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Reflecting on this initial period of their existence over a century later, 22 still treated it with the analytic detachment that remained their primary affect. An example of this, their response to a related question, is notable, as it subtly reflects the pro-warforged position 22 would (unsurprisingly) take in the years leading up to 730 PR and the [[The War of the Forged|War of the Forged]]: "The citizens of Sneerwell generally obeyed my orders when I found it necessary to give them, and, in the approximately 6% of cases when this was not true, the citizen in question was approximately 38% likely to comply when the order was repeated by an organic member of the constabulary." |
Reflecting on this initial period of their existence over a century later, 22 still treated it with the analytic detachment that remained their primary affect. An example of this, their response to a related question, is notable, as it subtly reflects the pro-warforged position 22 would (unsurprisingly) take in the years leading up to 730 PR and the [[The War of the Forged|War of the Forged]]: "The citizens of Sneerwell generally obeyed my orders when I found it necessary to give them, and, in the approximately 6% of cases when this was not true, the citizen in question was approximately 38% likely to comply when the order was repeated by an organic member of the constabulary." |
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===Awakening=== |
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Near the end of one of 22's otherwise unremarkable, daily maintenance cycles, a weighty coconut fell hard onto their head, whereupon, for reasons 22 has never been able to discover, they immediately began reflecting on their own existence, on how unlikely it seemed, on what had led King Colin to create them, and whether 22 would now exist if not for a ridiculously complex series of seemingly disconnected events years earlier precipitating their creation: Colin being welcomed back to Sneerwell, which depended on [[Montane Capella|Montane]]'s secret being discovered, which in turn depended on the [[Mutated Chimera|chimera]] being freed, which depended on the use of magic in King Andrew's assassination -- which could have nothing to do with 22 here and now, could it? How was 22 now able to contemplate questions like these? And most confusing of all: where had the coconut come from? |
Near the end of one of 22's otherwise unremarkable, daily maintenance cycles, a weighty coconut fell hard onto their head, whereupon, for reasons 22 has never been able to discover, they immediately began reflecting on their own existence, on how unlikely it seemed, on what had led King Colin to create them, and whether 22 would now exist if not for a ridiculously complex series of seemingly disconnected events years earlier precipitating their creation: Colin being welcomed back to Sneerwell, which depended on [[Montane Capella|Montane]]'s secret being discovered, which in turn depended on the [[Mutated Chimera|chimera]] being freed, which depended on the use of magic in King Andrew's assassination -- which could have nothing to do with 22 here and now, could it? How was 22 now able to contemplate questions like these? And most confusing of all: where had the coconut come from? |
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===On the Road=== |
===On the Road=== |
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After leaving Sneerwell''',''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used. |
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After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil. |
After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil. |
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:Subpage: [[22/ 22 and the Time War|22 and the Time War]]</div> |
:Subpage: [[22/ 22 and the Time War|22 and the Time War]]</div> |
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<span><h2 style="display: inline; border: none; margin: none;">Lessons of Katharda</h2>, in which 22 |
<span><h2 style="display: inline; border: none; margin: none;">Lessons of Katharda</h2>, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikini</span> |
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====Meta |
====Meta-divination==== |
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Erin, an early human in Quelmar, performed a powerful divination (with the rest of [[Athenaeum_(The_First_to_be_Forgotten)#Connor's_Vision|Connor's Six]]). This magic revealed the firsthand experiences of six particular settlers of [[ |
Erin, an early human in Quelmar, performed a powerful divination (with the rest of [[Athenaeum_(The_First_to_be_Forgotten)#Connor's_Vision|Connor's Six]]). This magic revealed the firsthand experiences of six particular settlers of [[Athenaeum (The First to be Forgotten)|Athenaeum]] (said to be the first colony in Quelmar), including those of its oracle Pythea. |
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Erin found that the oracle's own divinations had shown her the broad history of Quelmar with remarkable precision -- even to the point of revealing myths that would evolve, indicating names that would be given to major conflicts, specifying dates for defining events, and charting the evolution of the calendars which would give those dates their meaning. |
Erin found that the oracle's own divinations had shown her the broad history of Quelmar with remarkable precision -- even to the point of revealing myths that would evolve, indicating names that would be given to major conflicts, specifying dates for defining events, and charting the evolution of the calendars which would give those dates their meaning. |
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<span><h2 style="display: inline; border: none; margin: none;">Within the Wicked Wilds</h2>, in which returns to Amusa, encounters new companions and threats, and expands their abilities</span> |
