busy. With the arrival."

Thordon: fiddles around with the handful of snow to make a snow ball and tosses it back and forth between hands "So you eyes are separate from him, even if it's only slight disconnection?"

The Watchers: "Why do you want to know."

Thordon: "I want to know your name too."

The Watchers: “We are the watchers.”

Thordon: "you did just say that, didn't you? I think a better question is, what are you besides just 'The Watcher'?"

The Watchers: “He is not home.”

Thordon: "that doesn't answer my question. He is some ancient being that calls himself Nameless, you are unknown beings called The Watchers. You both work together, almost like a singular mind with many voices. Is that correct?" throws the snowball into the distance

The Watchers: "Yes"

Thordon: "so then, what were you before 'The Watchers'?

The Watchers: “The eyes no longer seeing.”

Thordon: What?

The Watchers: "He is not home"

Thordon: "yes, i know..." the anger he felt earlier has slightly raised at the repeated responses. he begins to glare at The Watchers

The Watchers: “He is preparing.”

Thordon: trying to hide his frustration, he speaks through his teeth. "yes, for the arrival. the arrival of what?"

The Watchers: “Their new age.”

Thordon: "new age brought on by the 7 ancients." starts to mumble to himself "that cannot be good for us mortals"

The Watchers: "You were never even in mind."

Thordon: "so then what is your role in the 'Watchers?'

The watchers: "We watch."

Thordon: "and you can just sit by as he becomes the whole trait us mortals are and he hates? He is contradictory. He is becoming what he belittles us to be."

The Watchers: "And you made him that way. It is time for his retribution."

Thordon: "I did not. It's so aggravating that someone so 'powerful' be so easily influenced. If he truly is so easily swayed, then he is weak. PITIFUL! AND HE WAS ON THE LEVEL OF THE GODS!" spits on the ground near one of the eyes.

The Watchers: All of the eyes blink out. "He will bring the sky down on your heads." The graveyard is quiet

I could not contain my anger at this contradictory weakling. I started to swing my axe at the air and began to strike the sounding environment, destroying Nameless's home. He better die with us when he ushers in his new era. He does not deserve to live if he is going to 'punish' us for violence, but is just as quick to give into violence.

As I left, the watchers said one last thing, “He has friends in high places. Your world will be crushed under the forever sky.”

The Demise of an Ancient White Dragon, Ysildra

Planning: We were given resources and some time to decide how we plan on taking on Ysildra. Everyone was debating on how we would draw her out. I suggested that we make a point to discuss with the team taking on the Frost Giant prince to obtain his head. They were able to kill and behead the prince and brought it to us. This gave us ample time to find and prepare an area for the fight. Before we left, an option was given to us where we can make a deal with devils. They would deal a lot of damage, in return, they take the body back to their archfiend Mammon. After some discussion, we all decided that with the help of the arcane cannons, and the assistance of griffons, we could take down Ysildra with out the help the devils. Leading up to the day, we found a canyon about 100ft deep. We placed the cannons atop the ridges.

The fight: We, Amelie and myself, took the prince's head to the bottom of the canyon. Amelie cut off some of his hair and began to burn it. Not terribly soon after, Ysildra appeared and Amelie offered them to retreat back through the glacial rift. Ysildra refused and the fight commenced. We fought hard for what felt like a long time. I fell once and got back up and I was able to continue the fight. My griffon died, the cannons obliterated, and we killed the dragon once. Then some how, its magic was strong enough to bring it back. The fight continued and the difficulty ensued. Finally, we killed her, as she sat on the ground.

After the fight: We took time to breathe and lick our wounds and began to carve up her body. I've felt her power transfer over us. Much like before when I've killed a dragon, I was marked and given a power to fear my foes. My back had grown white stubs, like a set of wings grew and then chipped off. I've played around with the magic of the fearful presence and the wing stubs projected white wings.

Powers and Abilities

  • Rage
  • FEAT: Great Weapon Master
  • Beast Sense
  • Speak with Animals
  • FEAT: Fey Touched (Wisdom)
    • Misty Step
    • Command
  • FEAT: Tough
  • FEAT: Resilience (Wisdom)

Attacks and Weapons 

  • Gourd Clever
    • Deals 2d6 necrotic damage or 2d8 Necrotic damage to plant and plant creatures.
    • 1/session cast blight CON saving DC 14
  • Javelin(4)
  • Hand Axe(2)

Treasure and Equipment

  • 4055GP
  • Potions
    • Animal Handling
  • Spell Scrolls
    • Fear
    • Remove Curse
  • Mess Kit
  • Explorer's Pack
    • Back Pack
    • Bedroll
    • Mess kit
    • Tinderbox
    • Torches(x10)
    • Day Rations(x10)
    • Waterskin
    • Hempen Rope(50ft)
  • Belt pouch
  • Staff
  • Animal trophy from slain game(unidentified as of now)
  • Belt of Moradin (Belt of Dwarfense)Wondrous Item, Very Rare (Requires Attunement) This magical belt of great dwarven craftmanship brings the blessing of Moradin and the great dwarven mountains. While wearing this belt, you gain a +2 to your AC if you are wearing no armor and using no shield, a +2 to your Constitution Score to a maximum of 20, and you have advantage on Charisma (Persuasion) checks made to interact with dwarves. Additionally you are aware of any gold o precious gems within 30 feet of you and once per day you can cast Meld into Stone. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. Your beard appears to be filed with flecks of rare metals and gemstones If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
  1. You have advantage on saving throws against poison, and you have resistance against poison damage.
  2. You have darkvision out to a range of 60 feet.
  3. You can speak, read, and write Dwarvish.
  • Pixie Boots: Very Rare, Boots, Requires Attunement These leather boots lined with brilliant fey colors each have a pair of small colorful fairy wings at the heel. While wearing them, the wearer gains the benefits of a fey ancestry. While attuned and wearing the boots, the wearer has advantaged on saving throws against being Charmed and magic cannot put them to sleep. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. After a long rest, or at the start of a session, roll a d20. On a roll of a 1, your size decreased by 1 size category as per the Reduce spell. This lasts for 1 hour, were upon you can roll again, returning to your normal size on a roll of a 2-20.
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