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After some months, confirmation reached Katharda that the rumors of shadows encroaching from the [[Northern Snowy Mountains]] in northeastern [Isonhound]] were true, and 22 announced their intention to venture north to [[Gearguage]] to aid their friends there should the darkness descend upon them. Almost no one at Katharda supported this plan to venture so close to the source of danger, but 22 was intransigent. Others, including Grandmush and Professor Yllalen, also intended to leave Katharda to fight the shadows, but they would be more cautious and stay as close to major population centers as they could. |
After some months, confirmation reached Katharda that the rumors of shadows encroaching from the [[Northern Snowy Mountains]] in northeastern [Isonhound]] were true, and 22 announced their intention to venture north to [[Gearguage]] to aid their friends there should the darkness descend upon them. Almost no one at Katharda supported this plan to venture so close to the source of danger, but 22 was intransigent. Others, including Grandmush and Professor Yllalen, also intended to leave Katharda to fight the shadows, but they would be more cautious and stay as close to major population centers as they could. |
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When it had become clear that 22 was unwilling to accompany the other six warriors beyond Raritan, Director Velsius offered to wager on the result of their attempt to |
When it had become clear that 22 was unwilling to accompany the other six warriors beyond Raritan, Director Velsius offered to wager on the result of their attempt to reach Gearguage and return to Katharda without being corrupted by the shadows. If 22 were to succeed, Director Velsius agreed to pay their tuition at Katharda Academy for life (which might be a long time indeed), but if 22 were to fail (and live) they agreed to wear a chainmail bikini until they had learned to transform into a Quetzalcoatlus. 22 accepted before setting out. |
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===Serving The One That Waits=== |
===Serving The One That Waits=== |
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The company encountered The Green Knight at another temple, this one far to the north and devoted to one of the [[The Ten Heralds of Tiamat|heralds of Tiamat]], Kavanmort, the Twin Doom. The knight told the party they "knew too much" after encountering an undead dragonborn called Galidant in the temple, and they barely escaped the encounter with their lives. And another group revisited the southern temple that had been discovered a month earlier, helping the local drow residents by neutralizing aberrations that had been attacking them. |
The company encountered The Green Knight at another temple, this one far to the north and devoted to one of the [[The Ten Heralds of Tiamat|heralds of Tiamat]], Kavanmort, the Twin Doom. The knight told the party they "knew too much" after encountering an undead dragonborn called Galidant in the temple, and they barely escaped the encounter with their lives. And another group revisited the southern temple that had been discovered a month earlier, helping the local drow residents by neutralizing aberrations that had been attacking them. |
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=Languages= |
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<div style="border-bottom: solid 1px lightgrey;">22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.</div> |
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=Powers and Abilities = |
=Powers and Abilities = |
Revision as of 23:49, 29 October 2023
22
Not pictured: | force cannon, chainmail bikini |
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. . . | |
Type — | Autom |
Operator — | Cat |
Created — | Sneerwell, 705 PR |
Form Factor — | 166.14 cm, 118.10 kg |
Gender — | Non-binary (they/them) |
Aliases — | M2-5U22, Portal, Fursona, Bob |
Associates — | Tacciath (xx), Uldil (xx), Bones, Scope (xx), Colin Pendergras |
22 is an autom druid; a natural philosopher; an anti-racist activist and an agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.
History
Early Days
, in which 22 encounters an influential warforged, works for the man, gains sapience, and becomes enthralled with NaturePhilosophy
, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fireFinding Jadenhill
, in which 22 finds work and community, fights crusaders, and loses a friendExplorations with Grandmush
, in which 22 studies druidic magics, explores the Underdark, and takes organic formRise of the Machines
, in which 22 continues fighting, laments the frailty of organics, and decides to move on22 and the Time War
, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlairLessons of Katharda
, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikiniRevelations of the ArchCrystal Tower
, in which 22 seeks answers, gets lost, and synopsizes Quelmar's historyWithin the Wicked Wilds
, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilitiesPowers and Abilities
TODO: Describe this stuff
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