<span><h2 style="display: inline; border: none; margin: none;">Within the Wicked Wilds</h2>, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilities</span> |
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<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small></small></p>--> |
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>TLDR: <small></small></p>--> |
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In 893 PR, once Pendergras Industries' |
In 893 PR, once [[Pendergras Industries]]' innovations with [[fellstone]] had made [[airships]] not only technically feasible but affordable to small businesses like the [[Tempest Brothers Expeditionary Company]], 22 returned to [[Amusa]] with the company to explore the wilderness. Some sixty employees and private contractors set up a basecamp perhaps a day's flight inland from Galik on the northwest coast in an area just west of Amusa's perilous [[Amusa#Abzcar_Canyon|great Scar]]. At first, the adventurers encountered seemingly random local people and monsters (along with other adventuring groups and individuals based out of Galik), but a pattern of threats began to develop over time. |
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In the first weeks of the expedition, parties ventured forth from the camp to explore the surrounding areas. They discovered drow living near a ruined temple of Lolth to the south; allied with the large and amicable kobolds of the village of Thinwhistle to the southwest; found various reptilian humanoid species living in a swampy area along with the self-appointed ''Warden of the Wilds''; and, at the former base camp of the slaughtered Perseus Company, encountered hostile gnolls and their masked ally ''[[The Green Knight]]'', who had supernatural ties to a nearby temple. |
In the first weeks of the expedition, parties ventured forth from the camp to explore the surrounding areas. They discovered drow living near a ruined temple of Lolth to the south; allied with the large and amicable kobolds of the village of [[https://quelmarwiki.com/wiki/Within_the_Wicked_Wilds/Player_Recaps/TLDR#1c:_Thinwhistle_(Aaron,_4/29/23)|Thinwhistle]] to the southwest; found various reptilian humanoid species living in a swampy area along with the self-appointed ''Warden of the Wilds''; and, at the former base camp of the slaughtered Perseus Company, encountered hostile gnolls and their masked ally ''[[The Green Knight]]'', who had supernatural ties to a nearby temple. |
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Several members of the group acquired a book for the enigmatic [[The Collector|Collector]] from a temple to the east, where they encountered a mysterious adventuring company led by the masked Jack of Hearts |
Several members of the group acquired a book for the enigmatic [[The Collector|Collector]] from a temple to the east, where they encountered a mysterious adventuring company led by the masked [[Jack of Hearts]], and others discovered magical flora and hostile dinosaurs while investigating the deaths of several missing research teams on a ley line to the northwest. The first [[Ratchet|death of a company member]] (at the hands of a clan of reptilian creatures), as well as the first sign of fiendish influence on the land (in the form of infernal mushrooms), occurred during a successful expedition to combat the pollution of an important water source. |
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Many additional adventurers joined the group including an entire new airship crew, who were hired in Galik by several representatives of the company. The infamous Polypus Caligas applied to be captain but was denied the position. And a small team was forced to rescue the new quartermaster when his airship crashed east of basecamp, resulting in the company's first direct encounter with demons, whose attacks infected members of the party with a vision-impairing and nightmare-inducing disease that would be healed only by the intervention of new allies of the group. |
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These new allies began as likely enemies when one of them helped himself to some of the company's livestock that were grazing north of the basecamp. Investigating the disappearance, a party of adventurers encountered [[Thistlebrook|a druid conclave]] whose land the company had inadvertently encroached on, but the leader of this group formally apologized for the theft and provided advice on curing the disease that had been caused by the demons. The two parties were able to come to an agreement to render mutual aid in the future, and 22 spent time living with their fellow druids in the Thistlebrook Conclave. |
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On a quest to acquire the healing herbs recommended by druids, a team encountered more demons in a swamp to the east. The previous party to meet demons had heard the voice of the fiendish "mother", but this group encountered her directly, and [[Tassa Brightfox|one member of the team]] made a deal with her and did not return to camp with the others... |
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Revision as of 16:04, 28 July 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is an autom druid; a natural philosopher; an anti-racist activist and an agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.
History
Early Days
, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druidic magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's historyWithin the Wicked Wilds
, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilitiesLanguages
22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.
Powers and Abilities
TODO: Describe this stuff
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